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AnimationHookRegistrationSet.cs
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refactor(app): compose live presentation startup
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2026-07-22 17:55:15 +02:00 |
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CompositionAcquisitionScope.cs
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feat(render): Campaign V slice V6h — the Vulkan composition host
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2026-07-28 11:47:37 +02:00 |
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ContentEffectsAudioComposition.cs
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feat(render): Vulkan campaign V11 step 2 — delete the OpenGL backend
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2026-07-29 02:19:53 +02:00 |
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FrameRootComposition.cs
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feat(app): observe canonical placement receipts
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2026-08-01 15:22:52 +02:00 |
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GameWindowCompositionPipeline.cs
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refactor(app): close ordered startup composition
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2026-07-22 19:20:20 +02:00 |
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GameWindowGraphics.cs
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feat(render): Vulkan campaign V11 step 2 — delete the OpenGL backend
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2026-07-29 02:19:53 +02:00 |
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GameWindowPlatformAcquisition.cs
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refactor(app): define ordered composition contract
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2026-07-22 15:03:40 +02:00 |
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HostInputCameraComposition.cs
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feat(render): Vulkan campaign V11 step 2 — delete the OpenGL backend
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2026-07-29 02:19:53 +02:00 |
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InteractionRetainedUiComposition.cs
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fix(movement): invalidate burden on enchantment changes
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2026-07-31 10:16:27 +02:00 |
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InteractionUiRuntimeSources.cs
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refactor(runtime): expose canonical gameplay state
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2026-07-26 09:12:30 +02:00 |
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LivePresentationComposition.cs
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feat(app): observe canonical placement receipts
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2026-08-01 15:22:52 +02:00 |
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LivePresentationRuntimeBindings.cs
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refactor(app): key live projections by runtime identity
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2026-07-25 21:50:58 +02:00 |
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PreparedSetupResolver.cs
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perf(content): remove exception-driven setup probes
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2026-07-24 15:12:21 +02:00 |
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SessionPlayerComposition.cs
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feat(app): observe canonical placement receipts
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2026-08-01 15:22:52 +02:00 |
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SessionPlayerRuntimeBindings.cs
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refactor(app): compose session and player startup
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2026-07-22 18:28:32 +02:00 |
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SessionStartComposition.cs
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feat(runtime): define borrowed views commands and ordered events
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2026-07-25 19:08:42 +02:00 |
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SettingsDevToolsComposition.cs
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feat(render): Campaign V slice V11 commit 1 - delete ImGui, Studio, and the DevTools frontend
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2026-07-28 23:56:04 +02:00 |
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VulkanHostInputCameraCompositionFactory.cs
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feat(render): Vulkan campaign V11 step 2 — delete the OpenGL backend
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2026-07-29 02:19:53 +02:00 |
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WorldRenderComposition.cs
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feat(render): Vulkan campaign V11 step 3 — drop the GL packages and shaders
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2026-07-29 02:58:15 +02:00 |