..
Gpu
feat(render): Vulkan campaign V11 step 3 — drop the GL packages and shaders
2026-07-29 02:58:15 +02:00
Residency
feat(diagnostics): complete residency pressure ledger
2026-07-24 16:40:17 +02:00
Vfx
feat(audio): Campaign A slice A3 — the server sound channel (0xF750)
2026-08-08 22:07:23 +02:00
Wb
test(app): put every strict-zero site on the probe ( #250 )
2026-07-29 03:49:13 +02:00
ArchRenderSceneTests.cs
test(app): measure the warmed path, not the path being warmed ( #250 )
2026-07-29 03:42:08 +02:00
AttachmentUpdateOrderTests.cs
refactor(app): key live projections by runtime identity
2026-07-25 21:50:58 +02:00
BoundedUnownedResourceCacheTests.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
BuildingGroupScratchTests.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
CameraCollisionIndoorTests.cs
T6 (BR-7) C3: per-cell shadow architecture - flood registration, building channel, per-cell query; b3ce505 stopgap DELETED ( closes #99 )
2026-06-11 14:37:50 +02:00
CameraCollisionUpdateViewerTests.cs
fix(physics): validate retail cell containment roots
2026-07-31 14:48:26 +02:00
CameraControllerTests.cs
test(app): serialize the classes sharing camera/render process globals ( #252 )
2026-07-28 18:46:43 +02:00
CameraDiagnosticsCollection.cs
test(app): serialize the classes sharing camera/render process globals ( #252 )
2026-07-28 18:46:43 +02:00
CameraFrameControllerTests.cs
refactor(physics): delete legacy PhysicsEngine.Resolve/ResolvePlacement/HasCellSurface (C5a, AP-1/AD-1)
2026-08-05 14:11:31 +02:00
CellViewDedupTests.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
CellVisibilityCommitTests.cs
fix(streaming): commit EnvCell landblocks atomically ( #214 )
2026-07-13 18:45:24 +02:00
CellVisibilityFromRootTests.cs
refactor(render): Stage 3 T3.1 — delete FindCameraCell AABB grace-frame fallback
2026-06-02 15:36:47 +02:00
CellVisibilityPortalPolygonsTests.cs
fix(streaming): commit EnvCell landblocks atomically ( #214 )
2026-07-13 18:45:24 +02:00
ChargenPreviewAnimatorTests.cs
feat(chargen): Campaign CC slice CC6b-PRE — idle loop, rotation, zoom (mount-independent half)
2026-08-15 19:05:56 +02:00
ChargenPreviewCameraTests.cs
feat(chargen): Campaign CC slice CC6a — index→ObjDesc factory + preview renderer foundation
2026-08-15 17:22:06 +02:00
ChargenPreviewControllerTests.cs
fix(chargen): Campaign CC CC6b-MOUNT review fix round — F1-F13
2026-08-15 22:19:02 +02:00
ChargenPreviewEntityBuilderTests.cs
feat(chargen): Campaign CC slice CC6b-PRE — idle loop, rotation, zoom (mount-independent half)
2026-08-15 19:05:56 +02:00
ChargenPreviewRotationControllerTests.cs
feat(chargen): Campaign CC slice CC6b-MOUNT — Appearance page + preview mount
2026-08-15 21:00:10 +02:00
ChargenPreviewZoomControllerTests.cs
fix(chargen): Campaign CC CC6b-PRE review fix round — F1-F7 + F11 concession rewrite
2026-08-15 19:32:48 +02:00
ClipFrameAssemblerTests.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
ClipFrameLayoutTests.cs
feat(render): Vulkan campaign V11 step 2 — delete the OpenGL backend
2026-07-29 02:19:53 +02:00
ClipPlaneSetTests.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
CompositeTextureArrayCachePolicyTests.cs
feat(render): Campaign V slice V4t-2 — the world texture stack crosses to GpuTextureSlot
2026-07-28 12:43:50 +02:00
CornerFloodReplayTests.cs
test(app): serialize the classes sharing camera/render process globals ( #252 )
2026-07-28 18:46:43 +02:00
CreatureAppraisalPresentationTests.cs
feat(ui): port retail creature appraisal presentation
2026-07-23 12:55:24 +02:00
CurrentRenderSceneOracleTests.cs
test(app): put every strict-zero site on the probe ( #250 )
2026-07-29 03:49:13 +02:00
DebugVmRenderFactsPublisherTests.cs
refactor(render): extract frame presentation diagnostics
2026-07-22 05:02:31 +02:00
DevToolsRuntimeSourcesTests.cs
refactor(app): compose session and player startup
2026-07-22 18:28:32 +02:00
DisplayFramePacingControllerTests.cs
fix(rendering): survive display topology handoff
2026-07-25 13:15:24 +02:00
DisplayModeCatalogTests.cs
fix #407 : windowed resolution offering decoupled from the video-mode list
2026-08-16 09:03:36 +02:00
DollCameraTests.cs
fix(D.2b): Slice 2 — retail-exact doll pose, camera + heading (visual gate)
2026-06-25 13:16:27 +02:00
DollEntityBuilderTests.cs
feat(D.2b): Slice 2 — DollEntityBuilder (player Setup+ObjDesc -> doll WorldEntity)
2026-06-23 09:07:02 +02:00
DynamicBufferCapacityTests.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
EntityClipTests.cs
fix(render): R1 — repurpose the ParentCellId==null cell-gate bypass ( #78 )
2026-06-02 20:10:26 +02:00
EntityPhysicsHostTests.cs
refactor(world): canonicalize live physics host ownership
2026-07-21 14:05:34 +02:00
EquippedChildProjectionWithdrawalTests.cs
fix(physics): bind a parented child to the parent's live incarnation ( #319 )
2026-08-05 11:56:31 +02:00
FixedEntityTextureOwnerLeaseTests.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
FramebufferResizeControllerTests.cs
refactor(app): compose settings and developer tools
2026-07-22 16:11:34 +02:00
FramePacingControllerTests.cs
fix #225 : stabilize render pacing and frame CPU
2026-07-19 06:29:30 +02:00
FramePacingPolicyTests.cs
fix #225 : stabilize render pacing and frame CPU
2026-07-19 06:29:30 +02:00
GameWindowCrashStatusTests.cs
fix #406 : launcher session exit observation carries the real code + captures client stderr
2026-08-16 11:44:46 +02:00
GameWindowLifetimeTests.cs
fix(app): #343 — a wounded render loop defers the native release instead of throwing over the real failure
2026-08-07 10:28:29 +02:00
GameWindowRenderLeafCompositionTests.cs
feat(render): Vulkan campaign V11 step 2 — delete the OpenGL backend
2026-07-29 02:19:53 +02:00
GameWindowSlice8BoundaryTests.cs
fix(plugins): close LA5 host lifecycle review
2026-08-14 19:05:13 +02:00
GpuFrameFlightControllerTests.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
GpuResourceRetirementTransactionTests.cs
feat(render): Vulkan campaign V11 step 2 — delete the OpenGL backend
2026-07-29 02:19:53 +02:00
GpuRetiredTerrainSlotAllocatorTests.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
HostQuiescenceGateTests.cs
refactor(app): own native window callback lifetime
2026-07-22 09:59:10 +02:00
HouseExitWalkReplayTests.cs
test(app): serialize the classes sharing camera/render process globals ( #252 )
2026-07-28 18:46:43 +02:00
IndoorDrawPlanTests.cs
feat(render): IndoorDrawPlan.ShellPass — every visible cell, no drawable filter (R1)
2026-06-06 21:59:26 +02:00
InteriorEntityPartitionTests.cs
T1 (fused BR-2/3): retail frame order - dynamics last, punch+seal, shell chop deleted
2026-06-11 11:16:27 +02:00
Issue95DungeonFloodDiagnosticTests.cs
test( #95 ): headless dungeon-flood diagnostic — measure visible-cell count on 0x0007
2026-06-13 18:52:00 +02:00
Issue113DrawingBspFilterTests.cs
fix(render): #113 root cause #2 - GfxObj meshes draw only DrawingBSP-referenced polys (the REAL phantom staircase)
2026-06-10 20:52:52 +02:00
Issue113MeetingHallFloodTests.cs
fix(streaming): commit EnvCell landblocks atomically ( #214 )
2026-07-13 18:45:24 +02:00
Issue120ReciprocalPingPongTests.cs
#119-residual: tower-ascent harness pins the roof-lip flood gap; barrel claim RETRACTED (user axiom: not in retail)
2026-06-11 18:34:45 +02:00
Issue124LookInSeedRegionTests.cs
fix #124 : interior-root building look-ins as a landscape-stage sub-pass
2026-06-12 15:59:29 +02:00
Issue127FloodFlipReplayTests.cs
close #127 (user-gated + desk pin): distant-building flood flap died with the W=0 clip port
2026-06-13 10:03:33 +02:00
Issue129PunchBiasTests.cs
fix #129 : cap the punch mark bias's eye-space reach (was unbounded at distance)
2026-06-12 13:38:59 +02:00
Issue130DoorwayStripTests.cs
fix #130 (the real strip): drawn-shell lift vs draw-space portal consumers
2026-06-12 14:28:16 +02:00
Issue131SetupProbeTests.cs
fix #131 (root cause 4, structurally forced): look-in cells draw their DYNAMICS - the town portal is a server object in the hall's porch cell
2026-06-12 20:52:34 +02:00
Issue177StairDescentCameraFloodTests.cs
test(app): serialize the classes sharing camera/render process globals ( #252 )
2026-07-28 18:46:43 +02:00
Issue181CameraParkStabilityTests.cs
test(app): serialize the classes sharing camera/render process globals ( #252 )
2026-07-28 18:46:43 +02:00
Issue181VisFlapReplayTests.cs
diag #181 (refined): 0x0181's region is a zero-area sliver; the amplifier is per-drawn-cell state shifting with the cell list, not light-pool scoping
2026-07-06 21:46:49 +02:00
Issue181WallPressEquilibriumTests.cs
test(app): serialize the classes sharing camera/render process globals ( #252 )
2026-07-28 18:46:43 +02:00
Issue176177FacilityHubFloodReplayTests.cs
docs+test #176/#177: 12 mechanisms refuted, apparatus shipped, probe protocol staged
2026-07-05 21:20:03 +02:00
LinuxMonotonicFramePacingWaiterTests.cs
feat(linux): add graphical platform services
2026-07-27 11:54:59 +02:00
LinuxPlatformBoundaryTests.cs
fix(launcher): close Campaign LA LA1 review findings
2026-08-14 17:00:09 +02:00
LiveAppearanceAnimationTests.cs
refactor(physics): hoist the live-entity collision builder to Runtime ( #330 groundwork)
2026-08-07 01:49:13 +02:00
LiveEntityAnimationPresenterTests.cs
refactor(runtime): own canonical entity and object lifetime
2026-07-26 05:54:46 +02:00
LiveEntityAnimationSchedulerTests.cs
test(vfx): model the post-f24532ad effect cell and canonical body frame
2026-08-03 13:32:46 +02:00
LiveEntityCreateSupersessionRecoveryTests.cs
feat(runtime): C3c - production placement cutover: both hosts on the residence conductors (routes 1+8)
2026-08-02 18:10:33 +02:00
LiveRenderProjectionJournalTests.cs
refactor(runtime): own canonical entity and object lifetime
2026-07-26 05:54:46 +02:00
NdcScissorRectTests.cs
fix #130 : doorway-slice scissor cut the aperture's top/right pixel row
2026-06-12 13:31:43 +02:00
OrderedResourceTeardownTests.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
OutdoorCellNodeTests.cs
feat(render): R-A2 — per-building floods (the flap fix)
2026-06-08 18:44:43 +02:00
OwnerScopedResourceRegistryTests.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
PaperdollFramePresenterTests.cs
fix(streaming): preserve portal destination ownership
2026-07-25 08:35:12 +02:00
ParticleBindlessInstanceTests.cs
feat(render): Vulkan campaign V11 step 3 — drop the GL packages and shaders
2026-07-29 02:58:15 +02:00
ParticleEmitterRetirementTrackerTests.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
PhysicsCameraCollisionProbeTests.cs
feat(A): wire SweepEye to the verbatim update_viewer (start-cell + fallbacks)
2026-06-05 11:10:32 +02:00
PortalProjectionTests.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
PortalTunnelAssetTests.cs
feat(render): Vulkan campaign V11 step 2 — delete the OpenGL backend
2026-07-29 02:19:53 +02:00
PortalViewTests.cs
feat(render): Phase A8.F — ViewPolygon + CellView clip-region data model
2026-05-29 11:30:28 +02:00
PortalVisibilityBuilderTests.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
PortalVisibilityRobustnessTests.cs
feat(render): R-A2 — per-building floods (the flap fix)
2026-06-08 18:44:43 +02:00
PrivatePresentationRendererTests.cs
feat(render): Campaign V slice V11 commit 1 - delete ImGui, Studio, and the DevTools frontend
2026-07-28 23:56:04 +02:00
RendererResourceDisposalLedgerTests.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
RenderFrameDiagnosticsControllerTests.cs
perf(diagnostics): expose prepared asset source counters
2026-07-24 15:16:32 +02:00
RenderFrameOrchestratorTests.cs
perf(diag): complete trustworthy Slice A capture tooling
2026-07-24 12:46:51 +02:00
RenderFramePreparationControllerTests.cs
refactor(render): compose render frame orchestrator
2026-07-22 08:03:49 +02:00
RenderFrameProductTests.cs
test(app): measure the warmed path, not the path being warmed ( #250 )
2026-07-29 03:42:08 +02:00
RenderFrameRecoveryIntegrationTests.cs
perf(diag): complete trustworthy Slice A capture tooling
2026-07-24 12:46:51 +02:00
RenderFrameResourceControllerTests.cs
feat(render): Vulkan campaign V11 step 3 — drop the GL packages and shaders
2026-07-29 02:58:15 +02:00
RenderFrameRouteOwnerSelectorTests.cs
test(app): put every strict-zero site on the probe ( #250 )
2026-07-29 03:49:13 +02:00
RenderInstanceCandidateTests.cs
refactor(rendering): isolate dispatcher candidate values
2026-07-25 01:06:57 +02:00
RenderSceneArchitectureTests.cs
feat(rendering): contain incremental render scene
2026-07-24 21:42:42 +02:00
RenderScenePViewFrameProductTests.cs
Reapply "perf(rendering): draw retained frame product"
2026-07-25 08:36:11 +02:00
RenderSceneShadowRuntimeTests.cs
perf(rendering): retain packed classification
2026-07-25 02:46:40 +02:00
ResourceCleanupGroupTests.cs
feat(render): Vulkan campaign V11 step 2 — delete the OpenGL backend
2026-07-29 02:19:53 +02:00
ResourceShutdownTransactionTests.cs
refactor(app): extract focused window lifetime
2026-07-22 19:43:52 +02:00
RetailAlphaQueueTests.cs
perf(render): bound animation and alpha scratch residency
2026-07-24 16:34:28 +02:00
RetailChaseCameraTests.cs
test(app): serialize the classes sharing camera/render process globals ( #252 )
2026-07-28 18:46:43 +02:00
RetailFieldOfViewTests.cs
fix #389 review round: settings v3 FOV migration + live apply; AD-90
2026-08-13 17:27:15 +02:00
RetailParticleGeometryClassifierTests.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
RetailPViewPassExecutorTests.cs
perf(rendering): retire production entity partition
2026-07-25 10:50:57 +02:00
RetailSelectionAssetTests.cs
feat(headless): share immutable gameplay content
2026-07-27 09:00:48 +02:00
RetailSelectionLightingPulseTests.cs
fix(interaction): bind selection to live incarnations
2026-07-21 07:07:58 +02:00
RetailSelectionSceneTests.cs
fix(rendering): isolate world selection transactions
2026-07-24 22:31:15 +02:00
RetailStaticAnimatingObjectSchedulerTests.cs
fix(physics): close the AP-156 fix review — real containment oracle, type-level invariant, AP-158
2026-08-06 16:44:48 +02:00
RhiCompositeTextureArrayBackendTests.cs
feat(render): Campaign V slice V6i-2 commit 2 — world texture creation crosses to IGpuTexture
2026-07-28 13:57:43 +02:00
RhiVertexLayoutStrideTests.cs
feat(render): Campaign V slice V6l commit 1 - particles draw on Vulkan
2026-07-28 17:20:59 +02:00
RollingTimingSampleWindowTests.cs
refactor(render): extract frame presentation diagnostics
2026-07-22 05:02:31 +02:00
RuntimeResourceSlotTests.cs
refactor(app): compose atomic frame roots
2026-07-22 19:02:08 +02:00
ScreenPolygonClipTests.cs
feat(render): Phase A8.F — ScreenPolygonClip 2D convex-polygon intersection
2026-05-29 11:37:30 +02:00
SilkWindowCallbackBindingTests.cs
fix(rendering): survive display topology handoff
2026-07-25 13:15:24 +02:00
SkyParamsLayoutTests.cs
feat(render): V6e — the sky's uniforms become a buffer and its texture a table slot
2026-07-28 09:54:13 +02:00
SkyProjectionTests.cs
fix(runtime): align portal and movement presentation
2026-07-17 08:48:27 +02:00
SkyVertexLayoutTests.cs
feat(render): Campaign V slice V6k commit 1 - the sky draws on Vulkan
2026-07-28 16:31:37 +02:00
SpawnMotionInitializerTests.cs
fix(animation): preserve wire motion on every spawn path
2026-07-12 14:27:44 +02:00
StandaloneBindlessTextureCacheTests.cs
feat(render): Campaign V slice V4t-2 — the world texture stack crosses to GpuTextureSlot
2026-07-28 12:43:50 +02:00
StaticRenderProjectionJournalTests.cs
test(app): put every strict-zero site on the probe ( #250 )
2026-07-29 03:49:13 +02:00
SyntheticEntityMeshReferenceOwnerTests.cs
fix(streaming): preserve portal destination ownership
2026-07-25 08:35:12 +02:00
TerrainCullOrientationTests.cs
fix #108-residual (root cause): terrain drew DOUBLE-SIDED - port retail landPolysDraw eye-side gate as terrain backface cull
2026-06-12 22:05:31 +02:00
TerrainDrawDiagnosticsControllerTests.cs
refactor(render): extract typed retail pview passes
2026-07-22 06:40:09 +02:00
TerrainParticleCellVisibilityTests.cs
perf(vfx): port retail particle visibility degradation
2026-07-17 15:27:36 +02:00
TerrainTextureTilingTableTests.cs
feat(render): Campaign V slice V6f-2 - terrain's tiling table becomes a buffer
2026-07-28 10:11:00 +02:00
TextRendererLinearTwinTests.cs
fix(ui): Campaign LA gate round 2 — fixed-canvas stretch filters bilinearly like retail's presentation blit
2026-08-15 11:05:59 +02:00
TextureCacheLinearTwinTests.cs
fix(ui): Campaign LA gate round 2 — fixed-canvas stretch filters bilinearly like retail's presentation blit
2026-08-15 11:05:59 +02:00
TowerAscentReplayTests.cs
#119-residual ROOT CAUSE: the +0.02 m render lift leaked into the portal-visibility graph - horizontal portals side-culled anyone standing on them
2026-06-11 19:26:06 +02:00
ViewconeCullerReuseTests.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
WorldRenderDiagnosticsTests.cs
feat(render): Vulkan campaign V11 step 3 — drop the GL packages and shaders
2026-07-29 02:58:15 +02:00
WorldRenderFrameBuilderTests.cs
test(app): serialize the classes sharing camera/render process globals ( #252 )
2026-07-28 18:46:43 +02:00
WorldRevealRenderResourceSchedulerTests.cs
fix(streaming): preserve portal destination ownership
2026-07-25 08:35:12 +02:00
WorldSceneRendererTests.cs
refactor(runtime): own teleport destination correlation
2026-07-26 17:52:34 +02:00