..
AnimationHookRegistrationSet.cs
refactor(app): compose live presentation startup
2026-07-22 17:55:15 +02:00
CompositionAcquisitionScope.cs
refactor(app): define ordered composition contract
2026-07-22 15:03:40 +02:00
ContentEffectsAudioComposition.cs
refactor(app): compose content effects and audio startup
2026-07-22 15:36:05 +02:00
FrameRootComposition.cs
refactor(app): close ordered startup composition
2026-07-22 19:20:20 +02:00
GameWindowCompositionPipeline.cs
refactor(app): close ordered startup composition
2026-07-22 19:20:20 +02:00
GameWindowPlatformAcquisition.cs
refactor(app): define ordered composition contract
2026-07-22 15:03:40 +02:00
HostInputCameraComposition.cs
refactor(app): compose platform input and camera startup
2026-07-22 15:13:04 +02:00
InteractionRetainedUiComposition.cs
refactor(app): close ordered startup composition
2026-07-22 19:20:20 +02:00
InteractionUiRuntimeSources.cs
refactor(app): complete session startup composition
2026-07-22 18:49:31 +02:00
LivePresentationComposition.cs
refactor(app): close ordered startup composition
2026-07-22 19:20:20 +02:00
LivePresentationRuntimeBindings.cs
refactor(app): complete session startup composition
2026-07-22 18:49:31 +02:00
SessionPlayerComposition.cs
refactor(app): close ordered startup composition
2026-07-22 19:20:20 +02:00
SessionPlayerRuntimeBindings.cs
refactor(app): compose session and player startup
2026-07-22 18:28:32 +02:00
SessionStartComposition.cs
refactor(app): make session start terminal
2026-07-22 19:06:00 +02:00
SettingsDevToolsComposition.cs
refactor(app): extract focused window lifetime
2026-07-22 19:43:52 +02:00
WorldRenderComposition.cs
refactor(app): compose world rendering startup
2026-07-22 16:46:05 +02:00