acdream/docs/research/2026-08-01-runtime-local-player-physics-publication.md

6.8 KiB

Runtime local-player physics publication - 2026-08-01

Scope

This is placement Slice 4B2 checkpoint 4. It adds the dormant, presentation-independent transaction which prepares and assigns ownership of one local-player PhysicsBody and PlayerMovementController. No App or Headless production route invokes this transaction, so graphical and no-window game behavior is unchanged and AP-1/AD-1 remain open.

The checkpoint deliberately stops before canonical SetPosition activation. It does not consume the prepared placement operation, enter the body into the physics engine, publish FullCell/world/host/shadow/workset state, or project a presentation entity. Those effects belong to the next transaction and must all use the same Runtime-owned dormant body.

Ownership contract

RuntimeLocalPlayerPhysicsPublicationState is the sole owner of unpublished local-player body/controller candidates. Each candidate is bound to a token containing:

  • The exact RuntimeEntityKey and authored SetPosition placement token.
  • A monotonic publication ID.
  • The nonzero canonical local-player server GUID and exact identity revision.
  • The record's physics-body and object-clock ownership epochs.
  • The movement state's controller ownership epoch.
  • The entity directory's session-lifetime authority.

Preparation constructs a private controller, body, and object clock. It applies the exact authored cell frame, orientation, Setup sphere list, scale, step heights, and accepted final physics state without mutating the canonical entity, shared object clock, engine/worksets, shadow registry, FullCell, host state, or presentation. The candidate remains explicitly out of world and inactive. No method exposes its controller, body, clock, or another mutable reference while it is owned by the publication transaction.

This checkpoint accepts only a pristine initial graph: no canonical body, movement controller, physics host, remote motion, projectile, acquisition or binding operation, or remote-placement contract may exist. It cannot replace or upgrade a live graph. The local-player identity must be live, nonzero, and name the same server GUID as the exact entity incarnation.

Unpublished candidates and ownership-committed dormant controllers reject live movement operations: update, public SetPosition, blip, outbound-position capture, movement/position send tracking, and shared-engine position commit. Only the subsequent activation transaction may promote RuntimeOwnedDormant to RuntimePublished; this checkpoint never invokes that transition. Once a Runtime-owned dormant or published controller is replaced, reset, or disposed, its terminal retirement state rejects the same operations plus body/configuration mutation and manager acquisition. Publicly constructed legacy controllers keep their existing standalone behavior.

Failure-atomic commit

Commit revalidates every authority after preparation:

  • The entity record is the current incarnation and is not accepted for delete.
  • The local-player identity still has the token's exact GUID and revision and has not been disposed.
  • The exact authored SetPosition operation and sealed command remain current.
  • Session, body, object-clock, and controller ownership epochs still match.
  • The body/controller/host/remote/projectile graph remains completely pristine, with no acquisition, binding, or remote-placement operation in progress.

Only after validation completes does the callback-free update-thread tail:

  1. Rebind the candidate controller from its private clock to the record's exact canonical object clock and mark it Runtime-owned but dormant.
  2. Store the candidate's exact body on the canonical record, advancing the physics ownership epoch once.
  3. Store the same controller in RuntimeLocalPlayerMovementState, advancing the controller ownership epoch once.

The dormant controller rejects every live/configuration operation after these stores; ownership commit alone cannot tick physics, mutate the canonical clock, or publish an outbound frame. These stores allocate no new gameplay owner, invoke no host or presentation callback, and cannot replay an older incarnation. Replacing SetPosition, changing any accepted physics authority, binding remote/projectile state, replacing body/clock/controller ownership, delete plus GUID reuse, reset, or disposal causes the token to reject. An identity switch away and back also rejects because its revision changed. A rejected or superseded candidate is discarded and cannot perform a later live operation. Reset and disposal converge the publication ledger to zero candidates.

Repeated stores of the same body/controller do not advance their epochs; real bind, replacement, and unbind edges do. This makes ABA-shaped reference changes observable even if a later value happens to equal an earlier reference.

Gates

  • Candidate privacy and live-operation rejection.
  • Pristine-only admission for body, controller, host, remote/projectile, acquisition/binding, and remote-placement ownership.
  • Exact local-player identity, identity-switch, and disposed-identity rejection.
  • Exact same-body ownership in entity record and dormant movement controller.
  • Dormant rejection after ownership commit plus the isolated controller-level dormant -> activated -> live lifecycle contract for the next checkpoint.
  • No mutation of SetPosition, FullCell, spatial roots, host projections, shadows, worksets, world residence, or presentation during this checkpoint.
  • Replacement by position, vector, final physics state, object description, CreateObject, remote/projectile/body/clock/controller ownership, and explicit placement cancellation.
  • Delete plus same-GUID reincarnation.
  • Candidate replacement, reset, disposal, and ownership convergence.
  • Terminal stale-controller rejection after replacement, reset, and disposal.
  • Body/controller epochs advance only on actual ownership changes.

Focused publication, controller, movement, and SetPosition tests pass 167/167. The complete Runtime project passes 627/627 under invariant culture. The App Runtime-ownership guard passes 4/4, the complete Release solution builds with zero errors, and the complete Release solution test gate passes 10,374 tests with 4 intentional skips. Under the machine's Swedish current culture, the three previously known formatting assertions still fail (0,5 versus 0.5 and localized sky text); they are unrelated to this checkpoint.

Next checkpoint

Add the canonical Runtime SetPosition activation transaction. It must evaluate and commit the already-owned dormant body, consume the exact prepared placement, and atomically establish physics-engine/workset/shadow/FullCell/world/host ownership before presentation receives an acknowledgement, then invoke the sole ActivateRuntimePublication transition. The activation must roll back or leave the operation retryable on every pre-commit failure and must not construct a second body or controller.