acdream/tests/AcDream.App.Tests/Composition
2026-07-26 16:45:04 +02:00
..
AnimationHookRegistrationSetTests.cs refactor(app): compose live presentation startup 2026-07-22 17:55:15 +02:00
CompositionAcquisitionScopeTests.cs refactor(app): define ordered composition contract 2026-07-22 15:03:40 +02:00
ContentEffectsAudioCompositionTests.cs refactor(runtime): own magic and player state 2026-07-26 08:39:02 +02:00
FrameRootCompositionTests.cs feat(rendering): compare the incremental shadow scene 2026-07-24 22:24:30 +02:00
GameWindowCompositionPipelineTests.cs refactor(app): close ordered startup composition 2026-07-22 19:20:20 +02:00
GameWindowPlatformAcquisitionTests.cs refactor(app): define ordered composition contract 2026-07-22 15:03:40 +02:00
HostInputCameraCompositionTests.cs refactor(runtime): own local movement and outbound cadence 2026-07-26 12:33:53 +02:00
InteractionRetainedUiCompositionTests.cs refactor(runtime): own combat and magic intent 2026-07-26 11:56:40 +02:00
InteractionUiRuntimeSourcesTests.cs refactor(runtime): own world environment state 2026-07-26 16:45:04 +02:00
LivePresentationCompositionTests.cs refactor(runtime): own canonical entity and object lifetime 2026-07-26 05:54:46 +02:00
PreparedSetupResolverTests.cs perf(content): remove exception-driven setup probes 2026-07-24 15:12:21 +02:00
SessionPlayerCompositionTests.cs refactor(runtime): move session lifetime and ordered transport 2026-07-25 19:39:24 +02:00
SessionStartCompositionTests.cs feat(runtime): define borrowed views commands and ordered events 2026-07-25 19:08:42 +02:00
SettingsDevToolsCompositionTests.cs refactor(runtime): own communication and social state 2026-07-26 07:50:16 +02:00
WorldRenderCompositionTests.cs feat(diagnostics): complete residency pressure ledger 2026-07-24 16:40:17 +02:00