acdream/src/AcDream.App
Erik 58c8de264e fix(render): #350 — the shadow ledger's lifetime counters are 64-bit; the 2h42m overflow is closed
RenderDeltaApplyResult's nine counters accumulate for the lifetime of
a world generation (the cumulative sum is never reset in place) yet
were int where every sibling lifetime counter in the same class was
already ulong/long. A 2h42m single-generation session (login to crash
with zero portals) overflowed one through ordinary per-tick churn from
SynchronizeActiveSources' two call sites per frame. Introduced
0eb66485 (2026-07-24); first reached by the vendor buy gate because
parking at a shop for hours produced the project's first multi-hour
unbroken generation. The vendor materializer was exonerated by routing
analysis (shop-item Ingest/Remove reaches inventory deltas only, never
the render journal).

Widened to long; the per-tick builder stays int and widens implicitly;
the arithmetic stays checked. All 68 render-shadow tests green.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-08 10:29:39 +02:00
..
Audio Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
Combat fix(combat): #298 — admit player targets to melee/missile attack and the camera 2026-08-03 21:29:15 +02:00
Composition fix(vendor): Slice 6 review corrections — ownership-checked retire, live slider display, drag-proof shop rows, hardened buy reservation 2026-08-07 23:12:50 +02:00
Diagnostics feat(render): Vulkan campaign V11 step 3 — drop the GL packages and shaders 2026-07-29 02:58:15 +02:00
Input fix(interaction): restore distant use after runtime cutover 2026-08-03 09:36:53 +02:00
Interaction fix(combat): #298 — admit player targets to melee/missile attack and the camera 2026-08-03 21:29:15 +02:00
Net feat(runtime): Slice 5.3 — RuntimeInventoryState owns the vendor browse session 2026-08-07 15:37:12 +02:00
Physics refactor(physics): hoist the live-entity collision builder to Runtime (#330 groundwork) 2026-08-07 01:49:13 +02:00
Platform feat(render): Vulkan campaign V11 step 2 — delete the OpenGL backend 2026-07-29 02:19:53 +02:00
Plugins Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
Rendering fix(render): #350 — the shadow ledger's lifetime counters are 64-bit; the 2h42m overflow is closed 2026-08-08 10:29:39 +02:00
Runtime diag(net): #260 outbound/command-gate probe + corrected issue framing 2026-07-29 08:53:58 +02:00
Settings feat(render): Campaign V slice V6h — the Vulkan composition host 2026-07-28 11:47:37 +02:00
Spells Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
Streaming fix(physics): S2 — static publication emits authored Spheres as Spheres (AP-155 narrowed) 2026-08-07 08:07:02 +02:00
UI fix(vendor): Slice 6 review corrections — ownership-checked retire, live slider display, drag-proof shop rows, hardened buy reservation 2026-08-07 23:12:50 +02:00
Update refactor(runtime): cut graphical host over to canonical root 2026-07-26 19:06:09 +02:00
World fix(world): #344 — a mid-teleport world-frame disagreement defers the projection instead of crashing 2026-08-07 10:07:45 +02:00
AcDream.App.csproj feat(render): Vulkan campaign V11 step 3 — drop the GL packages and shaders 2026-07-29 02:58:15 +02:00
GlobalUsings.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
Program.cs feat(render): Campaign V slice V11 commit 1 - delete ImGui, Studio, and the DevTools frontend 2026-07-28 23:56:04 +02:00
RuntimeOptions.cs feat(render): Vulkan campaign V11 step 2 — delete the OpenGL backend 2026-07-29 02:19:53 +02:00