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AnimationHookRegistrationSetTests.cs
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refactor(app): compose live presentation startup
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2026-07-22 17:55:15 +02:00 |
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CompositionAcquisitionScopeTests.cs
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refactor(app): define ordered composition contract
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2026-07-22 15:03:40 +02:00 |
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ContentEffectsAudioCompositionTests.cs
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feat(app): Campaign CC slice CC4 — chargen screen shell + Heritage/Profession/Skills/Town pages
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2026-08-15 17:45:51 +02:00 |
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FrameRootCompositionTests.cs
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feat(rendering): compare the incremental shadow scene
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2026-07-24 22:24:30 +02:00 |
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GameWindowCompositionPipelineTests.cs
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refactor(app): close ordered startup composition
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2026-07-22 19:20:20 +02:00 |
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GameWindowPlatformAcquisitionTests.cs
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refactor(app): define ordered composition contract
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2026-07-22 15:03:40 +02:00 |
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HostInputCameraCompositionTests.cs
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build: make release restore reproducible
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2026-08-18 10:29:00 +02:00 |
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InteractionRetainedUiCompositionTests.cs
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feat(session): the in-world logoff — LogOut animation, reverse wormhole, live return to character select
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2026-08-17 14:02:40 +02:00 |
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InteractionUiRuntimeSourcesTests.cs
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fix(ui,net): Campaign LA gate round 2 — char-select exit confirmation, authored row justify, world name
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2026-08-15 11:50:45 +02:00 |
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LivePresentationCompositionTests.cs
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fix(physics): TS-46 - seed the sweep from the Setup's own sphere list
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2026-07-30 09:05:44 +02:00 |
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PreparedSetupResolverTests.cs
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perf(content): remove exception-driven setup probes
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2026-07-24 15:12:21 +02:00 |
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SessionPlayerCompositionTests.cs
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Implement retail character management screen
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2026-08-14 20:29:19 +02:00 |
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SessionStartCompositionTests.cs
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feat(runtime): define borrowed views commands and ordered events
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2026-07-25 19:08:42 +02:00 |
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SwapchainRecreateViewportTargetTests.cs
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fix #387: window resize never recreated the Vulkan swapchain (stretch)
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2026-08-13 09:05:13 +02:00 |
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TestGameWindowGraphics.cs
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feat(render): Vulkan campaign V11 step 2 — delete the OpenGL backend
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2026-07-29 02:19:53 +02:00 |
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WorldRenderCompositionTests.cs
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build: make release restore reproducible
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2026-08-18 10:29:00 +02:00 |