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AnimationHookRegistrationSet.cs
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refactor(app): compose live presentation startup
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2026-07-22 17:55:15 +02:00 |
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CompositionAcquisitionScope.cs
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refactor(app): define ordered composition contract
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2026-07-22 15:03:40 +02:00 |
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ContentEffectsAudioComposition.cs
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refactor(runtime): cut graphical host over to canonical root
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2026-07-26 19:06:09 +02:00 |
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FrameRootComposition.cs
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feat(render): Campaign V slice V4a - port TextRenderer/BitmapFont/DebugLineRenderer/TextureCache UI path onto IGpuDevice
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2026-07-27 19:37:19 +02:00 |
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GameWindowCompositionPipeline.cs
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refactor(app): close ordered startup composition
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2026-07-22 19:20:20 +02:00 |
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GameWindowPlatformAcquisition.cs
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refactor(app): define ordered composition contract
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2026-07-22 15:03:40 +02:00 |
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HostInputCameraComposition.cs
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feat(render): Campaign V slice V4a - port TextRenderer/BitmapFont/DebugLineRenderer/TextureCache UI path onto IGpuDevice
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2026-07-27 19:37:19 +02:00 |
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InteractionRetainedUiComposition.cs
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feat(render): Campaign V slice V4a - port TextRenderer/BitmapFont/DebugLineRenderer/TextureCache UI path onto IGpuDevice
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2026-07-27 19:37:19 +02:00 |
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InteractionUiRuntimeSources.cs
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refactor(runtime): expose canonical gameplay state
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2026-07-26 09:12:30 +02:00 |
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LivePresentationComposition.cs
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Revert "feat(render): Campaign V slice V4c - move the world draw path onto the RHI"
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2026-07-27 22:38:02 +02:00 |
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LivePresentationRuntimeBindings.cs
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refactor(app): key live projections by runtime identity
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2026-07-25 21:50:58 +02:00 |
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PreparedSetupResolver.cs
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perf(content): remove exception-driven setup probes
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2026-07-24 15:12:21 +02:00 |
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SessionPlayerComposition.cs
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feat(headless): complete deterministic bot command parity
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2026-07-27 08:23:36 +02:00 |
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SessionPlayerRuntimeBindings.cs
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refactor(app): compose session and player startup
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2026-07-22 18:28:32 +02:00 |
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SessionStartComposition.cs
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feat(runtime): define borrowed views commands and ordered events
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2026-07-25 19:08:42 +02:00 |
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SettingsDevToolsComposition.cs
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refactor(runtime): cut graphical host over to canonical root
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2026-07-26 19:06:09 +02:00 |
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WorldRenderComposition.cs
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Revert "feat(render): Campaign V slice V4d-2 - move terrain onto the RHI"
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2026-07-27 22:38:02 +02:00 |