acdream/tests
Erik 6e589d3b89 test(anim): PlayAction conformance — Action, Modifier, Emote
Four new tests covering the PlayAction routing paths that the new
UpdateMotion Commands[] handler relies on:

- PlayAction_Action_ResolvesFromLinksDict — a ThrustMed attack in
  SwordCombat stance resolves via Links[(SwordCombat, Ready)][ThrustMed]
  and its anim frames become visible after PlayAction is called.
- PlayAction_Modifier_ResolvesFromModifiersDict — Jump (0x2500003B,
  Modifier class) resolves via Modifiers[(Style, Jump)] and its anim
  plays on top of the current cycle.
- PlayAction_Emote_RoutesThroughActionBranch — Wave (0x13000087, class
  byte 0x13 = Action | ChatEmote | Mappable) goes through the Action
  branch because the Action bit is set, resolving from Links just like
  attacks. Validates the class-bit math.
- PlayAction_NoEntryInTable_IsNoOp — silent no-op when the table has
  no entry for the motion, with the queue length unchanged.

Together these lock in that the same PlayAction path correctly routes
the three major one-shot classes the Commands[] handler fans out to
NPCs and remote players. 658 tests green (was 654).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-19 10:38:01 +02:00
..
AcDream.Core.Net.Tests feat(anim): route Commands[] list — full NPC/monster motion support 2026-04-19 10:34:18 +02:00
AcDream.Core.Tests test(anim): PlayAction conformance — Action, Modifier, Emote 2026-04-19 10:38:01 +02:00
AcDream.Core.Tests.Fixtures.HelloPlugin feat(core): add PluginLoader with collectible ALC 2026-04-10 09:51:16 +02:00