Move attack build/repeat state, combat-mode policy, authoritative auto-target transitions, and spell-cast intent beneath RuntimeActionState. Keep App as the input, world-query, DAT-policy, transport, and presentation adapter while preserving retail request and busy ordering. Add direct/graphical parity, reset, failure, and instance-isolation coverage. Co-authored-by: Codex <noreply@openai.com> |
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| .. | ||
| AnimationHookRegistrationSetTests.cs | ||
| CompositionAcquisitionScopeTests.cs | ||
| ContentEffectsAudioCompositionTests.cs | ||
| FrameRootCompositionTests.cs | ||
| GameWindowCompositionPipelineTests.cs | ||
| GameWindowPlatformAcquisitionTests.cs | ||
| HostInputCameraCompositionTests.cs | ||
| InteractionRetainedUiCompositionTests.cs | ||
| InteractionUiRuntimeSourcesTests.cs | ||
| LivePresentationCompositionTests.cs | ||
| PreparedSetupResolverTests.cs | ||
| SessionPlayerCompositionTests.cs | ||
| SessionStartCompositionTests.cs | ||
| SettingsDevToolsCompositionTests.cs | ||
| WorldRenderCompositionTests.cs | ||