acdream/tests
Erik 2fd99c4265 test: FarLoad strip test asserts each build config's designed outcome
LandblockStreamer.HandleJob's near-payload check is "fail loud in Debug
builds and strip in Release" (its own comment, with a Debug.Assert at the
check). FarLoad_StripsEnvCellsAndPhysicsEvenWhenEntityListIsAlreadyEmpty
feeds a deliberately-buggy far factory to verify the Release strip — so
under Debug the assert fires, the test host's listener turns it into an
exception, and the job publishes Failed BY DESIGN. The test asserted the
Release outcome unconditionally and therefore failed on every full Debug
App run (found 2026-08-13 during the #385 session; every campaign gate
runs Release, which is why it never surfaced). It now asserts the Failed
result + assert message under DEBUG and the strip under Release. Verified
green in both configs; full Debug App suite 4,937/3 skips.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-13 08:52:12 +02:00
..
AcDream.App.Tests test: FarLoad strip test asserts each build config's designed outcome 2026-08-13 08:52:12 +02:00
AcDream.Bake.Tests feat(content): bake and read flat collision assets 2026-07-25 15:22:08 +02:00
AcDream.Cli.Tests perf(diag): complete trustworthy Slice A capture tooling 2026-07-24 12:46:51 +02:00
AcDream.Content.Tests fix(physics): S2 — static publication emits authored Spheres as Spheres (AP-155 narrowed) 2026-08-07 08:07:02 +02:00
AcDream.Core.Net.Tests fix(net,runtime): FA2 fix-round MUST-FIX -- allegiance clears at reset, 0x027C stops seeding 2026-08-12 02:17:04 +02:00
AcDream.Core.Tests fix(core): FA1 -- delete dead AllegianceTree scaffold 2026-08-12 00:13:39 +02:00
AcDream.Core.Tests.Fixtures.HelloPlugin feat(core): add PluginLoader with collectible ALC 2026-04-10 09:51:16 +02:00
AcDream.Headless.Tests fix(headless,runtime): OP7 review fixes + docs: OP3 re-review REOPEN (narrow) 2026-08-11 03:22:54 +02:00
AcDream.Runtime.Tests fix(headless): FA6 — name-match the Recruit bot instead of nearest-any-player 2026-08-12 09:53:46 +02:00
AcDream.UI.Abstractions.Tests refactor(settings): OP9 — retire the dead F11 settings surface + fully-superseded GameplaySettings 2026-08-11 13:18:53 +02:00