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DatSpawnClaimHydrationClassifier.cs
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refactor(app): compose session and player startup
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2026-07-22 18:28:32 +02:00 |
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DungeonStreamingGate.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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EntityVanishProbe.cs
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fix(streaming): #138-B avatar vanishes after teleporting out — don't relocate during PortalSpace
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2026-06-24 12:30:20 +02:00 |
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GpuLandblockRetirement.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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GpuWorldState.cs
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probe: ACDREAM_PROBE_REVEAL_TIMING — wall-clock attribution of the login/portal hold
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2026-08-17 19:04:15 +02:00 |
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GraphicalRemotePlacementServiceWindow.cs
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feat(physics): C4 route 4b-1 — remote placement infrastructure (dormant)
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2026-08-04 04:08:19 +02:00 |
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LandblockBuild.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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LandblockBuildFactory.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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LandblockBuildRequest.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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LandblockPhysicsPublisher.cs
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fix(physics): S2 — static publication emits authored Spheres as Spheres (AP-155 narrowed)
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2026-08-07 08:07:02 +02:00 |
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LandblockPresentationPipeline.cs
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perf #418: publish landblocks under the meter, not one per streaming tick
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2026-08-17 20:11:35 +02:00 |
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LandblockPresentationRetirementOwner.cs
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feat(runtime): atomically replace collision generations
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2026-08-01 17:33:34 +02:00 |
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LandblockRenderPublisher.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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LandblockRetirementCoordinator.cs
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feat(runtime): atomically replace collision generations
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2026-08-01 17:33:34 +02:00 |
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LandblockStaticPresentationPublisher.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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LandblockStreamer.cs
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perf #418: parallelize landblock builds across a striped worker pool
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2026-08-17 19:34:20 +02:00 |
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LandblockStreamJob.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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LandblockStreamResultCost.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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LandblockStreamTier.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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LocalPlayerTeleportController.cs
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feat(session): the in-world logoff — LogOut animation, reverse wormhole, live return to character select
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2026-08-17 14:02:40 +02:00 |
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PublicationTimingProbe.cs
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perf #418: publish landblocks under the meter, not one per streaming tick
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2026-08-17 20:11:35 +02:00 |
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RevealTimingProbe.cs
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perf #418: publish landblocks under the meter, not one per streaming tick
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2026-08-17 20:11:35 +02:00 |
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RuntimeTeleportDestinationAdapter.cs
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refactor(runtime): own teleport destination correlation
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2026-07-26 17:52:34 +02:00 |
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SealedDungeonCellClassifier.cs
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refactor(runtime): extract local teleport and player mode
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2026-07-22 02:50:15 +02:00 |
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StreamingCompletionQueue.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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StreamingController.cs
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test: stabilize load-sensitive release contracts
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2026-08-18 11:50:23 +02:00 |
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StreamingDiagnostics.cs
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probe: ACDREAM_PROBE_REVEAL_TIMING — wall-clock attribution of the login/portal hold
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2026-08-17 19:04:15 +02:00 |
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StreamingFrameController.cs
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refactor(runtime): close simulation ownership
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2026-07-26 15:53:31 +02:00 |
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StreamingMutationException.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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StreamingOriginRecenterCoordinator.cs
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fix(streaming): preserve portal destination ownership
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2026-07-25 08:35:12 +02:00 |
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StreamingRegion.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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StreamingWorkBudget.cs
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perf #418: widen the destination-lane budget only while the reveal hold is active
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2026-08-17 20:55:43 +02:00 |
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StreamingWorkBudgetOptions.cs
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perf #418: widen the destination-lane budget only while the reveal hold is active
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2026-08-17 20:55:43 +02:00 |
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TeleportLandblockTransition.cs
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fix(world): remove non-retail portal exit fade
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2026-07-15 23:20:52 +02:00 |
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TwoTierDiff.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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WorldGenerationQuiescence.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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WorldRevealCoordinator.cs
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probe: ACDREAM_PROBE_REVEAL_TIMING — wall-clock attribution of the login/portal hold
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2026-08-17 19:04:15 +02:00 |
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WorldRevealReadinessBarrier.cs
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fix(streaming): make a demoted landblock render-ready like a published one (#280 D-1)
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2026-08-06 07:27:28 +02:00 |