Retail MoveToManager::BeginMoveForward calls MovementParameters::get_command (0x0052AA00) and then _DoMotion/adjust_motion, so a server-controlled MoveTo begins visible forward locomotion before the next UpdatePosition echo. Seed RunForward for MoveTo packets that omit ForwardCommand, while preserving active locomotion and letting position velocity refine walk/run/stop.
62 lines
1.8 KiB
C#
62 lines
1.8 KiB
C#
using System.Numerics;
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using AcDream.Core.Physics;
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using Xunit;
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namespace AcDream.Core.Tests.Physics;
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public sealed class ServerControlledLocomotionTests
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{
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[Fact]
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public void PlanMoveToStart_SeedsImmediateRunCycle()
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{
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var plan = ServerControlledLocomotion.PlanMoveToStart();
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Assert.True(plan.IsMoving);
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Assert.Equal(MotionCommand.RunForward, plan.Motion);
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Assert.Equal(1.0f, plan.SpeedMod);
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}
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[Fact]
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public void PlanFromVelocity_StopsBelowRetailNoiseThreshold()
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{
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var plan = ServerControlledLocomotion.PlanFromVelocity(
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new Vector3(0.10f, 0.12f, 3.0f));
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Assert.False(plan.IsMoving);
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Assert.Equal(MotionCommand.Ready, plan.Motion);
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Assert.Equal(1.0f, plan.SpeedMod);
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}
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[Fact]
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public void PlanFromVelocity_WalksForSlowServerControlledMotion()
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{
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var plan = ServerControlledLocomotion.PlanFromVelocity(
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new Vector3(0.0f, 0.80f, 0.0f));
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Assert.True(plan.IsMoving);
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Assert.Equal(MotionCommand.WalkForward, plan.Motion);
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Assert.InRange(plan.SpeedMod, 0.25f, 0.27f);
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}
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[Fact]
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public void PlanFromVelocity_RunsAtRetailRunScale()
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{
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var plan = ServerControlledLocomotion.PlanFromVelocity(
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new Vector3(0.0f, MotionInterpreter.RunAnimSpeed, 0.0f));
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Assert.True(plan.IsMoving);
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Assert.Equal(MotionCommand.RunForward, plan.Motion);
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Assert.Equal(1.0f, plan.SpeedMod, precision: 4);
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}
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[Fact]
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public void PlanFromVelocity_ClampsVeryFastSnapshots()
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{
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var plan = ServerControlledLocomotion.PlanFromVelocity(
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new Vector3(0.0f, 30.0f, 0.0f));
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Assert.True(plan.IsMoving);
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Assert.Equal(MotionCommand.RunForward, plan.Motion);
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Assert.Equal(ServerControlledLocomotion.MaxSpeedMod, plan.SpeedMod);
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}
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}
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