acdream/tests/AcDream.Runtime.Tests/Physics
Erik 67f63e85e5 feat(runtime): bridge executor completion to the placement stream
Cutover slice C0 (docs/plans/2026-08-02-placement-cutover.md): the seam
work that lets C3 flip hosts onto a complete receipt stream instead of
growing one mid-cutover. The executor's Released exit now publishes an
acknowledge-only ExecutorCompleted receipt through the one placement
projection stream — registered before observer dispatch, correlated to
the full execution receipt, reaped exactly once on acknowledgement/
discard/session-clear, and counted in the convergence ledger. All three
production placement sinks acknowledge-and-ignore the new kind via early
returns proven behavior-preserving for every existing kind; without them
the first such receipt at cutover would permanently wedge the exact-head
FIFO behind sinks that return false. Provably inert today: the publisher
has no production caller.

Execute's live inputs now derive from Runtime's own owners bound at
GameRuntime construction: UsePositionFromServer is retail's exact
autonomy_level != 2 (CommandInterpreter::UsePositionFromServer
0x006B3B40, startup-only knob), and PlayerDistance uses the live movement
controller's position with a null-safe fallback to the caller struct —
never a fabricated origin. TryPrepareAndSubmitAuthoredPlacement chains
the prepared-collision Setup read through PrepareMover to submission with
zero validation-semantics changes. TryCommitParent and CommitWithdrawal
gain the sibling cancellation flow (residence + ordinary placement
family); TryCommitParent deliberately omits LeaveWorld — retail's
set_parent performs its single gated leave_world (0x00515A90) and a
second would have no counterpart.

Not fully dormant: the two cancellation fixes change Runtime paths
production already calls (today as no-op-adjacent hardening, since
nothing upstream begins a residence yet); everything else is reachable
only by tests. Reviewed: retail-conformance PASS + architecture/
adversarial PASS after one fix round (sink wedge, completion-receipt
lifecycle, null-controller distance). Runtime 921/921; complete Release
solution 10,716 passed / 4 intentional skips.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-02 05:22:37 +02:00
..
RuntimeAuthoritativePositionRouteClassifierTests.cs feat(runtime): freeze initial placement inbound admission 2026-08-01 21:00:03 +02:00
RuntimeCollisionMutationTransactionTests.cs feat(runtime): atomically replace collision generations 2026-08-01 17:33:34 +02:00
RuntimeCollisionPrefixQuiescenceTests.cs feat(runtime): atomically replace collision generations 2026-08-01 17:33:34 +02:00
RuntimeCollisionReportingStateTests.cs fix(runtime): preserve hidden setposition collision ownership 2026-08-01 18:22:45 +02:00
RuntimePhysicsOwnershipBoundaryTests.cs feat(runtime): atomically replace collision generations 2026-08-01 17:33:34 +02:00
RuntimePhysicsStateTests.cs feat(runtime): atomically replace collision generations 2026-08-01 17:33:34 +02:00
RuntimePlacementProjectionSubscriptionTests.cs feat(app): observe canonical placement receipts 2026-08-01 15:22:52 +02:00
RuntimeSetPositionMoverPreparationTests.cs feat(runtime): prepare authored SetPosition movers 2026-08-01 09:16:09 +02:00
RuntimeSetPositionStateTests.cs feat(runtime): bridge executor completion to the placement stream 2026-08-02 05:22:37 +02:00