acdream/docs/plans
Erik 614a1e055f feat(chat): Campaign CH slice CH3 — side-channel membership, wire, and echo parity
Ports retail's SendTurbineChat (@0x0057db10) local pre-send membership gate
so Roleplay/Society/Olthoi stop silently swallowing outbound chat: a new
TurbineChatMembershipGate checks Turbine availability and the player's own
Hear*Chat option before sending, raising "Turbine chat is not available."
or the 0x0551 YouAreNotListeningTo_Channel refusal through the CH2 AddText
chokepoint instead. Wired into both the graphical (LiveSessionCommandRouter)
and headless (DirectGameRuntimeCommandAdapter) send paths so they can't
diverge. Retracts the 26-day-old false "ACE doesn't run a TurbineChat
server" claim from ISSUES.md, the roadmap, and project_chat_pipeline.md —
ACE's TurbineChat implementation is complete and on by default; the real
bug was treating Hear*Chat as a display filter instead of room membership.

Also: implements SetSingleCharacterOption (0x0005), the only wire message
that actually joins/leaves a Turbine room, and wires the five Settings Chat
toggles to it (publish on Save, changed bits only) plus seeds ChatSettings
from the server's own CharacterOptions2 on every PlayerDescription. Fixes
the legacy-channel double-print (Fellow/Vassals/Patron/Monarch/CoVassals
skip the local echo now that ChatChannelInfo.IsSelfEchoChannel is finally
consulted). Routes /a to Turbine unconditionally (retail's @a never falls
back to the legacy bitflag) and adds /ab for the legacy AllegianceBroadcast
verb retail actually has. Surfaces a nonzero TurbineChat ack HResult instead
of discarding it silently. Deletes the malformed, callerless SetCharacterOptions
(0x01A1) and AddChannel/RemoveChannel (0x0145/0x0146) builders.

Files every AC-specific algorithm change cites the named retail decomp
(SendTurbineChat 0x0057db10, StartupTurbineChatSystem 0x0057EFB0,
GameActionSetSingleCharacterOption) plus ACE/holtburger cross-checks.
Register rows AP-181 (no client-side spam throttle) and UN-9 (an
incidentally-discovered CharacterOptions1.Default literal mismatch, not
investigated further) filed per the divergence-register rule.

11,957 passed / 4 skipped / 0 failed (full Release suite, up from the
11,916/4/0 baseline).

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-09 19:39:44 +02:00
..
2026-04-10-phase-1-terrain-and-plugin-scaffold.md docs: phase 1 implementation plan 2026-04-10 09:17:49 +02:00
2026-04-10-phase-2-static-meshes-design.md docs(phase-2): refine design after DatReaderWriter spike 2026-04-10 17:18:43 +02:00
2026-04-10-phase-2-static-meshes-plan.md docs: phase 2 implementation plan (tasks 1-10 full, 11-18 sketch) 2026-04-10 17:27:53 +02:00
2026-04-10-phase-2b-design.md docs: phase 2b design — atlas textures, neighbors, dual cameras, plugin api 2026-04-10 20:00:23 +02:00
2026-04-10-phase-2b-plan.md docs: phase 2b implementation plan (9 tasks) 2026-04-10 20:13:03 +02:00
2026-04-10-phase-3c-terrain-blending-plan.md docs(plan): Phase 3c terrain blending plan 2026-04-10 23:43:04 +02:00
2026-04-10-phase-4-networking-design.md docs(plan): Phase 4 networking design 2026-04-10 22:31:26 +02:00
2026-04-10-plugin-architecture-design.md docs: plugin architecture design 2026-04-10 09:11:52 +02:00
2026-04-11-roadmap.md feat(chat): Campaign CH slice CH3 — side-channel membership, wire, and echo parity 2026-08-09 19:39:44 +02:00
2026-04-13-rendering-rebuild.md fix(movement): jump works locally (airborne velocity preserved) 2026-04-14 00:12:11 +02:00
2026-04-23-sky-weather-lightning-port.md docs(sky): port plan for PhysicsScript/fog/lightning/crossfade 2026-04-24 10:53:46 +02:00
2026-04-24-ui-framework.md docs(ui): align architecture with retained runtime 2026-07-10 16:57:44 +02:00
2026-04-27-phase-c1-pes-particles.md feat(vfx): Phase C.1 — PES particle renderer + post-review fixes 2026-04-28 22:47:11 +02:00
2026-04-29-movement-collision-conformance.md docs(phys L.2g): slice 1 shipped handoff + B.4 gap discovery + plan-of-record 2026-05-12 23:17:05 +02:00
2026-04-30-sky-pes-port.md docs(plans): #36 sky-PES dispatch port plan + .gitignore for retail-debugger scratch 2026-04-30 23:00:46 +02:00
2026-05-08-phase-n5-perf-baseline.md phase(N.5): retirement amendment — InstancedMeshRenderer + StaticMeshRenderer + WbFoundationFlag deleted 2026-05-08 22:01:36 +02:00
2026-05-09-phase-n5b-perf-baseline.md docs(N.5b T10): roadmap + ISSUES + CLAUDE.md + perf baseline updates 2026-05-09 13:03:14 +02:00
2026-05-10-perf-tiers-2-3-roadmap.md docs(perf): roadmap for Tier 2 + Tier 3 entity-dispatcher optimizations 2026-05-10 09:38:38 +02:00
2026-05-11-phase-n6-perf-baseline.md docs(perf #N6.1): apply final-review fixes — spec, baseline doc, issue #55 2026-05-11 12:51:10 +02:00
2026-05-12-milestones.md docs: hand off placement campaign finish 2026-08-03 12:54:47 +02:00
2026-05-12-phase-c1.5b-handoff.md docs(vfx #C.1.5b): handoff for next slice (issue #56 + EnvCell statics) 2026-05-11 18:22:01 +02:00
2026-06-11-building-render-port-plan.md docs: T5 comprehensive gate verdict - PARTIAL PASS; #108/#109/#97 closed, #117-#120 filed 2026-06-11 15:46:30 +02:00
2026-07-02-retail-motion-animation-rewrite.md fix(motion): restore retail object manager order 2026-07-19 21:40:14 +02:00
2026-07-20-automated-world-lifecycle-gate.md docs(runtime): close deterministic world lifecycle gate 2026-07-21 00:00:31 +02:00
2026-07-21-gamewindow-slice-1-selection-interaction.md docs(architecture): close selection extraction slice 2026-07-21 09:04:31 +02:00
2026-07-21-gamewindow-slice-2-live-animation-presentation.md docs(architecture): close live animation slice 2026-07-21 10:03:20 +02:00
2026-07-21-gamewindow-slice-3-live-session.md docs(architecture): close live-session ownership slice 2026-07-21 12:44:48 +02:00
2026-07-21-gamewindow-slice-4-live-entity-integration.md docs(plan): complete GameWindow slice 4 2026-07-21 19:29:04 +02:00
2026-07-21-gamewindow-slice-5-landblock-presentation.md docs(architecture): close GameWindow slice 5 2026-07-21 23:45:45 +02:00
2026-07-21-gamewindow-slice-6-update-frame-orchestration.md docs(architecture): close GameWindow slice 6 2026-07-22 03:54:11 +02:00
2026-07-22-gamewindow-slice-7-render-frame-orchestration.md docs(architecture): close GameWindow render slice 2026-07-22 08:40:52 +02:00
2026-07-22-gamewindow-slice-8-checkpoint-g-runtime-settings.md refactor(settings): own two-phase runtime settings 2026-07-22 13:30:22 +02:00
2026-07-22-gamewindow-slice-8-checkpoint-h-resource-ownership.md refactor(lifetime): own render resource prefixes 2026-07-22 14:42:14 +02:00
2026-07-22-gamewindow-slice-8-checkpoint-i-ordered-composition.md refactor(app): close ordered startup composition 2026-07-22 19:20:20 +02:00
2026-07-22-gamewindow-slice-8-checkpoint-i6-ui-live-presentation.md refactor(app): compose live presentation startup 2026-07-22 17:55:15 +02:00
2026-07-22-gamewindow-slice-8-checkpoint-i7-session-player.md refactor(app): compose session and player startup 2026-07-22 18:28:32 +02:00
2026-07-22-gamewindow-slice-8-checkpoint-i8-frame-roots-session-start.md refactor(app): make session start terminal 2026-07-22 19:06:00 +02:00
2026-07-22-gamewindow-slice-8-checkpoint-j-lifetime-shutdown.md refactor(app): extract focused window lifetime 2026-07-22 19:43:52 +02:00
2026-07-22-gamewindow-slice-8-checkpoint-k-canonical-soak.md docs(architecture): record GameWindow automated closeout 2026-07-22 20:52:25 +02:00
2026-07-22-gamewindow-slice-8-checkpoint-l-closeout.md docs(architecture): record GameWindow automated closeout 2026-07-22 20:52:25 +02:00
2026-07-22-gamewindow-slice-8-composition-lifecycle.md docs(architecture): record GameWindow automated closeout 2026-07-22 20:52:25 +02:00
2026-07-23-world-interaction-completion.md docs: world-interaction program CLOSEOUT — all six slices complete, vendors user-accepted end to end 2026-08-08 17:56:42 +02:00
2026-07-24-modern-runtime-architecture.md docs: reconcile project state and refresh README 2026-07-27 12:53:31 +02:00
2026-07-24-modern-runtime-slice-b-envcell-dedup.md docs(perf): close Slice B with full-bake evidence 2026-07-24 14:10:50 +02:00
2026-07-24-modern-runtime-slice-c-prepared-assets.md perf(content): close prepared asset cutover 2026-07-24 15:49:24 +02:00
2026-07-24-modern-runtime-slice-d-unified-residency.md docs(render): close unified residency slice 2026-07-24 17:06:17 +02:00
2026-07-24-modern-runtime-slice-e-cost-budgeted-streaming.md fix(streaming): preserve portal destination ownership 2026-07-25 08:35:12 +02:00
2026-07-24-modern-runtime-slices-f-g-render-scene.md docs(rendering): close retained-scene G5 2026-07-25 13:55:38 +02:00
2026-07-25-modern-runtime-slice-h.md fix(streaming): preserve portal destination ownership 2026-07-25 08:35:12 +02:00
2026-07-25-modern-runtime-slice-i.md fix(physics): traverse prepared indoor portal topology 2026-07-27 00:02:44 +02:00
2026-07-25-modern-runtime-slice-j.md docs(runtime): close Slice J and activate Slice K 2026-07-27 01:01:41 +02:00
2026-07-25-modern-runtime-slice-j2.md docs(runtime): close J2 session lifetime gate 2026-07-25 19:46:47 +02:00
2026-07-25-modern-runtime-slice-j3-object-table.md docs(runtime): close J3.4 and plan J3.5 2026-07-26 06:09:28 +02:00
2026-07-25-modern-runtime-slice-j3-projection-store.md docs(runtime): close J3.3 and hand off J3.4 2026-07-25 22:29:34 +02:00
2026-07-25-modern-runtime-slice-j3.md docs(runtime): close canonical entity object lifetime 2026-07-26 07:35:42 +02:00
2026-07-26-modern-runtime-slice-j3-delta-stream.md docs(runtime): close J3.5 and plan J3.6 2026-07-26 06:54:47 +02:00
2026-07-26-modern-runtime-slice-j3-hardening.md docs(runtime): close canonical entity object lifetime 2026-07-26 07:35:42 +02:00
2026-07-26-modern-runtime-slice-j4.md docs(runtime): close gameplay-state ownership 2026-07-26 10:17:39 +02:00
2026-07-26-modern-runtime-slice-j5.md docs(runtime): close simulation ownership 2026-07-26 16:29:28 +02:00
2026-07-26-modern-runtime-slice-j6.md docs(runtime): close exact world host ownership 2026-07-26 18:41:24 +02:00
2026-07-26-modern-runtime-slice-j7.md docs(runtime): close the accepted J7 visual gate 2026-07-27 00:12:26 +02:00
2026-07-26-modern-runtime-slice-j8.md docs(runtime): close Slice J and activate Slice K 2026-07-27 01:01:41 +02:00
2026-07-26-modern-runtime-slice-k.md docs(headless): close modern runtime slice K 2026-07-27 11:31:19 +02:00
2026-07-26-modern-runtime-slice-l.md docs(linux): park Slice L at L1 checkpoint 2026-07-27 12:35:47 +02:00
2026-07-27-vulkan-campaign.md docs(render): Campaign V is closed - the deferred reruns pass on the GL-free tree 2026-07-29 07:49:29 +02:00
2026-07-29-network-transport-campaign.md docs: Campaign N CLOSED - user-accepted; #260 closed; #262 filed 2026-07-29 17:48:45 +02:00
2026-07-29-physics-parity-campaign.md test(physics): harden TS-4 production chronology 2026-07-31 14:08:51 +02:00
2026-07-29-post-vulkan-work-intake.md docs: VTank requirements research - the plugin-automation milestone model 2026-07-29 16:29:49 +02:00
2026-07-30-physics-parity-visual-matrix.md docs(physics): close Campaign P visual matrix 2026-07-31 10:20:48 +02:00
2026-08-02-placement-cutover.md docs: close the placement cutover ledger — #280 user-passed, remaining gates NOT RUN 2026-08-06 11:05:49 +02:00
2026-08-03-recent-regression-cleanup.md docs: close the recent-regression cleanup plan 2026-08-03 14:34:07 +02:00
2026-08-06-collision-fidelity-campaign.md test(physics): S6 — the camera provably reaches both PerfectClip TOI tails; contained, not dormant 2026-08-07 09:21:40 +02:00
2026-08-07-morning-gate-checklist.md docs: morning gate G1 user-passed — AD-65 downhill slope feel accepted 2026-08-07 06:50:58 +02:00
2026-08-08-audio-parity-campaign.md feat(audio): Ctrl+M instant mute + inn-chatter investigation closed as server content 2026-08-09 14:09:24 +02:00
2026-08-09-chat-parity-campaign.md feat(chat): Campaign CH slice CH3 — side-channel membership, wire, and echo parity 2026-08-09 19:39:44 +02:00
animation-system-audit.md docs(anim): Phase L.1a animation system audit 2026-04-28 10:38:58 +02:00