Modern open-source C# .NET 10 Asheron's Call client. Faithful port of retail client behaviour to Silk.NET with a plugin API.
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Erik 6e589d3b89 test(anim): PlayAction conformance — Action, Modifier, Emote
Four new tests covering the PlayAction routing paths that the new
UpdateMotion Commands[] handler relies on:

- PlayAction_Action_ResolvesFromLinksDict — a ThrustMed attack in
  SwordCombat stance resolves via Links[(SwordCombat, Ready)][ThrustMed]
  and its anim frames become visible after PlayAction is called.
- PlayAction_Modifier_ResolvesFromModifiersDict — Jump (0x2500003B,
  Modifier class) resolves via Modifiers[(Style, Jump)] and its anim
  plays on top of the current cycle.
- PlayAction_Emote_RoutesThroughActionBranch — Wave (0x13000087, class
  byte 0x13 = Action | ChatEmote | Mappable) goes through the Action
  branch because the Action bit is set, resolving from Links just like
  attacks. Validates the class-bit math.
- PlayAction_NoEntryInTable_IsNoOp — silent no-op when the table has
  no entry for the motion, with the queue length unchanged.

Together these lock in that the same PlayAction path correctly routes
the three major one-shot classes the Commands[] handler fans out to
NPCs and remote players. 658 tests green (was 654).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-19 10:38:01 +02:00
docs docs: session 2026-04-18 memory + roadmap update 2026-04-18 17:15:32 +02:00
memory docs: final session tally — 19 commits, 628 tests, ~7700 lines 2026-04-18 17:23:20 +02:00
src feat(anim): local player + remote stop-detection polish 2026-04-19 10:36:28 +02:00
tests test(anim): PlayAction conformance — Action, Modifier, Emote 2026-04-19 10:38:01 +02:00
tools feat(core): port decompiled AC client physics — CollisionPrimitives + PhysicsBody 2026-04-12 23:54:51 +02:00
.gitignore chore: gitignore launch.log 2026-04-18 23:11:56 +02:00
AcDream.slnx feat(net): AcDream.Core.Net scaffold + ISAAC keystream (Phase 4.1) 2026-04-11 14:14:28 +02:00
CLAUDE.md docs: comprehensive architecture plan for acdream 2026-04-13 14:23:50 +02:00
README.md chore: phase 0 — skeleton + dat asset inventory 2026-04-10 09:02:56 +02:00

acdream

Experimental modern open-source Asheron's Call client in C# / .NET 10.

Status: pre-alpha, not playable. Phase 0 only — dat file asset inventory.

Stack: .NET 10, Chorizite.DatReaderWriter for dat parsing. Silk.NET + Avalonia planned for rendering/UI (not yet wired up).

Requires: A retail Asheron's Call install (Turbine/Microsoft property — supply your own). Set ACDREAM_DAT_DIR environment variable to the directory containing client_portal.dat, client_cell_1.dat, client_highres.dat, and client_local_English.dat, or pass it as the first CLI argument.

Layout

  • src/AcDream.Cli/ — console app that dumps asset counts from a dat directory
  • references/ — local read-only reference material (ACE, ACViewer, WorldBuilder, DatReaderWriter, holtburger, retail AC install). Gitignored.

Run

dotnet run --project src/AcDream.Cli -- "C:\path\to\Asheron's Call"

Or set ACDREAM_DAT_DIR and run without args.