..
Audio
fix(audio): keep unavailable world slots quiescent
2026-07-24 19:49:25 +02:00
Combat
fix(combat): #298 — admit player targets to melee/missile attack and the camera
2026-08-03 21:29:15 +02:00
Composition
refactor(physics): hoist the live-entity collision builder to Runtime ( #330 groundwork)
2026-08-07 01:49:13 +02:00
Diagnostics
fix(diag): resolve the multisampled backbuffer before reading it
2026-07-28 00:54:59 +02:00
Input
refactor(physics): delete legacy PhysicsEngine.Resolve/ResolvePlacement/HasCellSurface (C5a, AP-1/AD-1)
2026-08-05 14:11:31 +02:00
Interaction
refactor(physics): delete legacy PhysicsEngine.Resolve/ResolvePlacement/HasCellSurface (C5a, AP-1/AD-1)
2026-08-05 14:11:31 +02:00
Net
feat(physics): C4 route 4b-3 — remote teleport + cell-less through the canonical placement
2026-08-04 16:00:10 +02:00
Physics
refactor(physics): hoist the live-entity collision builder to Runtime ( #330 groundwork)
2026-08-07 01:49:13 +02:00
Platform
feat(render): Vulkan campaign V11 step 2 — delete the OpenGL backend
2026-07-29 02:19:53 +02:00
Plugins
feat(D.2b): IUiRegistry plugin UI surface + buffered drain into UiHost
2026-06-14 17:46:37 +02:00
Rendering
fix(app): #343 — a wounded render loop defers the native release instead of throwing over the real failure
2026-08-07 10:28:29 +02:00
Runtime
fix(streaming): derive the portal reveal window from the live streaming radii ( #280 )
2026-08-05 23:54:59 +02:00
Settings
fix(rendering): survive display topology handoff
2026-07-25 13:15:24 +02:00
Spells
feat(headless): share immutable gameplay content
2026-07-27 09:00:48 +02:00
Streaming
fix(physics): S2 — static publication emits authored Spheres as Spheres (AP-155 narrowed)
2026-08-07 08:07:02 +02:00
UI
fix(ui): vendor dropdown polish — authored arrow-cap with open/closed flip, downward popup, left-aligned rows
2026-08-08 10:59:59 +02:00
World
fix(world): #344 — a mid-teleport world-frame disagreement defers the projection instead of crashing
2026-08-07 10:07:45 +02:00
AcDream.App.Tests.csproj
refactor(runtime): own canonical action state
2026-07-26 10:44:09 +02:00
BoundedTestDatCollection.cs
perf(content): remove exception-driven setup probes
2026-07-24 15:12:21 +02:00
FramePhaseTestDoubles.cs
refactor(runtime): move session lifetime and ordered transport
2026-07-25 19:39:24 +02:00
FrameProfilerReportTests.cs
perf(diag): complete trustworthy Slice A capture tooling
2026-07-24 12:46:51 +02:00
FrameStatsBufferTests.cs
fix(pipeline): MP0 - profiler toggle-path hygiene + Max() seed (review follow-up)
2026-07-05 19:26:28 +02:00
GameRuntimeTestFactory.cs
refactor(runtime): cut graphical host over to canonical root
2026-07-26 19:06:09 +02:00
GlobalUsings.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
LiveEntityRuntimeFixture.cs
test(runtime): restore the world-frame precondition across first-entry fixtures
2026-08-03 13:32:28 +02:00
LiveEntitySpawnFixture.cs
feat(runtime): C3c - production placement cutover: both hosts on the residence conductors (routes 1+8)
2026-08-02 18:10:33 +02:00
RuntimeDatAccessArchitectureTests.cs
feat(headless): share immutable process content
2026-07-27 08:37:24 +02:00
RuntimeDatCollectionFactoryTests.cs
feat(headless): share immutable process content
2026-07-27 08:37:24 +02:00
RuntimeOptionsRetailUiTests.cs
test(runtime): add deterministic world gate artifacts
2026-07-20 22:37:16 +02:00
RuntimeOptionsTests.cs
feat(render): Vulkan campaign V11 step 2 — delete the OpenGL backend
2026-07-29 02:19:53 +02:00
RuntimeWorldTransitTestDriver.cs
refactor(runtime): own teleport destination correlation
2026-07-26 17:52:34 +02:00
ZeroAllocationProbe.cs
test(app): measure the warmed path, not the path being warmed ( #250 )
2026-07-29 03:42:08 +02:00
ZeroAllocationProbeTests.cs
test(app): measure the warmed path, not the path being warmed ( #250 )
2026-07-29 03:42:08 +02:00