acdream/tests/AcDream.App.Tests
Erik 6eaa490bb3 feat(audio): Campaign A slice A4 — the interface sound bus
Retail's UI sound bank was absent, so three families of cue were silent:
the portal enter/exit stingers, the AdminEnvirons dungeon atmosphere
(chanting, drums, whispers, thunder — what players remember as dungeon
'music'), and every other interface slot.

The bank's DID is not a literal anywhere in retail: GetUISoundTable
@0x00563FB0 asks GetByEnum for enum slot 7, and DBCache::GetDIDFromEnum
@0x00413940 resolves it through two EnumIDMap hops off the portal dat
header's master map. UiSoundTableResolver walks that chain the way
RetailCursorResolver already walks it for cursors. Against the shipped
dats it resolves to 0x2000004B, and that table holds exactly the 32 UI_*
slots (UI_EnterPortal 0x6A .. UI_Thunder6 0x8A) — content that confirms
the walk independently of the decode. UiSoundTableResolutionTests pins
the walk, the DID, and the content, and skips when dats are absent.

Two corrections to the research along the way. The lane-5 note recorded
GetByEnum's arguments transposed: the 0x22 it called a fileType is the
CACHE type (CLOCache(cache, CSoundTable::Allocator, 0x22)) and the real
second-hop key is 0x10000003; walking it the other way finds nothing. And
its claim that the interface volume pref applies is wrong — GetAttenuation
with ambient=0 multiplies by the EFFECT knob, so retail's
interface_sound_volume stays the dead knob lane 1 byte-decoded it to be.

EnvironSoundCueMap is an explicit 21-case table read straight out of
Handle_Admin__Environs @0x0055DE20, not arithmetic: codes 0x65..0x72 sit
0x11 below their SoundType, but 0x73/0x74 have no case, so 0x75 lands on
UI_Squeal (0x84) where an offset gives 0x86, and the switch ends at 0x7B
with no 0x7C case. Verified case-by-case against the decomp rather than
from the lane note, whose tail table was ambiguous.

Cues are attached where retail plays them: the teleport-animation
boundary for the portal pair, and the AdminEnvirons handler for the
stingers. PlaySoundFromCenter's pan-0 / distance-0 shape is what
PlayUiWave already implements after A2.

Retires TS-54. Narrows AP-115 to its notice-presentation residual.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-08 22:22:09 +02:00
..
Audio feat(audio): Campaign A slice A2 — retail's 2D pan+gain mixer replaces AL 3D 2026-08-08 21:58:50 +02:00
Combat fix(combat): #298 — admit player targets to melee/missile attack and the camera 2026-08-03 21:29:15 +02:00
Composition feat(audio): Campaign A slice A4 — the interface sound bus 2026-08-08 22:22:09 +02:00
Diagnostics fix(diag): resolve the multisampled backbuffer before reading it 2026-07-28 00:54:59 +02:00
Input refactor(physics): delete legacy PhysicsEngine.Resolve/ResolvePlacement/HasCellSurface (C5a, AP-1/AD-1) 2026-08-05 14:11:31 +02:00
Interaction fix(vendor): evidence-based pass — max-first stack ceiling; the local player resolves never-animated MoveTo targets 2026-08-08 17:17:04 +02:00
Net feat(audio): Campaign A slice A3 — the server sound channel (0xF750) 2026-08-08 22:07:23 +02:00
Physics refactor(physics): hoist the live-entity collision builder to Runtime (#330 groundwork) 2026-08-07 01:49:13 +02:00
Platform feat(render): Vulkan campaign V11 step 2 — delete the OpenGL backend 2026-07-29 02:19:53 +02:00
Plugins feat(D.2b): IUiRegistry plugin UI surface + buffered drain into UiHost 2026-06-14 17:46:37 +02:00
Rendering feat(audio): Campaign A slice A3 — the server sound channel (0xF750) 2026-08-08 22:07:23 +02:00
Runtime fix(streaming): derive the portal reveal window from the live streaming radii (#280) 2026-08-05 23:54:59 +02:00
Settings fix(rendering): survive display topology handoff 2026-07-25 13:15:24 +02:00
Spells feat(headless): share immutable gameplay content 2026-07-27 09:00:48 +02:00
Streaming fix(physics): S2 — static publication emits authored Spheres as Spheres (AP-155 narrowed) 2026-08-07 08:07:02 +02:00
UI feat(ui): the spell-bar drop ring — retail's authored drag-accept state, and the ring exposed a real drop off-by-one 2026-08-08 20:18:51 +02:00
World fix(world): #344 — a mid-teleport world-frame disagreement defers the projection instead of crashing 2026-08-07 10:07:45 +02:00
AcDream.App.Tests.csproj refactor(runtime): own canonical action state 2026-07-26 10:44:09 +02:00
BoundedTestDatCollection.cs perf(content): remove exception-driven setup probes 2026-07-24 15:12:21 +02:00
FramePhaseTestDoubles.cs refactor(runtime): move session lifetime and ordered transport 2026-07-25 19:39:24 +02:00
FrameProfilerReportTests.cs perf(diag): complete trustworthy Slice A capture tooling 2026-07-24 12:46:51 +02:00
FrameStatsBufferTests.cs fix(pipeline): MP0 - profiler toggle-path hygiene + Max() seed (review follow-up) 2026-07-05 19:26:28 +02:00
GameRuntimeTestFactory.cs refactor(runtime): cut graphical host over to canonical root 2026-07-26 19:06:09 +02:00
GlobalUsings.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
LiveEntityRuntimeFixture.cs test(runtime): restore the world-frame precondition across first-entry fixtures 2026-08-03 13:32:28 +02:00
LiveEntitySpawnFixture.cs feat(runtime): C3c - production placement cutover: both hosts on the residence conductors (routes 1+8) 2026-08-02 18:10:33 +02:00
RuntimeDatAccessArchitectureTests.cs feat(headless): share immutable process content 2026-07-27 08:37:24 +02:00
RuntimeDatCollectionFactoryTests.cs feat(headless): share immutable process content 2026-07-27 08:37:24 +02:00
RuntimeOptionsRetailUiTests.cs test(runtime): add deterministic world gate artifacts 2026-07-20 22:37:16 +02:00
RuntimeOptionsTests.cs feat(render): Vulkan campaign V11 step 2 — delete the OpenGL backend 2026-07-29 02:19:53 +02:00
RuntimeWorldTransitTestDriver.cs refactor(runtime): own teleport destination correlation 2026-07-26 17:52:34 +02:00
ZeroAllocationProbe.cs test(app): measure the warmed path, not the path being warmed (#250) 2026-07-29 03:42:08 +02:00
ZeroAllocationProbeTests.cs test(app): measure the warmed path, not the path being warmed (#250) 2026-07-29 03:42:08 +02:00