..
AnimationCommandRouterTests.cs
fix(anim): Phase L.1b route motion commands
2026-04-28 10:46:22 +02:00
AnimationHookRouterTests.cs
feat(anim): Phase E.1 hook router + GameWindow wiring
2026-04-18 16:30:23 +02:00
AnimationSequencerTests.cs
fix(anim): Phase L.1c route creature actions and despawns
2026-04-28 19:21:02 +02:00
BSPQueryTests.cs
feat(physics): PhysicsDataCache + BSP sphere query
2026-04-13 23:28:39 +02:00
CellSurfaceTests.cs
feat(core): Phase B.3 — CellSurface (indoor floor polygon projection)
2026-04-12 09:51:22 +02:00
CollisionPrimitivesTests.cs
feat(physics): port 9 collision primitives from acclient.exe (chunk_00530000.c)
2026-04-12 23:53:47 +02:00
MotionCommandResolverTests.cs
fix(anim): Phase L.1b route motion commands
2026-04-28 10:46:22 +02:00
MotionInterpreterTests.cs
fix(anim): Phase L.1b route motion commands
2026-04-28 10:46:22 +02:00
PhysicsBodyTests.cs
feat(core): port decompiled AC client physics — CollisionPrimitives + PhysicsBody
2026-04-12 23:54:51 +02:00
PhysicsEngineTests.cs
feat(core): Phase B.3 — CellPortal-based indoor/outdoor transitions in PhysicsEngine
2026-04-12 18:22:55 +02:00
PlayerWeenieTests.cs
feat(physics): PlayerWeenie with retail Run/Jump formulas
2026-04-13 23:15:25 +02:00
PortalPlaneTests.cs
feat(core): Phase B.3 — PortalPlane (plane math + crossing detection)
2026-04-12 18:17:48 +02:00
ServerControlledLocomotionTests.cs
fix(anim): Phase L.1c seed move-to locomotion
2026-04-28 19:48:12 +02:00
ShadowObjectRegistryTests.cs
feat(physics): port full CTransition collision response from pseudocode
2026-04-14 11:17:45 +02:00
TerrainSurfaceTests.cs
feat(core): Phase B.3 — TerrainSurface (outdoor heightmap Z + cell ID)
2026-04-12 09:51:54 +02:00
TransitionTests.cs
feat(physics): Transition.FindTransitionalPosition core algorithm
2026-04-13 23:52:45 +02:00