acdream/docs/plans
Erik 3c3f5267de docs(plan): Phase 4 networking design
Design-only doc covering the networking subsystem needed to bring
the static Holtburg scene online: UDP packet codec, ISAAC keystream,
fragment reassembly, GameMessage dispatch, WorldSession lifecycle,
and composite IGameState so server CreateObject messages flow through
the same IEvents pipeline the dat-hydrated static entities already use.

Also documents that ACE is the authority for the protocol (neither
WorldBuilder nor ACViewer implements client networking) and captures
the license hygiene plan: read ACE's AGPL source for protocol knowledge,
reimplement from scratch, credit in NOTICE.md.

Explicit win condition for Phase 4: the foundry statue finally appears,
because it's a server weenie, not a dat decoration.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-10 22:31:26 +02:00
..
2026-04-10-phase-1-terrain-and-plugin-scaffold.md docs: phase 1 implementation plan 2026-04-10 09:17:49 +02:00
2026-04-10-phase-2-static-meshes-design.md docs(phase-2): refine design after DatReaderWriter spike 2026-04-10 17:18:43 +02:00
2026-04-10-phase-2-static-meshes-plan.md docs: phase 2 implementation plan (tasks 1-10 full, 11-18 sketch) 2026-04-10 17:27:53 +02:00
2026-04-10-phase-2b-design.md docs: phase 2b design — atlas textures, neighbors, dual cameras, plugin api 2026-04-10 20:00:23 +02:00
2026-04-10-phase-2b-plan.md docs: phase 2b implementation plan (9 tasks) 2026-04-10 20:13:03 +02:00
2026-04-10-phase-4-networking-design.md docs(plan): Phase 4 networking design 2026-04-10 22:31:26 +02:00
2026-04-10-plugin-architecture-design.md docs: plugin architecture design 2026-04-10 09:11:52 +02:00