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fixtures
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fix(ui): keep spell components in authored foreground
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2026-07-24 08:08:29 +02:00 |
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AppraisalUiControllerTests.cs
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feat(headless): share immutable gameplay content
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2026-07-27 09:00:48 +02:00 |
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CharacterControllerTests.cs
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perf(ui): retain shaped report text
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2026-07-25 05:11:12 +02:00 |
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CharacterLayoutImportProbe.cs
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feat(ui): D.2b item interaction + retail cursors + live character sheet
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2026-07-03 09:18:43 +02:00 |
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CharacterSheetProviderTests.cs
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fix(ui): match retail vitae and character info
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2026-07-17 12:06:14 +02:00 |
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CharacterStatControllerTests.cs
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fix(ui): share retail tab state binding
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2026-07-15 17:21:16 +02:00 |
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ChatLayoutConformanceTests.cs
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feat(ui): persist retained window layouts
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2026-07-10 23:17:29 +02:00 |
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ChatLayoutFixtureGenerator.cs
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test(D.2b): chat golden fixture + resolved-Type conformance (widget-generalization Task 1)
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2026-06-16 16:55:51 +02:00 |
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ChatWindowControllerTests.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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CombatLayoutConformanceTests.cs
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fix(combat): preserve authored meter child geometry
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2026-07-12 21:57:53 +02:00 |
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CombatUiControllerTests.cs
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refactor(runtime): own combat and magic intent
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2026-07-26 11:56:40 +02:00 |
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CreatureAppraisalRowsTests.cs
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feat(ui): complete retail creature appraisal details
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2026-07-23 14:04:19 +02:00 |
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DatWidgetFactoryFontResolveTests.cs
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feat(ui): importer Fix C — per-element dat FontDid resolver (studio path); character level uses its retail font
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2026-06-26 10:30:13 +02:00 |
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DatWidgetFactoryTests.cs
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fix(ui): match retail spell bar controls
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2026-07-23 07:49:09 +02:00 |
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EffectsUiControllerTests.cs
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fix(ui): restore effect detail scrolling
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2026-07-17 13:28:18 +02:00 |
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ElementReaderTests.cs
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feat(ui): D.2b item interaction + retail cursors + live character sheet
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2026-07-03 09:18:43 +02:00 |
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ExternalContainerControllerTests.cs
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refactor(runtime): own interaction transactions
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2026-07-26 11:13:09 +02:00 |
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FixtureLoader.cs
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fix(ui): keep spell components in authored foreground
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2026-07-24 08:08:29 +02:00 |
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IndicatorBarControllerTests.cs
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fix(ui): match retail vitae and character info
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2026-07-17 12:06:14 +02:00 |
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IndicatorDetailPanelControllerTests.cs
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fix(ui): restore effect detail scrolling
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2026-07-17 13:28:18 +02:00 |
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InventoryControllerTests.cs
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refactor(runtime): own interaction transactions
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2026-07-26 11:13:09 +02:00 |
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InventoryFrameImportProbe.cs
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feat(ui): centralize retail selection state
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2026-07-11 00:51:20 +02:00 |
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ItemAppraisalTextFormatterTests.cs
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fix(ui): preserve retail item titles and spacing
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2026-07-24 05:21:01 +02:00 |
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ItemCooldownUiControllerTests.cs
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perf(ui): scope cooldown heartbeat to visible items
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2026-07-25 05:12:58 +02:00 |
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ItemListCellTemplateTests.cs
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feat(items): port retail shared cooldown overlays
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2026-07-23 10:41:16 +02:00 |
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JumpPowerbarControllerTests.cs
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feat(ui): port retail jump power bar
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2026-07-13 10:22:12 +02:00 |
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JumpPowerbarLayoutConformanceTests.cs
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feat(ui): port retail jump power bar
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2026-07-13 10:22:12 +02:00 |
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LayoutConformanceTests.cs
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feat(ui): port retained widget foundations
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2026-07-10 17:55:41 +02:00 |
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LayoutImporterTests.cs
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fix(ui): restore retail spell tabs and spellbook
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2026-07-15 15:54:11 +02:00 |
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PaperdollClickMapTests.cs
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fix(ui): port exact paperdoll body selection
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2026-07-11 11:56:26 +02:00 |
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PaperdollControllerTests.cs
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refactor(runtime): own interaction transactions
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2026-07-26 11:13:09 +02:00 |
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PaperdollSlotBackgroundTests.cs
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fix(paperdoll): port quest-gated Aetheria slots
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2026-07-13 09:55:20 +02:00 |
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PaperdollToggleTests.cs
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feat(D.2b): Slice 2 — paperdoll armor/non-armor partition + Slots toggle state
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2026-06-23 08:57:50 +02:00 |
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RadarControllerTests.cs
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feat(ui): port retail radar and compass
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2026-07-10 16:14:37 +02:00 |
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RadarLayoutConformanceTests.cs
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feat(ui): port retail radar and compass
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2026-07-10 16:14:37 +02:00 |
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RadarLayoutFixtureGenerator.cs
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feat(ui): port retail radar and compass
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2026-07-10 16:14:37 +02:00 |
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RadarSnapshotProviderTests.cs
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refactor(app): key live projections by runtime identity
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2026-07-25 21:50:58 +02:00 |
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RetailDialogFactoryTests.cs
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refactor(net): converge live session state reset
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2026-07-21 12:00:48 +02:00 |
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RetailFixtureConformanceTests.cs
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feat(ui): port retail appraisal panel
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2026-07-23 11:34:08 +02:00 |
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RetailFpsControllerTests.cs
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fix #213: complete suicide and framerate presentation
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2026-07-13 15:50:47 +02:00 |
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RetailLayoutFixtureGenerator.cs
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fix(ui): keep spell components in authored foreground
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2026-07-24 08:08:29 +02:00 |
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RetailPanelUiControllerTests.cs
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fix(ui): complete retail indicator detail panels
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2026-07-17 11:36:43 +02:00 |
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RetailWindowFrameTests.cs
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fix(ui): match retail spell bar controls
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2026-07-23 07:49:09 +02:00 |
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SelectedObjectControllerTests.cs
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refactor(runtime): own combat and magic intent
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2026-07-26 11:56:40 +02:00 |
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SpellbookRowStyleTests.cs
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fix(ui): keep spellbook tab captions above chrome
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2026-07-15 17:02:14 +02:00 |
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SpellbookWindowControllerTests.cs
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feat(headless): share immutable gameplay content
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2026-07-27 09:00:48 +02:00 |
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SpellcastingUiControllerTests.cs
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refactor(runtime): own combat and magic intent
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2026-07-26 11:56:40 +02:00 |
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SpellExamineComponentTemplateFactoryTests.cs
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fix(ui): keep spell components in authored foreground
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2026-07-24 08:08:29 +02:00 |
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ToolbarControllerTests.cs
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refactor(runtime): own interaction transactions
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2026-07-26 11:13:09 +02:00 |
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ToolbarInputControllerTests.cs
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feat(ui): complete retail quick-slot input
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2026-07-11 08:59:49 +02:00 |
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UiDatElementTests.cs
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feat(ui): port retained widget foundations
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2026-07-10 17:55:41 +02:00 |
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UiPropertyBagTests.cs
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fix(combat): restore retail power bar layers
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2026-07-12 21:14:14 +02:00 |
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UiTextLayoutCacheTests.cs
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perf(ui): retain shaped report text
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2026-07-25 05:11:12 +02:00 |
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UiViewportFactoryTests.cs
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feat(D.2b): Slice 2 — UiViewport widget (dat Type 0xD) + IUiViewportRenderer seam
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2026-06-23 09:03:42 +02:00 |
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VitalsBindingTests.cs
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feat(ui): port retained widget foundations
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2026-07-10 17:55:41 +02:00 |
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VividTargetIndicatorLayoutTests.cs
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feat(selection): port retail offscreen target indicator
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2026-07-18 07:41:12 +02:00 |