acdream/src/AcDream.Runtime/Physics
Erik 67f63e85e5 feat(runtime): bridge executor completion to the placement stream
Cutover slice C0 (docs/plans/2026-08-02-placement-cutover.md): the seam
work that lets C3 flip hosts onto a complete receipt stream instead of
growing one mid-cutover. The executor's Released exit now publishes an
acknowledge-only ExecutorCompleted receipt through the one placement
projection stream — registered before observer dispatch, correlated to
the full execution receipt, reaped exactly once on acknowledgement/
discard/session-clear, and counted in the convergence ledger. All three
production placement sinks acknowledge-and-ignore the new kind via early
returns proven behavior-preserving for every existing kind; without them
the first such receipt at cutover would permanently wedge the exact-head
FIFO behind sinks that return false. Provably inert today: the publisher
has no production caller.

Execute's live inputs now derive from Runtime's own owners bound at
GameRuntime construction: UsePositionFromServer is retail's exact
autonomy_level != 2 (CommandInterpreter::UsePositionFromServer
0x006B3B40, startup-only knob), and PlayerDistance uses the live movement
controller's position with a null-safe fallback to the caller struct —
never a fabricated origin. TryPrepareAndSubmitAuthoredPlacement chains
the prepared-collision Setup read through PrepareMover to submission with
zero validation-semantics changes. TryCommitParent and CommitWithdrawal
gain the sibling cancellation flow (residence + ordinary placement
family); TryCommitParent deliberately omits LeaveWorld — retail's
set_parent performs its single gated leave_world (0x00515A90) and a
second would have no counterpart.

Not fully dormant: the two cancellation fixes change Runtime paths
production already calls (today as no-op-adjacent hardening, since
nothing upstream begins a residence yet); everything else is reachable
only by tests. Reviewed: retail-conformance PASS + architecture/
adversarial PASS after one fix round (sink wedge, completion-receipt
lifecycle, null-controller distance). Runtime 921/921; complete Release
solution 10,716 passed / 4 intentional skips.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-02 05:22:37 +02:00
..
EntityPhysicsHost.cs fix(physics): P5 commit 3 - retire TS-35, close #167 (ConstraintManager leash) 2026-07-30 12:12:29 +02:00
RemoteMotion.cs refactor(runtime): own per-session physics simulation 2026-07-26 13:39:57 +02:00
RuntimeAuthoritativePositionRouteClassifier.cs feat(runtime): freeze initial placement inbound admission 2026-08-01 21:00:03 +02:00
RuntimeCollisionReportingState.cs fix(runtime): preserve hidden setposition collision ownership 2026-08-01 18:22:45 +02:00
RuntimeOrdinaryPhysicsUpdater.cs fix(physics): TS-23 - plumb real PK/PKLite/Impenetrable mover flags 2026-07-30 09:52:55 +02:00
RuntimePhysicsState.cs fix(runtime): preserve hidden setposition collision ownership 2026-08-01 18:22:45 +02:00
RuntimePlacementProjectionChannel.cs feat(runtime): expose dormant placement receipts 2026-07-31 23:11:44 +02:00
RuntimePlacementProjectionSubscription.cs feat(app): observe canonical placement receipts 2026-08-01 15:22:52 +02:00
RuntimeProjectile.cs refactor(runtime): own projectile simulation 2026-07-26 14:17:42 +02:00
RuntimeProjectilePhysicsUpdater.cs refactor(runtime): own projectile simulation 2026-07-26 14:17:42 +02:00
RuntimeRemoteMotionContracts.cs refactor(runtime): own per-session physics simulation 2026-07-26 13:39:57 +02:00
RuntimeRemotePhysicsUpdater.cs fix #270 closeout: strip investigation probes; close the issue 2026-07-31 07:26:57 +02:00
RuntimeSetPositionMoverPreparation.cs feat(runtime): prepare authored SetPosition movers 2026-08-01 09:16:09 +02:00
RuntimeSetPositionState.cs feat(runtime): bridge executor completion to the placement stream 2026-08-02 05:22:37 +02:00
ShadowPositionSynchronizer.cs refactor(runtime): own per-session physics simulation 2026-07-26 13:39:57 +02:00