acdream/src/AcDream.App/Composition
2026-07-27 22:38:02 +02:00
..
AnimationHookRegistrationSet.cs refactor(app): compose live presentation startup 2026-07-22 17:55:15 +02:00
CompositionAcquisitionScope.cs refactor(app): define ordered composition contract 2026-07-22 15:03:40 +02:00
ContentEffectsAudioComposition.cs refactor(runtime): cut graphical host over to canonical root 2026-07-26 19:06:09 +02:00
FrameRootComposition.cs feat(render): Campaign V slice V4a - port TextRenderer/BitmapFont/DebugLineRenderer/TextureCache UI path onto IGpuDevice 2026-07-27 19:37:19 +02:00
GameWindowCompositionPipeline.cs refactor(app): close ordered startup composition 2026-07-22 19:20:20 +02:00
GameWindowPlatformAcquisition.cs refactor(app): define ordered composition contract 2026-07-22 15:03:40 +02:00
HostInputCameraComposition.cs feat(render): Campaign V slice V4a - port TextRenderer/BitmapFont/DebugLineRenderer/TextureCache UI path onto IGpuDevice 2026-07-27 19:37:19 +02:00
InteractionRetainedUiComposition.cs feat(render): Campaign V slice V4a - port TextRenderer/BitmapFont/DebugLineRenderer/TextureCache UI path onto IGpuDevice 2026-07-27 19:37:19 +02:00
InteractionUiRuntimeSources.cs refactor(runtime): expose canonical gameplay state 2026-07-26 09:12:30 +02:00
LivePresentationComposition.cs Revert "feat(render): Campaign V slice V4c - move the world draw path onto the RHI" 2026-07-27 22:38:02 +02:00
LivePresentationRuntimeBindings.cs refactor(app): key live projections by runtime identity 2026-07-25 21:50:58 +02:00
PreparedSetupResolver.cs perf(content): remove exception-driven setup probes 2026-07-24 15:12:21 +02:00
SessionPlayerComposition.cs feat(headless): complete deterministic bot command parity 2026-07-27 08:23:36 +02:00
SessionPlayerRuntimeBindings.cs refactor(app): compose session and player startup 2026-07-22 18:28:32 +02:00
SessionStartComposition.cs feat(runtime): define borrowed views commands and ordered events 2026-07-25 19:08:42 +02:00
SettingsDevToolsComposition.cs refactor(runtime): cut graphical host over to canonical root 2026-07-26 19:06:09 +02:00
WorldRenderComposition.cs Revert "feat(render): Campaign V slice V4d-2 - move terrain onto the RHI" 2026-07-27 22:38:02 +02:00