Modern open-source C# .NET 10 Asheron's Call client. Faithful port of retail client behaviour to Silk.NET with a plugin API.
Design-only doc covering the networking subsystem needed to bring the static Holtburg scene online: UDP packet codec, ISAAC keystream, fragment reassembly, GameMessage dispatch, WorldSession lifecycle, and composite IGameState so server CreateObject messages flow through the same IEvents pipeline the dat-hydrated static entities already use. Also documents that ACE is the authority for the protocol (neither WorldBuilder nor ACViewer implements client networking) and captures the license hygiene plan: read ACE's AGPL source for protocol knowledge, reimplement from scratch, credit in NOTICE.md. Explicit win condition for Phase 4: the foundry statue finally appears, because it's a server weenie, not a dat decoration. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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| AcDream.slnx | ||
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acdream
Experimental modern open-source Asheron's Call client in C# / .NET 10.
Status: pre-alpha, not playable. Phase 0 only — dat file asset inventory.
Stack: .NET 10, Chorizite.DatReaderWriter for dat parsing. Silk.NET + Avalonia planned for rendering/UI (not yet wired up).
Requires: A retail Asheron's Call install (Turbine/Microsoft property — supply your own). Set ACDREAM_DAT_DIR environment variable to the directory containing client_portal.dat, client_cell_1.dat, client_highres.dat, and client_local_English.dat, or pass it as the first CLI argument.
Layout
src/AcDream.Cli/— console app that dumps asset counts from a dat directoryreferences/— local read-only reference material (ACE, ACViewer, WorldBuilder, DatReaderWriter, holtburger, retail AC install). Gitignored.
Run
dotnet run --project src/AcDream.Cli -- "C:\path\to\Asheron's Call"
Or set ACDREAM_DAT_DIR and run without args.