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AnimationHookRegistrationSetTests.cs
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refactor(app): compose live presentation startup
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2026-07-22 17:55:15 +02:00 |
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CompositionAcquisitionScopeTests.cs
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refactor(app): define ordered composition contract
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2026-07-22 15:03:40 +02:00 |
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ContentEffectsAudioCompositionTests.cs
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feat(streaming): shadow-publish flat collision assets
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2026-07-25 16:38:54 +02:00 |
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FrameRootCompositionTests.cs
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feat(rendering): compare the incremental shadow scene
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2026-07-24 22:24:30 +02:00 |
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GameWindowCompositionPipelineTests.cs
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refactor(app): close ordered startup composition
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2026-07-22 19:20:20 +02:00 |
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GameWindowPlatformAcquisitionTests.cs
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refactor(app): define ordered composition contract
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2026-07-22 15:03:40 +02:00 |
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HostInputCameraCompositionTests.cs
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refactor(app): compose platform input and camera startup
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2026-07-22 15:13:04 +02:00 |
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InteractionRetainedUiCompositionTests.cs
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refactor(runtime): own communication and social state
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2026-07-26 07:50:16 +02:00 |
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InteractionUiRuntimeSourcesTests.cs
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refactor(app): key live projections by runtime identity
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2026-07-25 21:50:58 +02:00 |
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LivePresentationCompositionTests.cs
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refactor(runtime): own canonical entity and object lifetime
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2026-07-26 05:54:46 +02:00 |
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PreparedSetupResolverTests.cs
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perf(content): remove exception-driven setup probes
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2026-07-24 15:12:21 +02:00 |
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SessionPlayerCompositionTests.cs
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refactor(runtime): move session lifetime and ordered transport
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2026-07-25 19:39:24 +02:00 |
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SessionStartCompositionTests.cs
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feat(runtime): define borrowed views commands and ordered events
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2026-07-25 19:08:42 +02:00 |
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SettingsDevToolsCompositionTests.cs
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refactor(runtime): own communication and social state
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2026-07-26 07:50:16 +02:00 |
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WorldRenderCompositionTests.cs
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feat(diagnostics): complete residency pressure ledger
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2026-07-24 16:40:17 +02:00 |