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AnimationHookRegistrationSet.cs
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refactor(app): compose live presentation startup
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2026-07-22 17:55:15 +02:00 |
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CompositionAcquisitionScope.cs
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refactor(app): define ordered composition contract
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2026-07-22 15:03:40 +02:00 |
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ContentEffectsAudioComposition.cs
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feat(streaming): shadow-publish flat collision assets
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2026-07-25 16:38:54 +02:00 |
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FrameRootComposition.cs
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refactor(runtime): move session lifetime and ordered transport
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2026-07-25 19:39:24 +02:00 |
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GameWindowCompositionPipeline.cs
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refactor(app): close ordered startup composition
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2026-07-22 19:20:20 +02:00 |
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GameWindowPlatformAcquisition.cs
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refactor(app): define ordered composition contract
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2026-07-22 15:03:40 +02:00 |
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HostInputCameraComposition.cs
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refactor(app): compose platform input and camera startup
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2026-07-22 15:13:04 +02:00 |
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InteractionRetainedUiComposition.cs
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fix(ui): select and examine favorite spells like retail
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2026-07-24 06:47:54 +02:00 |
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InteractionUiRuntimeSources.cs
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fix(runtime): restore interaction completion ownership
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2026-07-23 05:51:51 +02:00 |
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LivePresentationComposition.cs
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refactor(app): key live projections by runtime identity
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2026-07-25 21:50:58 +02:00 |
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LivePresentationRuntimeBindings.cs
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refactor(app): key live projections by runtime identity
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2026-07-25 21:50:58 +02:00 |
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PreparedSetupResolver.cs
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perf(content): remove exception-driven setup probes
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2026-07-24 15:12:21 +02:00 |
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SessionPlayerComposition.cs
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refactor(app): key live projections by runtime identity
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2026-07-25 21:50:58 +02:00 |
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SessionPlayerRuntimeBindings.cs
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refactor(app): compose session and player startup
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2026-07-22 18:28:32 +02:00 |
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SessionStartComposition.cs
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feat(runtime): define borrowed views commands and ordered events
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2026-07-25 19:08:42 +02:00 |
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SettingsDevToolsComposition.cs
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refactor(app): extract focused window lifetime
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2026-07-22 19:43:52 +02:00 |
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WorldRenderComposition.cs
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feat(diagnostics): complete residency pressure ledger
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2026-07-24 16:40:17 +02:00 |