..
DatSpawnClaimHydrationClassifier.cs
refactor(app): compose session and player startup
2026-07-22 18:28:32 +02:00
DungeonStreamingGate.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
EntityVanishProbe.cs
fix(streaming): #138-B avatar vanishes after teleporting out — don't relocate during PortalSpace
2026-06-24 12:30:20 +02:00
GpuLandblockRetirement.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
GpuWorldState.cs
feat(render): implement Campaign AR and terrain fidelity
2026-08-22 13:13:29 +02:00
GraphicalRemotePlacementServiceWindow.cs
feat(physics): C4 route 4b-1 — remote placement infrastructure (dormant)
2026-08-04 04:08:19 +02:00
LandblockBuild.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
LandblockBuildFactory.cs
fix #435 (part 1): delete 17 probes that outlived their closed investigations
2026-08-24 11:41:20 +02:00
LandblockBuildRequest.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
LandblockPhysicsPublisher.cs
fix(physics): S2 — static publication emits authored Spheres as Spheres (AP-155 narrowed)
2026-08-07 08:07:02 +02:00
LandblockPresentationPipeline.cs
perf #418 : publish landblocks under the meter, not one per streaming tick
2026-08-17 20:11:35 +02:00
LandblockPresentationRetirementOwner.cs
feat(runtime): atomically replace collision generations
2026-08-01 17:33:34 +02:00
LandblockRenderPublisher.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
LandblockRetirementCoordinator.cs
feat(runtime): atomically replace collision generations
2026-08-01 17:33:34 +02:00
LandblockStaticPresentationPublisher.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
LandblockStreamer.cs
perf #418 : parallelize landblock builds across a striped worker pool
2026-08-17 19:34:20 +02:00
LandblockStreamJob.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
LandblockStreamResultCost.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
LandblockStreamTier.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
LocalPlayerTeleportController.cs
fix(client): restore retail interaction parity
2026-08-26 20:45:11 +02:00
PublicationTimingProbe.cs
perf #418 : publish landblocks under the meter, not one per streaming tick
2026-08-17 20:11:35 +02:00
ResidentStreamingWindowFact.cs
feat(render): implement Campaign AR and terrain fidelity
2026-08-22 13:13:29 +02:00
RevealTimingProbe.cs
fix(render): harden portal exit handoff
2026-08-25 17:39:44 +02:00
RuntimeTeleportDestinationAdapter.cs
refactor(runtime): own teleport destination correlation
2026-07-26 17:52:34 +02:00
SealedDungeonCellClassifier.cs
refactor(runtime): extract local teleport and player mode
2026-07-22 02:50:15 +02:00
StreamingCompletionQueue.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
StreamingController.cs
test: stabilize load-sensitive release contracts
2026-08-18 11:50:23 +02:00
StreamingDiagnostics.cs
fix(render): harden portal exit handoff
2026-08-25 17:39:44 +02:00
StreamingFrameController.cs
refactor(runtime): close simulation ownership
2026-07-26 15:53:31 +02:00
StreamingMutationException.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
StreamingOriginRecenterCoordinator.cs
fix(streaming): preserve portal destination ownership
2026-07-25 08:35:12 +02:00
StreamingRegion.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
StreamingWorkBudget.cs
perf #418 : widen the destination-lane budget only while the reveal hold is active
2026-08-17 20:55:43 +02:00
StreamingWorkBudgetOptions.cs
perf #418 : widen the destination-lane budget only while the reveal hold is active
2026-08-17 20:55:43 +02:00
TeleportLandblockTransition.cs
fix(world): remove non-retail portal exit fade
2026-07-15 23:20:52 +02:00
TwoTierDiff.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
WorldGenerationQuiescence.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
WorldRevealCoordinator.cs
fix(render): harden portal exit handoff
2026-08-25 17:39:44 +02:00
WorldRevealReadinessBarrier.cs
fix(streaming): make a demoted landblock render-ready like a published one ( #280 D-1)
2026-08-06 07:27:28 +02:00