test: FarLoad strip test asserts each build config's designed outcome
LandblockStreamer.HandleJob's near-payload check is "fail loud in Debug builds and strip in Release" (its own comment, with a Debug.Assert at the check). FarLoad_StripsEnvCellsAndPhysicsEvenWhenEntityListIsAlreadyEmpty feeds a deliberately-buggy far factory to verify the Release strip — so under Debug the assert fires, the test host's listener turns it into an exception, and the job publishes Failed BY DESIGN. The test asserted the Release outcome unconditionally and therefore failed on every full Debug App run (found 2026-08-13 during the #385 session; every campaign gate runs Release, which is why it never surfaced). It now asserts the Failed result + assert message under DEBUG and the strip under Release. Verified green in both configs; full Debug App suite 4,937/3 skips. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
parent
a9b6435f55
commit
2fd99c4265
1 changed files with 18 additions and 2 deletions
|
|
@ -221,14 +221,30 @@ public sealed class LandblockBuildOriginTests
|
|||
origin));
|
||||
streamer.Start();
|
||||
|
||||
var loaded = Assert.IsType<LandblockStreamResult.Loaded>(
|
||||
await DrainFirstAsync(streamer));
|
||||
LandblockStreamResult result = await DrainFirstAsync(streamer);
|
||||
|
||||
#if DEBUG
|
||||
// LandblockStreamer.HandleJob's near-payload check is "fail loud in
|
||||
// Debug builds and strip in Release" (its own comment): the
|
||||
// Debug.Assert fires on this deliberately-buggy factory, the test
|
||||
// host's trace listener turns it into an exception, and the job's
|
||||
// catch-all publishes it as Failed. That IS the designed Debug
|
||||
// outcome — this test previously asserted the Release strip
|
||||
// unconditionally and so failed on every full Debug run
|
||||
// (found 2026-08-13; the campaign gates all run Release).
|
||||
var failed = Assert.IsType<LandblockStreamResult.Failed>(result);
|
||||
Assert.Equal(landblockId, failed.LandblockId);
|
||||
Assert.Equal(84ul, failed.Generation);
|
||||
Assert.Contains("Far-tier factory returned Near payload", failed.Error);
|
||||
#else
|
||||
var loaded = Assert.IsType<LandblockStreamResult.Loaded>(result);
|
||||
|
||||
Assert.Equal(LandblockStreamTier.Far, loaded.Tier);
|
||||
Assert.Empty(loaded.Landblock.Entities);
|
||||
Assert.Same(PhysicsDatBundle.Empty, loaded.Landblock.PhysicsDats);
|
||||
Assert.Null(loaded.Build.EnvCells);
|
||||
Assert.Equal(origin, loaded.Build.Origin);
|
||||
#endif
|
||||
}
|
||||
|
||||
[Fact]
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue