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AllegianceRequestsTests.cs
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feat(allegiance): Phase H.2 AllegianceRequests + AllegianceTree model
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2026-04-18 17:17:45 +02:00 |
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AppraiseInfoParserTests.cs
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feat(net): AppraiseInfoParser — ArmorProfile/CreatureProfile/WeaponProfile + enchantment bitfields
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2026-04-19 10:24:35 +02:00 |
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AppraiseTests.cs
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feat(items): Phase F.2 ItemRepository + AppraiseRequest round-trip
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2026-04-18 16:55:36 +02:00 |
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AutonomousPositionTests.cs
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feat(net): Phase B.2 — MoveToState + AutonomousPosition message builders
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2026-04-12 14:28:35 +02:00 |
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CastSpellTests.cs
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feat(spells): Phase E.5 CastSpellRequest + Spellbook/enchantment state
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2026-04-18 17:00:32 +02:00 |
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CharacterActionsTests.cs
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fix(net): Phase L.1c conform combat wire events
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2026-04-28 10:54:50 +02:00 |
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CharacterEnterWorldTests.cs
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feat(net): acdream enters the world — CharacterList parsed + CharacterEnterWorld sent + 68 CreateObject received (Phase 4.7)
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2026-04-11 15:14:31 +02:00 |
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CharacterListTests.cs
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feat(net): acdream enters the world — CharacterList parsed + CharacterEnterWorld sent + 68 CreateObject received (Phase 4.7)
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2026-04-11 15:14:31 +02:00 |
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ChatTests.cs
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fix(chat): BuildTell wire field order + retail-style FormatEntry + suppress duplicate Channel echo
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2026-04-25 20:49:02 +02:00 |
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CombatEventTests.cs
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fix(net): Phase L.1c conform combat wire events
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2026-04-28 10:54:50 +02:00 |
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EmoteTextTests.cs
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feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec
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2026-04-25 19:06:01 +02:00 |
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GameActionLoginCompleteTests.cs
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feat(net): Phase 4.8 — send GameAction.LoginComplete after EnterWorld
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2026-04-11 23:36:19 +02:00 |
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GameEventDispatcherTests.cs
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feat(net): Phase F.1 GameEvent (0xF7B0) envelope dispatcher
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2026-04-18 16:52:46 +02:00 |
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InteractRequestsTests.cs
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feat(interact): Phase B.4 Use / UseWithTarget / TeleToLifestone outbound
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2026-04-18 17:18:36 +02:00 |
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InventoryActionsTests.cs
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feat(net): InventoryActions — stack merge/split + give + shortcut + poi recall
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2026-04-19 10:28:35 +02:00 |
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MoveToStateTests.cs
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feat(net): Phase B.2 — MoveToState + AutonomousPosition message builders
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2026-04-12 14:28:35 +02:00 |
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PlayerKilledTests.cs
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feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec
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2026-04-25 19:06:01 +02:00 |
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ServerMessageTests.cs
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feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec
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2026-04-25 19:06:01 +02:00 |
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SetTurbineChatChannelsTests.cs
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feat(net+chat): #19 TurbineChat (0xF7DE) codec + ChatChannelInfo + SetTurbineChatChannels parser
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2026-04-25 19:44:56 +02:00 |
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SocialActionsTests.cs
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feat(net): SocialActions — query / fellowship / channel / options outbound
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2026-04-19 10:26:58 +02:00 |
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SoulEmoteTests.cs
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feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec
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2026-04-25 19:06:01 +02:00 |
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TurbineChatTests.cs
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feat(net+chat): #19 TurbineChat (0xF7DE) codec + ChatChannelInfo + SetTurbineChatChannels parser
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2026-04-25 19:44:56 +02:00 |
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UpdateMotionTests.cs
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feat(anim): full retail remote-entity motion port — walk/run/strafe/turn/stop
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2026-04-19 21:26:23 +02:00 |
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UpdatePositionTests.cs
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feat(net): Phase 6.7 — parse UpdatePosition (0xF748) into PositionUpdated event
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2026-04-11 20:37:32 +02:00 |