..
AllegianceRequests.cs
feat(allegiance): Phase H.2 AllegianceRequests + AllegianceTree model
2026-04-18 17:17:45 +02:00
AppraiseInfoParser.cs
feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec
2026-04-25 19:06:01 +02:00
AppraiseRequest.cs
feat(items): Phase F.2 ItemRepository + AppraiseRequest round-trip
2026-04-18 16:55:36 +02:00
AttackTargetRequest.cs
fix(net): Phase L.1c conform combat wire events
2026-04-28 10:54:50 +02:00
AutonomousPosition.cs
feat(net): Phase B.2 — MoveToState + AutonomousPosition message builders
2026-04-12 14:28:35 +02:00
CastSpellRequest.cs
feat(spells): Phase E.5 CastSpellRequest + Spellbook/enchantment state
2026-04-18 17:00:32 +02:00
CharacterActions.cs
fix(net): Phase L.1c conform combat wire events
2026-04-28 10:54:50 +02:00
CharacterEnterWorld.cs
feat(net): acdream enters the world — CharacterList parsed + CharacterEnterWorld sent + 68 CreateObject received (Phase 4.7)
2026-04-11 15:14:31 +02:00
CharacterList.cs
feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec
2026-04-25 19:06:01 +02:00
ChatRequests.cs
fix(chat): BuildTell wire field order + retail-style FormatEntry + suppress duplicate Channel echo
2026-04-25 20:49:02 +02:00
CreateObject.cs
fix(ui): finish retail stack selector polish
2026-07-11 10:22:11 +02:00
DddInterrogationResponse.cs
feat(net): Phase 4.10 — DddInterrogationResponse + correct LoginComplete trigger
2026-04-11 23:48:37 +02:00
DeleteObject.cs
fix(D.2b): PickupEvent removes the 3D render, not the weenie — unwield lands in the pack
2026-06-22 23:39:27 +02:00
EmoteText.cs
feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec
2026-04-25 19:06:01 +02:00
Encodings.cs
feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec
2026-04-25 19:06:01 +02:00
GameActionLoginComplete.cs
feat(net): Phase 4.8 — send GameAction.LoginComplete after EnterWorld
2026-04-11 23:36:19 +02:00
GameEventDispatcher.cs
feat(net): Phase F.1 GameEvent (0xF7B0) envelope dispatcher
2026-04-18 16:52:46 +02:00
GameEventEnvelope.cs
feat(net): Phase F.1 GameEvent (0xF7B0) envelope dispatcher
2026-04-18 16:52:46 +02:00
GameEvents.cs
feat(ui): D.2b item interaction + retail cursors + live character sheet
2026-07-03 09:18:43 +02:00
GameEventType.cs
feat(net): Phase F.1 GameEvent (0xF7B0) envelope dispatcher
2026-04-18 16:52:46 +02:00
GameMessageFragment.cs
feat(net): acdream enters the world — CharacterList parsed + CharacterEnterWorld sent + 68 CreateObject received (Phase 4.7)
2026-04-11 15:14:31 +02:00
HearSpeech.cs
feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec
2026-04-25 19:06:01 +02:00
InteractRequests.cs
feat(B.5): InteractRequests.BuildPickUp — PutItemInContainer 0x0019
2026-05-14 15:01:24 +02:00
InventoryActions.cs
feat(ui): preserve exact retail shortcut records
2026-07-11 09:17:33 +02:00
InventoryRemoveObject.cs
feat(net): D.2b-B B-Wire — InventoryRemoveObject (0x0024) parser
2026-06-21 18:52:21 +02:00
JumpAction.cs
feat(L.2b): outbound movement wire parity — RawMotionState default-difference, JumpPack, contact byte
2026-06-30 22:30:01 +02:00
MoveToState.cs
feat(L.2b): outbound movement wire parity — RawMotionState default-difference, JumpPack, contact byte
2026-06-30 22:30:01 +02:00
ObjDescEvent.cs
feat(net): wire 0xF625 ObjDescEvent for live appearance updates
2026-05-06 10:46:14 +02:00
PickupEvent.cs
fix(B.5): handle PickupEvent 0xF74A so picked-up items despawn locally
2026-05-14 16:13:16 +02:00
PlayerDescriptionParser.cs
feat(ui): preserve exact retail shortcut records
2026-07-11 09:17:33 +02:00
PlayerKilled.cs
feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec
2026-04-25 19:06:01 +02:00
PrivateUpdatePropertyInt.cs
feat(net): D.2b-B B-Wire — PrivateUpdatePropertyInt (0x02CD) parser
2026-06-21 18:50:56 +02:00
PrivateUpdateVital.cs
feat(player): #5 PlayerDescription parser — Stam/Mana via attribute block
2026-04-25 16:42:24 +02:00
PublicUpdatePropertyInt.cs
feat(D.5.2): PublicUpdatePropertyInt (0x02CE) parser
2026-06-17 18:29:23 +02:00
RawMotionStatePacker.cs
feat(L.2b): outbound movement wire parity — RawMotionState default-difference, JumpPack, contact byte
2026-06-30 22:30:01 +02:00
ServerMessage.cs
feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec
2026-04-25 19:06:01 +02:00
SetStackSize.cs
feat(net): D.2b-B B-Wire — SetStackSize (0x0197) parser
2026-06-21 18:51:42 +02:00
SetState.cs
feat(phys L.2g slice 1): WorldSession dispatches SetState (0xF74B) + hex probe
2026-05-12 22:28:04 +02:00
SetTurbineChatChannels.cs
feat(net+chat): #19 TurbineChat (0xF7DE) codec + ChatChannelInfo + SetTurbineChatChannels parser
2026-04-25 19:44:56 +02:00
SocialActions.cs
feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec
2026-04-25 19:06:01 +02:00
SoulEmote.cs
feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec
2026-04-25 19:06:01 +02:00
StringReader.cs
feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec
2026-04-25 19:06:01 +02:00
TurbineChat.cs
feat(net+chat): #19 TurbineChat (0xF7DE) codec + ChatChannelInfo + SetTurbineChatChannels parser
2026-04-25 19:44:56 +02:00
UpdateMotion.cs
feat(physics): R5-V4 behavioral slice — head stance dispatch (all mt) + #164 autonomy bit + mt-0 wire flags
2026-07-05 10:18:26 +02:00
UpdatePosition.cs
feat(net): plumb IsGrounded through EntityPositionUpdate (L.3.2 Task 2)
2026-05-03 10:15:02 +02:00
VectorUpdate.cs
fix(net): VectorUpdate parser was reading guid from opcode bytes — remote jumps invisible
2026-04-26 21:51:36 +02:00
WeenieErrorText.cs
docs(ui): repair retail fidelity ledger
2026-07-10 17:05:12 +02:00