acdream/docs/superpowers/plans
Erik 6ae38f7c6c docs(B.4c): implementation plan — 4 tasks, door spawn-time sequencer + UM diagnostic
Task-by-task plan with full code in every step, no placeholders.

Task 1: IsDoorSpawn helper + Door registration branch (state-seeded
SetCycle from spawn PhysicsState ETHEREAL bit).
Task 2: [door-cycle] diagnostic in OnLiveMotionUpdated for greppable
verification.
Task 3: Holtburg inn doorway visual test (user-performed).
Task 4: ship handoff + close #58 + roadmap/CLAUDE/memory updates.

Self-review table at bottom maps every spec section to its task(s);
all covered. Companion to spec
docs/superpowers/specs/2026-05-13-phase-b4c-design.md.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-14 06:50:51 +02:00
..
2026-04-11-foundation-a1-streaming.md fix(app): Phase A.1 — separate Visible from Resident in StreamingRegion 2026-04-11 22:08:17 +02:00
2026-04-12-b3-complete-movement.md docs(plans): Phase B.3 Complete — movement + world navigation plan 2026-04-12 15:59:29 +02:00
2026-04-12-physics-collision-engine.md docs(plans): Phase B.3 physics collision engine implementation plan 2026-04-12 09:48:06 +02:00
2026-04-12-player-movement.md docs(plans): Phase B.2 player movement implementation plan 2026-04-12 14:10:13 +02:00
2026-04-13-movement-completion.md docs: movement completion implementation plan (7 tasks) 2026-04-13 23:08:48 +02:00
2026-05-02-l3-1-interpolation-manager.md docs(plan): Phase L.3.1 — InterpolationManager core implementation plan 2026-05-02 18:26:02 +02:00
2026-05-02-l3-positionmanager-jump.md docs(plan): Phase L.3.1+L.3.2 PositionManager + retail-faithful jump plan 2026-05-03 10:10:16 +02:00
2026-05-08-phase-n1-scenery-via-wb-helpers.md plan(N.1): scenery via WorldBuilder helpers — implementation plan 2026-05-08 09:05:53 +02:00
2026-05-08-phase-n3-texture-decode-via-wb.md docs(N.3): mark Phase N.3 shipped + commit implementation plan 2026-05-08 11:37:52 +02:00
2026-05-08-phase-n4-rendering-foundation.md phase(N.4): SHIP — flag default-on + finalize plan + roadmap 2026-05-08 18:01:23 +02:00
2026-05-08-phase-n5-modern-rendering.md docs: defer per-instance highlight to open backlog (no scheduled phase) 2026-05-08 22:22:23 +02:00
2026-05-09-phase-a5-two-tier-streaming.md docs(A.5 T27): spec + plan amendments for T22.5 + ship 2026-05-10 10:06:26 +02:00
2026-05-09-phase-n5b-terrain-modern.md phase(N.5b): SHIP — terrain on modern rendering path 2026-05-09 13:05:12 +02:00
2026-05-10-issue-13-pd-trailer.md refactor(net): #13 Parsed.TrailerTruncated + diag logging 2026-05-10 08:26:08 +02:00
2026-05-10-issue-53-tier1-cache.md docs(post-A.5 #53): Tier 1 cache — implementation plan (writing-plans) 2026-05-10 17:06:42 +02:00
2026-05-11-phase-n6-slice1.md docs(perf): Phase N.6 slice 1 — implementation plan 2026-05-11 11:12:26 +02:00
2026-05-12-phase-c1.5a-portals.md docs(vfx #C.1.5a): implementation plan + spec wiring-location fixes 2026-05-11 13:36:18 +02:00
2026-05-12-phase-l2g-slice1.md docs(phys L.2g): slice 1 implementation plan 2026-05-12 21:52:31 +02:00
2026-05-13-phase-b4b-plan.md docs(B.4b): implementation plan — 6 tasks, TDD picker + handler wiring 2026-05-13 17:37:09 +02:00
2026-05-13-phase-b4c-plan.md docs(B.4c): implementation plan — 4 tasks, door spawn-time sequencer + UM diagnostic 2026-05-14 06:50:51 +02:00
2026-05-13-phase-c1.5b.md docs(vfx #C.1.5b): design + plan for issue #56 + EnvCell DefaultScript 2026-05-11 23:51:44 +02:00