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During a portal transit the two world-frame owners legitimately rebase on different edges (Runtime at TeleportAdvanced, streaming only after old-window retirement), and a spawn projection landing in that window hit the #283 invariant as an unhandled render-path throw — the crash the user hit entering a dungeon. The guard's check is unchanged; only the disagreement RESPONSE is discriminated on the canonical transit authority (RuntimeWorldTransitState.IsTeleportActive, the same field the App layer already reads for portal-in-flight): in transit -> the materializer's existing "not yet" return, parking the projection on its established retry rides (OnLandblockLoaded's re-attempt loop, whose ordering guarantees agreement on retry because the recenter coordinator adopts the new origin BEFORE unblocking new landblock loads — verified at source; plus OnPosition recovery and OnAppearance). Outside transit -> still throws: genuine corruption stays loud. The implementer explicitly ruled out riding the Runtime placement pump, which would have acknowledged-and-discarded the completion receipt and silently dropped the entity forever. Sabotage: removing the discriminator reddened the pre-existing #283 throw tests as well as the new not-in-transit test — the sabotage defeats the original contract, not merely the new coverage. Four new tests cover defer, defer-then-agree-then-succeed (projected exactly once), throw-outside-transit, and the agreeing pass-through. Clean-room suite: 11,261 passed / 6 skipped / 0 failed. #346 filed for a sixth, distinct load-sensitive allocation flake observed during the runs. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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| .. | ||
| Audio | ||
| Combat | ||
| Composition | ||
| Diagnostics | ||
| Input | ||
| Interaction | ||
| Net | ||
| Physics | ||
| Platform | ||
| Plugins | ||
| Rendering | ||
| Runtime | ||
| Settings | ||
| Spells | ||
| Streaming | ||
| UI | ||
| World | ||
| AcDream.App.Tests.csproj | ||
| BoundedTestDatCollection.cs | ||
| FramePhaseTestDoubles.cs | ||
| FrameProfilerReportTests.cs | ||
| FrameStatsBufferTests.cs | ||
| GameRuntimeTestFactory.cs | ||
| GlobalUsings.cs | ||
| LiveEntityRuntimeFixture.cs | ||
| LiveEntitySpawnFixture.cs | ||
| RuntimeDatAccessArchitectureTests.cs | ||
| RuntimeDatCollectionFactoryTests.cs | ||
| RuntimeOptionsRetailUiTests.cs | ||
| RuntimeOptionsTests.cs | ||
| RuntimeWorldTransitTestDriver.cs | ||
| ZeroAllocationProbe.cs | ||
| ZeroAllocationProbeTests.cs | ||