..
AnimationHookRegistrationSet.cs
refactor(app): compose live presentation startup
2026-07-22 17:55:15 +02:00
CompositionAcquisitionScope.cs
refactor(app): define ordered composition contract
2026-07-22 15:03:40 +02:00
ContentEffectsAudioComposition.cs
feat(diagnostics): complete residency pressure ledger
2026-07-24 16:40:17 +02:00
FrameRootComposition.cs
perf(streaming): quiesce retired generations and budget teardown
2026-07-24 18:29:52 +02:00
GameWindowCompositionPipeline.cs
refactor(app): close ordered startup composition
2026-07-22 19:20:20 +02:00
GameWindowPlatformAcquisition.cs
refactor(app): define ordered composition contract
2026-07-22 15:03:40 +02:00
HostInputCameraComposition.cs
refactor(app): compose platform input and camera startup
2026-07-22 15:13:04 +02:00
InteractionRetainedUiComposition.cs
fix(ui): select and examine favorite spells like retail
2026-07-24 06:47:54 +02:00
InteractionUiRuntimeSources.cs
fix(runtime): restore interaction completion ownership
2026-07-23 05:51:51 +02:00
LivePresentationComposition.cs
perf(streaming): reserve destination reveal capacity
2026-07-24 19:39:23 +02:00
LivePresentationRuntimeBindings.cs
refactor(app): complete session startup composition
2026-07-22 18:49:31 +02:00
PreparedSetupResolver.cs
perf(content): remove exception-driven setup probes
2026-07-24 15:12:21 +02:00
SessionPlayerComposition.cs
perf(streaming): reserve destination reveal capacity
2026-07-24 19:39:23 +02:00
SessionPlayerRuntimeBindings.cs
refactor(app): compose session and player startup
2026-07-22 18:28:32 +02:00
SessionStartComposition.cs
refactor(app): make session start terminal
2026-07-22 19:06:00 +02:00
SettingsDevToolsComposition.cs
refactor(app): extract focused window lifetime
2026-07-22 19:43:52 +02:00
WorldRenderComposition.cs
feat(diagnostics): complete residency pressure ledger
2026-07-24 16:40:17 +02:00