acdream/docs/superpowers/plans
Erik 2f8a574b92 docs(post-A.5 #53): Tier 1 cache — implementation plan (writing-plans)
17-task TDD-style plan for the Tier 1 entity-classification cache, sized
~5-7 days. Phases:

  Phase 1 (Tasks 1-5):  Cache foundation — extract GroupKey, build the
                        cache class with TryGet/Populate/InvalidateEntity/
                        InvalidateLandblock, and 11 pure-CPU tests.
  Phase 2 (Tasks 6-10): Dispatcher integration — plumb landblockId
                        through the walk scratch, inject the cache,
                        wire ClassifyBatches collector + cache-miss
                        populate + cache-hit fast path. +2 integration
                        tests.
  Phase 3 (Tasks 11-12): Invalidation hooks — wire InvalidateEntity from
                        RemoveLiveEntityByServerGuid + InvalidateLandblock
                        from GpuWorldState.RemoveEntitiesFromLandblock
                        via callback (W3b per spec §5.3).
  Phase 4 (Task 13):    DEBUG cross-check — assert membership predicate
                        + DebugCrossCheck method + 2 unit tests via
                        TraceListener capture.
  Phase 5 (Tasks 14-16): Verification — full suite + sentinel + visual
                        gate (user) + perf gate (user, ≤2.0 ms median).
  Phase 6 (Task 17):    Ship — ISSUES + CLAUDE.md + memory + final commit.

Plan resolves spec §11 open implementation choices: W3b for LB invalidation,
GroupKey at namespace internal, ResolveLandblockHint plumbed via walk
scratch, _populateScratch as a field.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-10 17:06:42 +02:00
..
2026-04-11-foundation-a1-streaming.md fix(app): Phase A.1 — separate Visible from Resident in StreamingRegion 2026-04-11 22:08:17 +02:00
2026-04-12-b3-complete-movement.md docs(plans): Phase B.3 Complete — movement + world navigation plan 2026-04-12 15:59:29 +02:00
2026-04-12-physics-collision-engine.md docs(plans): Phase B.3 physics collision engine implementation plan 2026-04-12 09:48:06 +02:00
2026-04-12-player-movement.md docs(plans): Phase B.2 player movement implementation plan 2026-04-12 14:10:13 +02:00
2026-04-13-movement-completion.md docs: movement completion implementation plan (7 tasks) 2026-04-13 23:08:48 +02:00
2026-05-02-l3-1-interpolation-manager.md docs(plan): Phase L.3.1 — InterpolationManager core implementation plan 2026-05-02 18:26:02 +02:00
2026-05-02-l3-positionmanager-jump.md docs(plan): Phase L.3.1+L.3.2 PositionManager + retail-faithful jump plan 2026-05-03 10:10:16 +02:00
2026-05-08-phase-n1-scenery-via-wb-helpers.md plan(N.1): scenery via WorldBuilder helpers — implementation plan 2026-05-08 09:05:53 +02:00
2026-05-08-phase-n3-texture-decode-via-wb.md docs(N.3): mark Phase N.3 shipped + commit implementation plan 2026-05-08 11:37:52 +02:00
2026-05-08-phase-n4-rendering-foundation.md phase(N.4): SHIP — flag default-on + finalize plan + roadmap 2026-05-08 18:01:23 +02:00
2026-05-08-phase-n5-modern-rendering.md docs: defer per-instance highlight to open backlog (no scheduled phase) 2026-05-08 22:22:23 +02:00
2026-05-09-phase-a5-two-tier-streaming.md docs(A.5 T27): spec + plan amendments for T22.5 + ship 2026-05-10 10:06:26 +02:00
2026-05-09-phase-n5b-terrain-modern.md phase(N.5b): SHIP — terrain on modern rendering path 2026-05-09 13:05:12 +02:00
2026-05-10-issue-13-pd-trailer.md refactor(net): #13 Parsed.TrailerTruncated + diag logging 2026-05-10 08:26:08 +02:00
2026-05-10-issue-53-tier1-cache.md docs(post-A.5 #53): Tier 1 cache — implementation plan (writing-plans) 2026-05-10 17:06:42 +02:00