acdream/docs/superpowers/plans
Erik b373523f98 docs(A.5): two-tier streaming + horizon LOD implementation plan
28-task TDD-first implementation plan for Phase A.5. Maps each spec
section to concrete bite-sized tasks with failing-test → minimal-impl
→ commit cycles. Self-review at plan footer cross-checks coverage,
type consistency, placeholders.

Plan structure:
- T1-T6: StreamingRegion two-tier + 5-list TwoTierDiff with hysteresis
- T7: LandblockStreamResult.Loaded.Tier + MeshData; Promoted variant
- T8: WorldEntity AABB cache + dirty flag
- T9-T12: off-thread mesh build (ConcurrentDictionary + DatLock + worker activation + DI)
- T13-T16: StreamingController two-tier + GpuWorldState two-tier ops + GameWindow wiring
- T17-T18: WbDrawDispatcher bucketing tightening (Change #1 + Change #2)
- T19-T21: visual quality (mipmaps + A2C + depth-write lock-in)
- T22: fog params from N₁/N₂ + env-var multipliers
- T23: BUDGET_OVER flag in DIAG output
- T24-T26: perf baseline (before/after) + visual user gate
- T27-T28: roadmap/ISSUES/CLAUDE.md updates + memory + SHIP commit

Plan at docs/superpowers/plans/2026-05-09-phase-a5-two-tier-streaming.md.
Spec at docs/superpowers/specs/2026-05-09-phase-a5-two-tier-streaming-design.md (fcaff71).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 22:10:38 +02:00
..
2026-04-11-foundation-a1-streaming.md fix(app): Phase A.1 — separate Visible from Resident in StreamingRegion 2026-04-11 22:08:17 +02:00
2026-04-12-b3-complete-movement.md docs(plans): Phase B.3 Complete — movement + world navigation plan 2026-04-12 15:59:29 +02:00
2026-04-12-physics-collision-engine.md docs(plans): Phase B.3 physics collision engine implementation plan 2026-04-12 09:48:06 +02:00
2026-04-12-player-movement.md docs(plans): Phase B.2 player movement implementation plan 2026-04-12 14:10:13 +02:00
2026-04-13-movement-completion.md docs: movement completion implementation plan (7 tasks) 2026-04-13 23:08:48 +02:00
2026-05-02-l3-1-interpolation-manager.md docs(plan): Phase L.3.1 — InterpolationManager core implementation plan 2026-05-02 18:26:02 +02:00
2026-05-02-l3-positionmanager-jump.md docs(plan): Phase L.3.1+L.3.2 PositionManager + retail-faithful jump plan 2026-05-03 10:10:16 +02:00
2026-05-08-phase-n1-scenery-via-wb-helpers.md plan(N.1): scenery via WorldBuilder helpers — implementation plan 2026-05-08 09:05:53 +02:00
2026-05-08-phase-n3-texture-decode-via-wb.md docs(N.3): mark Phase N.3 shipped + commit implementation plan 2026-05-08 11:37:52 +02:00
2026-05-08-phase-n4-rendering-foundation.md phase(N.4): SHIP — flag default-on + finalize plan + roadmap 2026-05-08 18:01:23 +02:00
2026-05-08-phase-n5-modern-rendering.md docs: defer per-instance highlight to open backlog (no scheduled phase) 2026-05-08 22:22:23 +02:00
2026-05-09-phase-a5-two-tier-streaming.md docs(A.5): two-tier streaming + horizon LOD implementation plan 2026-05-09 22:10:38 +02:00
2026-05-09-phase-n5b-terrain-modern.md phase(N.5b): SHIP — terrain on modern rendering path 2026-05-09 13:05:12 +02:00