acdream/src/AcDream.App/Composition
2026-08-22 13:13:29 +02:00
..
AnimationHookRegistrationSet.cs refactor(app): compose live presentation startup 2026-07-22 17:55:15 +02:00
CompositionAcquisitionScope.cs feat(render): Campaign V slice V6h — the Vulkan composition host 2026-07-28 11:47:37 +02:00
ContentEffectsAudioComposition.cs feat(app): Campaign CC slice CC4 — chargen screen shell + Heritage/Profession/Skills/Town pages 2026-08-15 17:45:51 +02:00
FrameRootComposition.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
GameWindowCompositionPipeline.cs refactor(app): close ordered startup composition 2026-07-22 19:20:20 +02:00
GameWindowGraphics.cs feat(render): Vulkan campaign V11 step 2 — delete the OpenGL backend 2026-07-29 02:19:53 +02:00
GameWindowPlatformAcquisition.cs refactor(app): define ordered composition contract 2026-07-22 15:03:40 +02:00
HostInputCameraComposition.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
InteractionRetainedUiComposition.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
InteractionUiRuntimeSources.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
LivePresentationComposition.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
LivePresentationRuntimeBindings.cs refactor(app): key live projections by runtime identity 2026-07-25 21:50:58 +02:00
PreparedSetupResolver.cs perf(content): remove exception-driven setup probes 2026-07-24 15:12:21 +02:00
SessionPlayerComposition.cs feat(quest): QT6 — plugins can read the contract tracker 2026-08-21 15:22:22 +02:00
SessionPlayerRuntimeBindings.cs refactor(app): compose session and player startup 2026-07-22 18:28:32 +02:00
SessionStartComposition.cs fix(plugins): close LA5 host lifecycle review 2026-08-14 19:05:13 +02:00
SettingsDevToolsComposition.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
VulkanHostInputCameraCompositionFactory.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
WorldRenderComposition.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00