acdream/src/AcDream.App/Composition
Erik 420e5eea70 refactor(app): key live projections by runtime identity
Move materialized live-object sidecars and presentation worksets to exact RuntimeEntityKey ownership. Runtime remains the only GUID/incarnation/local-ID authority while hydration, animation, effects, lights, equipped children, renderer resources, visibility, liveness, and teardown resolve exact projection identities. Preserve synchronous callbacks, local-ID allocation order, and current rendering behavior.
2026-07-25 21:50:58 +02:00
..
AnimationHookRegistrationSet.cs refactor(app): compose live presentation startup 2026-07-22 17:55:15 +02:00
CompositionAcquisitionScope.cs refactor(app): define ordered composition contract 2026-07-22 15:03:40 +02:00
ContentEffectsAudioComposition.cs feat(streaming): shadow-publish flat collision assets 2026-07-25 16:38:54 +02:00
FrameRootComposition.cs refactor(runtime): move session lifetime and ordered transport 2026-07-25 19:39:24 +02:00
GameWindowCompositionPipeline.cs refactor(app): close ordered startup composition 2026-07-22 19:20:20 +02:00
GameWindowPlatformAcquisition.cs refactor(app): define ordered composition contract 2026-07-22 15:03:40 +02:00
HostInputCameraComposition.cs refactor(app): compose platform input and camera startup 2026-07-22 15:13:04 +02:00
InteractionRetainedUiComposition.cs fix(ui): select and examine favorite spells like retail 2026-07-24 06:47:54 +02:00
InteractionUiRuntimeSources.cs fix(runtime): restore interaction completion ownership 2026-07-23 05:51:51 +02:00
LivePresentationComposition.cs refactor(app): key live projections by runtime identity 2026-07-25 21:50:58 +02:00
LivePresentationRuntimeBindings.cs refactor(app): key live projections by runtime identity 2026-07-25 21:50:58 +02:00
PreparedSetupResolver.cs perf(content): remove exception-driven setup probes 2026-07-24 15:12:21 +02:00
SessionPlayerComposition.cs refactor(app): key live projections by runtime identity 2026-07-25 21:50:58 +02:00
SessionPlayerRuntimeBindings.cs refactor(app): compose session and player startup 2026-07-22 18:28:32 +02:00
SessionStartComposition.cs feat(runtime): define borrowed views commands and ordered events 2026-07-25 19:08:42 +02:00
SettingsDevToolsComposition.cs refactor(app): extract focused window lifetime 2026-07-22 19:43:52 +02:00
WorldRenderComposition.cs feat(diagnostics): complete residency pressure ledger 2026-07-24 16:40:17 +02:00