feat(runtime): publish dormant local physics ownership
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10 changed files with 1617 additions and 25 deletions
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# Runtime local-player physics publication - 2026-08-01
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## Scope
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This is placement Slice 4B2 checkpoint 4. It adds the dormant,
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presentation-independent transaction which prepares and assigns ownership of
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one local-player `PhysicsBody` and `PlayerMovementController`. No App or
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Headless production route invokes this transaction, so graphical and no-window
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game behavior is unchanged and AP-1/AD-1 remain open.
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The checkpoint deliberately stops before canonical SetPosition activation.
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It does not consume the prepared placement operation, enter the body into the
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physics engine, publish FullCell/world/host/shadow/workset state, or project a
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presentation entity. Those effects belong to the next transaction and must all
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use the same Runtime-owned dormant body.
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## Ownership contract
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`RuntimeLocalPlayerPhysicsPublicationState` is the sole owner of unpublished
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local-player body/controller candidates. Each candidate is bound to a token
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containing:
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- The exact `RuntimeEntityKey` and authored SetPosition placement token.
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- A monotonic publication ID.
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- The nonzero canonical local-player server GUID and exact identity revision.
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- The record's physics-body and object-clock ownership epochs.
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- The movement state's controller ownership epoch.
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- The entity directory's session-lifetime authority.
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Preparation constructs a private controller, body, and object clock. It applies
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the exact authored cell frame, orientation, Setup sphere list, scale, step
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heights, and accepted final physics state without mutating the canonical entity,
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shared object clock, engine/worksets, shadow registry, FullCell, host state, or
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presentation. The candidate remains explicitly out of world and inactive. No
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method exposes its controller, body, clock, or another mutable reference while
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it is owned by the publication transaction.
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This checkpoint accepts only a pristine initial graph: no canonical body,
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movement controller, physics host, remote motion, projectile, acquisition or
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binding operation, or remote-placement contract may exist. It cannot replace or
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upgrade a live graph. The local-player identity must be live, nonzero, and name
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the same server GUID as the exact entity incarnation.
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Unpublished candidates and ownership-committed dormant controllers reject live
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movement operations: update, public SetPosition, blip, outbound-position
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capture, movement/position send tracking, and shared-engine position commit.
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Only the subsequent activation transaction may promote `RuntimeOwnedDormant`
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to `RuntimePublished`; this checkpoint never invokes that transition. Once a
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Runtime-owned dormant or published controller is replaced, reset, or disposed,
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its terminal retirement state rejects the same operations plus
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body/configuration mutation and manager acquisition. Publicly constructed
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legacy controllers keep their existing standalone behavior.
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## Failure-atomic commit
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Commit revalidates every authority after preparation:
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- The entity record is the current incarnation and is not accepted for delete.
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- The local-player identity still has the token's exact GUID and revision and
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has not been disposed.
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- The exact authored SetPosition operation and sealed command remain current.
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- Session, body, object-clock, and controller ownership epochs still match.
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- The body/controller/host/remote/projectile graph remains completely pristine,
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with no acquisition, binding, or remote-placement operation in progress.
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Only after validation completes does the callback-free update-thread tail:
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1. Rebind the candidate controller from its private clock to the record's exact
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canonical object clock and mark it Runtime-owned but dormant.
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2. Store the candidate's exact body on the canonical record, advancing the
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physics ownership epoch once.
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3. Store the same controller in `RuntimeLocalPlayerMovementState`, advancing the
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controller ownership epoch once.
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The dormant controller rejects every live/configuration operation after these
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stores; ownership commit alone cannot tick physics, mutate the canonical clock,
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or publish an outbound frame. These stores allocate no new gameplay owner,
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invoke no host or presentation callback, and cannot replay an older
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incarnation. Replacing SetPosition,
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changing any accepted physics authority, binding remote/projectile state,
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replacing body/clock/controller ownership, delete plus GUID reuse, reset, or
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disposal causes the token to reject. An identity switch away and back also
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rejects because its revision changed. A rejected or superseded candidate is
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discarded and cannot perform a later live operation. Reset and disposal converge
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the publication ledger to zero candidates.
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Repeated stores of the same body/controller do not advance their epochs; real
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bind, replacement, and unbind edges do. This makes ABA-shaped reference changes
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observable even if a later value happens to equal an earlier reference.
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## Gates
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- Candidate privacy and live-operation rejection.
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- Pristine-only admission for body, controller, host, remote/projectile,
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acquisition/binding, and remote-placement ownership.
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- Exact local-player identity, identity-switch, and disposed-identity rejection.
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- Exact same-body ownership in entity record and dormant movement controller.
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- Dormant rejection after ownership commit plus the isolated controller-level
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`dormant -> activated -> live` lifecycle contract for the next checkpoint.
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- No mutation of SetPosition, FullCell, spatial roots, host projections,
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shadows, worksets, world residence, or presentation during this checkpoint.
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- Replacement by position, vector, final physics state, object description,
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CreateObject, remote/projectile/body/clock/controller ownership, and explicit
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placement cancellation.
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- Delete plus same-GUID reincarnation.
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- Candidate replacement, reset, disposal, and ownership convergence.
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- Terminal stale-controller rejection after replacement, reset, and disposal.
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- Body/controller epochs advance only on actual ownership changes.
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Focused publication, controller, movement, and SetPosition tests pass 167/167.
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The complete Runtime project passes 627/627 under invariant culture. The App
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Runtime-ownership guard passes 4/4, the complete Release solution builds with
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zero errors, and the complete Release solution test gate passes 10,374 tests
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with 4 intentional skips. Under the machine's Swedish current culture, the
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three previously known formatting assertions still fail (`0,5` versus `0.5`
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and localized sky text); they are unrelated to this checkpoint.
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## Next checkpoint
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Add the canonical Runtime SetPosition activation transaction. It must evaluate
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and commit the already-owned dormant body, consume the exact prepared placement,
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and atomically establish physics-engine/workset/shadow/FullCell/world/host
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ownership before presentation receives an acknowledgement, then invoke the sole
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`ActivateRuntimePublication` transition. The activation must
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roll back or leave the operation retryable on every pre-commit failure and must
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not construct a second body or controller.
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@ -342,7 +342,7 @@ public sealed class RuntimeEntityDirectory
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AcDream.Core.Physics.PhysicsBody? body)
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{
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EnsureKnown(record);
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record.PhysicsBody = body;
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record.SetPhysicsBody(body);
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}
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public void SetPhysicsBodyAcquisitionInProgress(
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@ -51,6 +51,7 @@ public sealed class RuntimeEntityRecord
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public uint CanonicalLandblockId { get; internal set; }
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public uint RawPhysicsState { get; internal set; }
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public PhysicsStateFlags FinalPhysicsState { get; internal set; }
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public ulong PhysicsOwnershipEpoch { get; private set; }
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public ulong SpatialAuthorityVersion { get; private set; }
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public ulong PlacementCommitVersion { get; private set; }
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public ulong PhysicsStateMutationVersion { get; private set; }
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@ -68,7 +69,7 @@ public sealed class RuntimeEntityRecord
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/// object reference.
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/// </summary>
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public bool HasPartArray { get; internal set; }
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public PhysicsBody? PhysicsBody { get; internal set; }
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public PhysicsBody? PhysicsBody { get; private set; }
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public bool PhysicsBodyAcquisitionInProgress { get; internal set; }
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public IRuntimeRemoteMotion? RemoteMotion { get; internal set; }
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public bool RemoteMotionBindingInProgress { get; internal set; }
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@ -172,6 +173,14 @@ public sealed class RuntimeEntityRecord
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FinalPhysicsState = state;
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}
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internal void SetPhysicsBody(PhysicsBody? body)
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{
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if (ReferenceEquals(PhysicsBody, body))
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return;
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PhysicsBody = body;
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PhysicsOwnershipEpoch++;
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}
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/// <summary>
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/// Retail collision reporting clears Missile, AlignPath, and PathClipped
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/// directly on the live CPhysicsObj. Keep the canonical record and its
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@ -256,6 +256,13 @@ public sealed class GameRuntime
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context.Character,
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context.PlayerIdentity);
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context.Movement.AttachPhysicsPublication(
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new RuntimeLocalPlayerPhysicsPublicationState(
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context.EntityObjects.Entities,
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context.EntityObjects.Physics,
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context.Movement,
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context.PlayerIdentity));
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context.EntityObjects.BindEventContext(
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() => generationReset.ActiveRetiringGeneration
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?? context.Session.Generation,
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@ -301,6 +308,8 @@ public sealed class GameRuntime
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public RuntimeCommunicationState CommunicationOwner { get; }
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public RuntimeActionState ActionOwner { get; }
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public RuntimeLocalPlayerMovementState MovementOwner { get; }
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internal RuntimeLocalPlayerPhysicsPublicationState
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LocalPlayerPhysicsPublication => MovementOwner.PhysicsPublication;
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public RuntimeWorldEnvironmentState EnvironmentOwner { get; }
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public RuntimeWorldTransitState TransitOwner { get; }
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public RuntimeGenerationReset GenerationReset { get; }
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@ -121,6 +121,17 @@ public readonly record struct MovementResult(
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/// </summary>
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public enum PlayerState { InWorld, PortalSpace }
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internal enum PlayerMovementControllerPublicationLifecycle
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{
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StandalonePublished,
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CandidatePreparing,
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CandidateSealed,
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RuntimeOwnedDormant,
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RuntimePublished,
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RuntimeRetired,
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Discarded,
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}
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/// <summary>
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/// Per-frame player movement controller. Reads input, drives the
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/// ported PhysicsBody + MotionInterpreter, tracks motion state for
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@ -140,6 +151,17 @@ public sealed class PlayerMovementController
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private readonly PhysicsBody _body;
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private readonly MotionInterpreter _motion;
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private readonly PlayerWeenie _weenie;
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private readonly AcDream.Core.Physics.Motion.MovementManager
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_movementManager;
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private float _stepUpHeight = 0.4f;
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private float _stepDownHeight = 0.4f;
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private ObjectInfoState _ownPvpFlags = ObjectInfoState.None;
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private System.Collections.Immutable.ImmutableArray<FlatCollisionSphere>
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_sphereList;
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private float _objectScale = 1f;
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private PlayerState _state = PlayerState.InWorld;
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private uint _localEntityId;
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private AcDream.Core.Physics.Motion.PositionManager? _positionManager;
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/// <summary>
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/// Maximum Z increase per movement step before the move is rejected.
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@ -151,7 +173,15 @@ public sealed class PlayerMovementController
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/// Authoritative source is the player's <c>Setup.StepUpHeight</c> set
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/// in GameWindow.cs at world-entry time.
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/// </summary>
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public float StepUpHeight { get; set; } = 0.4f;
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public float StepUpHeight
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{
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get => _stepUpHeight;
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set
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{
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EnsureConfigurationMutable();
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_stepUpHeight = value;
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}
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}
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/// <summary>
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/// L.2.3a (2026-04-29): how far below the foot the step-down probe
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@ -161,7 +191,15 @@ public sealed class PlayerMovementController
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/// the ground 25 cm below produced a one-frame contact-plane gap — the
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/// animation system briefly flickered to falling.
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/// </summary>
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public float StepDownHeight { get; set; } = 0.4f;
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public float StepDownHeight
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{
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get => _stepDownHeight;
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set
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{
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EnsureConfigurationMutable();
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_stepDownHeight = value;
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}
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}
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/// <summary>
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/// TS-23 (Campaign P Slice P3, 2026-07-30): the local player's own
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@ -176,7 +214,15 @@ public sealed class PlayerMovementController
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/// hardcoded <c>IsPlayer | EdgeSlide</c> — the non-PK invariant this
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/// port must not break.
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/// </summary>
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public ObjectInfoState OwnPvpFlags { get; set; } = ObjectInfoState.None;
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public ObjectInfoState OwnPvpFlags
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{
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get => _ownPvpFlags;
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set
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{
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EnsureConfigurationMutable();
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_ownPvpFlags = value;
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}
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}
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/// <summary>
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/// TS-46 (2026-07-30): the player's own Setup ≤2-sphere list (dat
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@ -191,14 +237,31 @@ public sealed class PlayerMovementController
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/// (0,0,1.350) r=.48, a 5 mm improvement over the reconstruction's
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/// (0,0,0.48) + (0,0,1.355).
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/// </summary>
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public System.Collections.Immutable.ImmutableArray<FlatCollisionSphere> SphereList { get; set; }
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public System.Collections.Immutable.ImmutableArray<FlatCollisionSphere>
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SphereList
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{
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get => _sphereList;
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set
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{
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EnsureConfigurationMutable();
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_sphereList = value;
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}
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}
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/// <summary>
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/// Retail <c>CPhysicsObj::m_scale</c>. Grounded CSequence root
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/// displacement is multiplied by this value before PositionManager
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/// composition (<c>UpdatePositionInternal @ 0x00512C30</c>).
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/// </summary>
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public float ObjectScale { get; set; } = 1f;
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public float ObjectScale
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{
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get => _objectScale;
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set
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{
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EnsureConfigurationMutable();
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_objectScale = value;
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}
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}
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/// <summary>
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/// Current portal-space state. Set to PortalSpace when the server sends
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@ -207,7 +270,15 @@ public sealed class PlayerMovementController
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/// While in PortalSpace, Update returns immediately with a zero-movement
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/// result so no WASD input or physics is processed.
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/// </summary>
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public PlayerState State { get; set; } = PlayerState.InWorld;
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public PlayerState State
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{
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get => _state;
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set
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{
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EnsurePublishedForRuntimeOperation();
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_state = value;
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}
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}
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/// <summary>
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/// Horizontal projection of the authoritative body quaternion. Assigning
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@ -221,6 +292,7 @@ public sealed class PlayerMovementController
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AcDream.Core.Physics.Motion.MoveToMath.GetHeading(_body.Orientation));
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set
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{
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EnsurePublishedForRuntimeOperation();
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float wrapped = value;
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while (wrapped > MathF.PI) wrapped -= 2f * MathF.PI;
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while (wrapped < -MathF.PI) wrapped += 2f * MathF.PI;
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@ -253,6 +325,7 @@ public sealed class PlayerMovementController
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internal bool TryGetOutboundPosition(
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out AcDream.Core.Physics.Position outboundPosition)
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{
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EnsurePublishedForRuntimeOperation();
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AcDream.Core.Physics.Position canonical = _body.CellPosition;
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outboundPosition = new AcDream.Core.Physics.Position(
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canonical.ObjCellId,
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@ -273,7 +346,15 @@ public sealed class PlayerMovementController
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/// sweep collides with its own ShadowEntry registered at
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/// GameWindow.cs:2545 — see #42.
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/// </summary>
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public uint LocalEntityId { get; set; }
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public uint LocalEntityId
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{
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get => _localEntityId;
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set
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{
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EnsureConfigurationMutable();
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_localEntityId = value;
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}
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}
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/// <summary>
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/// Applies the canonical server PhysicsState to the local body. Retail's
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@ -282,6 +363,7 @@ public sealed class PlayerMovementController
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/// </summary>
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public void ApplyPhysicsState(PhysicsStateFlags state)
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{
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EnsureConfigurationMutable();
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_body.State = state;
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_body.calc_acceleration();
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}
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@ -431,7 +513,8 @@ public sealed class PlayerMovementController
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//
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// ACE: PhysicsObj.UpdateObject (Physics.cs).
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// Named-retail: CPhysicsObj::update_object (acclient_2013_pseudo_c.txt:283950).
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private readonly RetailObjectQuantumClock _objectClock;
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private RetailObjectQuantumClock _objectClock;
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private PlayerMovementControllerPublicationLifecycle _publicationLifecycle;
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private Vector3 _prevPhysicsPos;
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private Vector3 _currPhysicsPos;
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private Action<float, AcDream.Core.Physics.Motion.MotionDeltaFrame>?
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@ -463,7 +546,14 @@ public sealed class PlayerMovementController
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/// <c>DriveServerAutoWalk</c> occupied and relays <c>HitGround()</c>
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/// (0x00524300, minterp first then moveto).
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/// </summary>
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public AcDream.Core.Physics.Motion.MovementManager Movement { get; }
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public AcDream.Core.Physics.Motion.MovementManager Movement
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{
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get
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{
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EnsureConfigurationMutable();
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return _movementManager;
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}
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}
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/// <summary>
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/// R4-V5: the local player's verbatim retail <c>MoveToManager</c>
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@ -486,6 +576,7 @@ public sealed class PlayerMovementController
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get => Movement.MoveTo;
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set
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{
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EnsureConfigurationMutable();
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var mtm = value ?? throw new ArgumentNullException(nameof(value));
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Movement.MoveToFactory = () => mtm;
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Movement.MakeMoveToManager();
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@ -509,12 +600,28 @@ public sealed class PlayerMovementController
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/// <see cref="BlipPosition"/> arms the leash without tearing it down first
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/// (retail <c>SmartBox::BlipPlayer</c> survives motion/velocity/stick).
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/// </summary>
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public AcDream.Core.Physics.Motion.PositionManager? PositionManager { get; set; }
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public AcDream.Core.Physics.Motion.PositionManager? PositionManager
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{
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get
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{
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EnsureConfigurationMutable();
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return _positionManager;
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}
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set
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{
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EnsureConfigurationMutable();
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_positionManager = value;
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}
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}
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public PlayerMovementController(
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PhysicsEngine physics,
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RetailObjectQuantumClock? objectClock = null)
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: this(physics, objectClock, PlayerMovementConstructionOptions.Fallback)
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: this(
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physics,
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objectClock,
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PlayerMovementConstructionOptions.Fallback,
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PlayerMovementControllerPublicationLifecycle.StandalonePublished)
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{
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}
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@ -522,9 +629,23 @@ public sealed class PlayerMovementController
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PhysicsEngine physics,
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RetailObjectQuantumClock? objectClock,
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PlayerMovementConstructionOptions options)
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: this(
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physics,
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objectClock,
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options,
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PlayerMovementControllerPublicationLifecycle.StandalonePublished)
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{
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}
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private PlayerMovementController(
|
||||
PhysicsEngine physics,
|
||||
RetailObjectQuantumClock? objectClock,
|
||||
PlayerMovementConstructionOptions options,
|
||||
PlayerMovementControllerPublicationLifecycle publicationLifecycle)
|
||||
{
|
||||
_physics = physics;
|
||||
_objectClock = objectClock ?? new RetailObjectQuantumClock();
|
||||
_publicationLifecycle = publicationLifecycle;
|
||||
|
||||
_body = new PhysicsBody
|
||||
{
|
||||
|
|
@ -551,8 +672,8 @@ public sealed class PlayerMovementController
|
|||
// R5-V5: the MovementManager facade owns the interp from birth
|
||||
// (retail CPhysicsObj::movement_manager); the moveto child binds
|
||||
// later via MoveToFactory (EnterPlayerModeNow / the test rigs).
|
||||
Movement = new AcDream.Core.Physics.Motion.MovementManager(_motion);
|
||||
Movement.ActivatePhysicsObject = ActivateFromMovement;
|
||||
_movementManager = new AcDream.Core.Physics.Motion.MovementManager(_motion);
|
||||
_movementManager.ActivatePhysicsObject = ActivateFromMovement;
|
||||
// R3-W4 (A3): the local player's movement is input-driven —
|
||||
// movement_is_autonomous true so apply_current_movement's dual
|
||||
// dispatch routes apply_raw_movement (IsThePlayer && autonomous).
|
||||
|
|
@ -560,6 +681,117 @@ public sealed class PlayerMovementController
|
|||
_body.LastMoveWasAutonomous = true;
|
||||
}
|
||||
|
||||
internal static PlayerMovementController CreatePublicationCandidate(
|
||||
PhysicsEngine physics,
|
||||
PlayerMovementConstructionOptions options) => new(
|
||||
physics,
|
||||
new RetailObjectQuantumClock(),
|
||||
options,
|
||||
PlayerMovementControllerPublicationLifecycle.CandidatePreparing);
|
||||
|
||||
internal PhysicsBody PhysicsBody
|
||||
{
|
||||
get
|
||||
{
|
||||
EnsureConfigurationMutable();
|
||||
return _body;
|
||||
}
|
||||
}
|
||||
|
||||
internal bool OwnsPhysicsBody(PhysicsBody body) =>
|
||||
ReferenceEquals(_body, body);
|
||||
|
||||
internal bool IsSealedPublicationCandidate => _publicationLifecycle
|
||||
is PlayerMovementControllerPublicationLifecycle.CandidateSealed;
|
||||
|
||||
internal void SealPublicationCandidate()
|
||||
{
|
||||
if (_publicationLifecycle
|
||||
is not PlayerMovementControllerPublicationLifecycle
|
||||
.CandidatePreparing)
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
"Only a preparing Runtime movement candidate can be sealed.");
|
||||
}
|
||||
_publicationLifecycle = PlayerMovementControllerPublicationLifecycle
|
||||
.CandidateSealed;
|
||||
}
|
||||
|
||||
internal void CommitRuntimeOwnership(RetailObjectQuantumClock objectClock)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(objectClock);
|
||||
if (_publicationLifecycle
|
||||
is not PlayerMovementControllerPublicationLifecycle.CandidateSealed)
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
"Only a sealed Runtime movement candidate can be published.");
|
||||
}
|
||||
_objectClock = objectClock;
|
||||
_publicationLifecycle = PlayerMovementControllerPublicationLifecycle
|
||||
.RuntimeOwnedDormant;
|
||||
}
|
||||
|
||||
internal void ActivateRuntimePublication()
|
||||
{
|
||||
if (_publicationLifecycle
|
||||
is not PlayerMovementControllerPublicationLifecycle
|
||||
.RuntimeOwnedDormant)
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
"Only a dormant Runtime-owned movement controller can be activated.");
|
||||
}
|
||||
_publicationLifecycle = PlayerMovementControllerPublicationLifecycle
|
||||
.RuntimePublished;
|
||||
}
|
||||
|
||||
internal void DiscardRuntimeCandidate()
|
||||
{
|
||||
if (_publicationLifecycle
|
||||
is PlayerMovementControllerPublicationLifecycle.CandidatePreparing
|
||||
or PlayerMovementControllerPublicationLifecycle.CandidateSealed)
|
||||
{
|
||||
_publicationLifecycle = PlayerMovementControllerPublicationLifecycle
|
||||
.Discarded;
|
||||
}
|
||||
}
|
||||
|
||||
internal void RetireRuntimePublication()
|
||||
{
|
||||
if (_publicationLifecycle
|
||||
is PlayerMovementControllerPublicationLifecycle.RuntimeOwnedDormant
|
||||
or PlayerMovementControllerPublicationLifecycle.RuntimePublished)
|
||||
{
|
||||
_publicationLifecycle = PlayerMovementControllerPublicationLifecycle
|
||||
.RuntimeRetired;
|
||||
}
|
||||
}
|
||||
|
||||
private void EnsureConfigurationMutable()
|
||||
{
|
||||
if (_publicationLifecycle
|
||||
is PlayerMovementControllerPublicationLifecycle.StandalonePublished
|
||||
or PlayerMovementControllerPublicationLifecycle
|
||||
.CandidatePreparing
|
||||
or PlayerMovementControllerPublicationLifecycle.RuntimePublished)
|
||||
{
|
||||
return;
|
||||
}
|
||||
throw new InvalidOperationException(
|
||||
"A sealed, retired, or discarded Runtime movement controller cannot be mutated.");
|
||||
}
|
||||
|
||||
private void EnsurePublishedForRuntimeOperation()
|
||||
{
|
||||
if (_publicationLifecycle
|
||||
is PlayerMovementControllerPublicationLifecycle.StandalonePublished
|
||||
or PlayerMovementControllerPublicationLifecycle.RuntimePublished)
|
||||
{
|
||||
return;
|
||||
}
|
||||
throw new InvalidOperationException(
|
||||
"An unpublished or retired Runtime movement controller cannot execute live movement operations.");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Host half of retail <c>MovementManager::PerformMovement</c>'s
|
||||
/// unconditional <c>CPhysicsObj::set_active(1)</c> head. Static objects
|
||||
|
|
@ -568,6 +800,7 @@ public sealed class PlayerMovementController
|
|||
/// </summary>
|
||||
private void ActivateFromMovement()
|
||||
{
|
||||
EnsureConfigurationMutable();
|
||||
if ((_body.State & PhysicsStateFlags.Static) != 0)
|
||||
return;
|
||||
|
||||
|
|
@ -582,6 +815,7 @@ public sealed class PlayerMovementController
|
|||
/// </summary>
|
||||
internal void SuspendObjectUpdate(float elapsedSeconds)
|
||||
{
|
||||
EnsurePublishedForRuntimeOperation();
|
||||
AdvancedObjectQuantumLastTick = false;
|
||||
if (float.IsFinite(elapsedSeconds) && elapsedSeconds > 0f)
|
||||
_simTimeSeconds += elapsedSeconds;
|
||||
|
|
@ -596,6 +830,7 @@ public sealed class PlayerMovementController
|
|||
/// </summary>
|
||||
public bool BeginMouseLook(MovementInput input)
|
||||
{
|
||||
EnsurePublishedForRuntimeOperation();
|
||||
if (_mouseLookActive || State != PlayerState.InWorld)
|
||||
return false;
|
||||
|
||||
|
|
@ -620,6 +855,7 @@ public sealed class PlayerMovementController
|
|||
float signedAdjustment,
|
||||
MovementInput input)
|
||||
{
|
||||
EnsurePublishedForRuntimeOperation();
|
||||
if (!_mouseLookActive || !float.IsFinite(signedAdjustment))
|
||||
return;
|
||||
|
||||
|
|
@ -637,6 +873,7 @@ public sealed class PlayerMovementController
|
|||
/// </summary>
|
||||
public void StopMouseDrift(MovementInput input)
|
||||
{
|
||||
EnsurePublishedForRuntimeOperation();
|
||||
if (!_mouseLookActive)
|
||||
return;
|
||||
|
||||
|
|
@ -662,6 +899,7 @@ public sealed class PlayerMovementController
|
|||
/// </summary>
|
||||
public bool EndMouseLook(MovementInput input)
|
||||
{
|
||||
EnsurePublishedForRuntimeOperation();
|
||||
if (!_mouseLookActive && !_activeInputTurnFromMouse)
|
||||
return false;
|
||||
|
||||
|
|
@ -874,6 +1112,7 @@ public sealed class PlayerMovementController
|
|||
/// </summary>
|
||||
public bool PrepareForAttackRequest()
|
||||
{
|
||||
EnsurePublishedForRuntimeOperation();
|
||||
// CommandInterpreter::MaybeStopCompletely @ 0x006B3B90 is a no-op
|
||||
// while an authoritative server movement owns the player.
|
||||
if (_controlledByServer)
|
||||
|
|
@ -898,6 +1137,7 @@ public sealed class PlayerMovementController
|
|||
/// </summary>
|
||||
public bool RequestPosture(uint motion)
|
||||
{
|
||||
EnsurePublishedForRuntimeOperation();
|
||||
if (motion is not (
|
||||
MotionCommand.Ready
|
||||
or MotionCommand.Crouch
|
||||
|
|
@ -922,6 +1162,7 @@ public sealed class PlayerMovementController
|
|||
|
||||
public void SetCharacterSkills(int runSkill, int jumpSkill)
|
||||
{
|
||||
EnsureConfigurationMutable();
|
||||
_weenie.SetSkills(runSkill, jumpSkill);
|
||||
}
|
||||
|
||||
|
|
@ -934,6 +1175,7 @@ public sealed class PlayerMovementController
|
|||
/// </summary>
|
||||
public void SetCharacterBurden(float burden)
|
||||
{
|
||||
EnsureConfigurationMutable();
|
||||
_weenie.SetBurden(burden);
|
||||
}
|
||||
|
||||
|
|
@ -946,6 +1188,7 @@ public sealed class PlayerMovementController
|
|||
/// </summary>
|
||||
public void SetCharacterStamina(int currentStamina)
|
||||
{
|
||||
EnsureConfigurationMutable();
|
||||
_weenie.SetStamina(currentStamina < 0 ? null : (uint)currentStamina);
|
||||
}
|
||||
|
||||
|
|
@ -960,6 +1203,7 @@ public sealed class PlayerMovementController
|
|||
/// </summary>
|
||||
public void SetCharacterPkStatus(int playerKillerStatus, float? lastPkAttackTimestamp)
|
||||
{
|
||||
EnsureConfigurationMutable();
|
||||
_weenie.SetPlayerKillerStatus(
|
||||
playerKillerStatus < 0 ? null : playerKillerStatus,
|
||||
lastPkAttackTimestamp);
|
||||
|
|
@ -972,7 +1216,14 @@ public sealed class PlayerMovementController
|
|||
/// path remotes use. R3-W6 widens this into the full local-player
|
||||
/// unification.
|
||||
/// </summary>
|
||||
internal MotionInterpreter Motion => _motion;
|
||||
internal MotionInterpreter Motion
|
||||
{
|
||||
get
|
||||
{
|
||||
EnsureConfigurationMutable();
|
||||
return _motion;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retail <c>CPhysicsObj::StopCompletely</c> (0x00510180) enters through
|
||||
|
|
@ -981,11 +1232,14 @@ public sealed class PlayerMovementController
|
|||
/// performs the required zero-duration animation completion sweep after
|
||||
/// the interpreter has queued its matching pending-motion node.
|
||||
/// </summary>
|
||||
internal WeenieError StopCompletelyAtPhysicsObjectBoundary() =>
|
||||
Movement.PerformMovement(new MovementStruct
|
||||
internal WeenieError StopCompletelyAtPhysicsObjectBoundary()
|
||||
{
|
||||
EnsureConfigurationMutable();
|
||||
return _movementManager.PerformMovement(new MovementStruct
|
||||
{
|
||||
Type = MovementType.StopCompletely,
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retail <c>CPhysicsObj::DoMotion</c> (0x00510020) constructs a type-1
|
||||
|
|
@ -999,6 +1253,7 @@ public sealed class PlayerMovementController
|
|||
uint motion,
|
||||
AcDream.Core.Physics.Motion.MovementParameters parameters)
|
||||
{
|
||||
EnsureConfigurationMutable();
|
||||
_body.LastMoveWasAutonomous = true;
|
||||
return Movement.PerformMovement(new MovementStruct
|
||||
{
|
||||
|
|
@ -1018,6 +1273,7 @@ public sealed class PlayerMovementController
|
|||
uint motion,
|
||||
AcDream.Core.Physics.Motion.MovementParameters parameters)
|
||||
{
|
||||
EnsureConfigurationMutable();
|
||||
_body.LastMoveWasAutonomous = true;
|
||||
return Movement.PerformMovement(new MovementStruct
|
||||
{
|
||||
|
|
@ -1048,6 +1304,7 @@ public sealed class PlayerMovementController
|
|||
/// </summary>
|
||||
public void SetBodyOrientation(Quaternion orientation)
|
||||
{
|
||||
EnsureConfigurationMutable();
|
||||
_body.Orientation = AcDream.Core.Physics.Motion.FrameOps.SetRotate(
|
||||
_body.Position,
|
||||
_body.Orientation,
|
||||
|
|
@ -1066,6 +1323,7 @@ public sealed class PlayerMovementController
|
|||
/// dispatched motions with the idle raw state.</summary>
|
||||
internal void SetLastMoveWasAutonomous(bool autonomous)
|
||||
{
|
||||
EnsureConfigurationMutable();
|
||||
_body.LastMoveWasAutonomous = autonomous;
|
||||
_controlledByServer = !autonomous;
|
||||
}
|
||||
|
|
@ -1093,6 +1351,7 @@ public sealed class PlayerMovementController
|
|||
/// </summary>
|
||||
public void AttachCycleVelocityAccessor(Func<Vector3> accessor)
|
||||
{
|
||||
EnsureConfigurationMutable();
|
||||
if (accessor is null) throw new ArgumentNullException(nameof(accessor));
|
||||
_motion.GetCycleVelocity = accessor;
|
||||
}
|
||||
|
|
@ -1109,6 +1368,7 @@ public sealed class PlayerMovementController
|
|||
Action<float, AcDream.Core.Physics.Motion.MotionDeltaFrame> advance,
|
||||
Action? processHooks = null)
|
||||
{
|
||||
EnsureConfigurationMutable();
|
||||
_advanceAnimationRootMotion = advance
|
||||
?? throw new ArgumentNullException(nameof(advance));
|
||||
_processAnimationHooks = processHooks;
|
||||
|
|
@ -1122,6 +1382,7 @@ public sealed class PlayerMovementController
|
|||
/// </summary>
|
||||
public void NoteMovementSent(float nowSeconds, bool mouseLookEvent = false)
|
||||
{
|
||||
EnsurePublishedForRuntimeOperation();
|
||||
_lastSentTime = nowSeconds;
|
||||
if (mouseLookEvent)
|
||||
{
|
||||
|
|
@ -1137,6 +1398,7 @@ public sealed class PlayerMovementController
|
|||
/// </summary>
|
||||
public MovementResult CaptureMovementResult(bool mouseLookEvent)
|
||||
{
|
||||
EnsurePublishedForRuntimeOperation();
|
||||
var raw = _motion.RawState;
|
||||
uint? forward = raw.ForwardCommand == RawMotionState.Default.ForwardCommand
|
||||
? null : raw.ForwardCommand;
|
||||
|
|
@ -1189,6 +1451,7 @@ public sealed class PlayerMovementController
|
|||
System.Numerics.Plane contactPlane,
|
||||
float nowSeconds)
|
||||
{
|
||||
EnsurePublishedForRuntimeOperation();
|
||||
_lastSentPosition = position;
|
||||
_lastSentContactPlane = contactPlane;
|
||||
_lastSentTime = nowSeconds;
|
||||
|
|
@ -1207,6 +1470,7 @@ public sealed class PlayerMovementController
|
|||
System.Numerics.Plane currentContactPlane,
|
||||
float nowSeconds)
|
||||
{
|
||||
EnsurePublishedForRuntimeOperation();
|
||||
if (!_lastSentInitialized)
|
||||
return true;
|
||||
|
||||
|
|
@ -1266,11 +1530,14 @@ public sealed class PlayerMovementController
|
|||
/// directly via <c>SnapToCell</c> rather than delta-syncing through the setter.
|
||||
/// </summary>
|
||||
public void SetPosition(Vector3 pos, uint cellId, Vector3 cellLocal)
|
||||
=> SetPositionCore(
|
||||
{
|
||||
EnsurePublishedForRuntimeOperation();
|
||||
SetPositionCore(
|
||||
pos,
|
||||
cellId,
|
||||
cellLocal,
|
||||
publishSharedState: true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Builds a new local controller's canonical body pose without publishing
|
||||
|
|
@ -1281,15 +1548,19 @@ public sealed class PlayerMovementController
|
|||
internal void PreparePositionForCommit(
|
||||
Vector3 pos,
|
||||
uint cellId,
|
||||
Vector3 cellLocal) =>
|
||||
Vector3 cellLocal)
|
||||
{
|
||||
EnsureConfigurationMutable();
|
||||
SetPositionCore(
|
||||
pos,
|
||||
cellId,
|
||||
cellLocal,
|
||||
publishSharedState: false);
|
||||
}
|
||||
|
||||
internal void CommitPreparedPosition()
|
||||
{
|
||||
EnsurePublishedForRuntimeOperation();
|
||||
_physics.UpdatePlayerCurrCell(CellId);
|
||||
PositionManager?.UnStick();
|
||||
// #167 (Campaign P P5): mirrors the SetPositionCore teleport_hook
|
||||
|
|
@ -1404,6 +1675,7 @@ public sealed class PlayerMovementController
|
|||
/// </summary>
|
||||
public void BlipPosition(Vector3 pos, uint cellId, Vector3 cellLocal)
|
||||
{
|
||||
EnsurePublishedForRuntimeOperation();
|
||||
_body.SnapToCell(cellId, pos, cellLocal);
|
||||
_prevPhysicsPos = pos;
|
||||
_currPhysicsPos = pos;
|
||||
|
|
@ -1435,6 +1707,7 @@ public sealed class PlayerMovementController
|
|||
/// </summary>
|
||||
public MovementResult TickHidden(float dt, Action? handleTargeting = null)
|
||||
{
|
||||
EnsurePublishedForRuntimeOperation();
|
||||
AdvancedObjectQuantumLastTick = false;
|
||||
if (!float.IsFinite(dt) || dt <= 0f)
|
||||
{
|
||||
|
|
@ -1554,6 +1827,7 @@ public sealed class PlayerMovementController
|
|||
MovementInput input,
|
||||
Action? handleTargeting = null)
|
||||
{
|
||||
EnsurePublishedForRuntimeOperation();
|
||||
AdvancedObjectQuantumLastTick = false;
|
||||
// Reject a malformed host-frame duration at the controller boundary.
|
||||
// The retail object clock cannot sanitize state that input/jump/yaw
|
||||
|
|
|
|||
|
|
@ -27,6 +27,7 @@ public sealed class RuntimeLocalPlayerMovementState
|
|||
{
|
||||
private PlayerMovementController? _controller;
|
||||
private PlayerMovementController? _preparingMotionOwner;
|
||||
private RuntimeLocalPlayerPhysicsPublicationState? _physicsPublication;
|
||||
private bool _autoRunActive;
|
||||
private bool _hasCommandInput;
|
||||
private MovementInput _commandInput;
|
||||
|
|
@ -41,7 +42,9 @@ public sealed class RuntimeLocalPlayerMovementState
|
|||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
if (ReferenceEquals(_controller, value))
|
||||
return;
|
||||
_controller?.RetireRuntimePublication();
|
||||
_controller = value;
|
||||
ControllerOwnershipEpoch++;
|
||||
Interlocked.Increment(ref _revision);
|
||||
}
|
||||
}
|
||||
|
|
@ -50,8 +53,13 @@ public sealed class RuntimeLocalPlayerMovementState
|
|||
public bool HasCommandInput => _hasCommandInput;
|
||||
public MovementInput CommandInput => _commandInput;
|
||||
public long Revision => Interlocked.Read(ref _revision);
|
||||
public ulong ControllerOwnershipEpoch { get; private set; }
|
||||
public IRuntimeMovementView View => this;
|
||||
|
||||
internal RuntimeLocalPlayerPhysicsPublicationState PhysicsPublication =>
|
||||
_physicsPublication ?? throw new InvalidOperationException(
|
||||
"The Runtime local-player physics publication owner is not bound.");
|
||||
|
||||
MotionInterpreter? IRuntimeLocalPlayerMotionSource.Motion =>
|
||||
_preparingMotionOwner?.Motion ?? _controller?.Motion;
|
||||
|
||||
|
|
@ -236,6 +244,7 @@ public sealed class RuntimeLocalPlayerMovementState
|
|||
public void ResetSession()
|
||||
{
|
||||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
_physicsPublication?.ResetSession();
|
||||
bool changed =
|
||||
_autoRunActive
|
||||
|| _hasCommandInput
|
||||
|
|
@ -244,7 +253,12 @@ public sealed class RuntimeLocalPlayerMovementState
|
|||
_autoRunActive = false;
|
||||
_hasCommandInput = false;
|
||||
_commandInput = default;
|
||||
_controller = null;
|
||||
if (_controller is not null)
|
||||
{
|
||||
_controller.RetireRuntimePublication();
|
||||
_controller = null;
|
||||
ControllerOwnershipEpoch++;
|
||||
}
|
||||
_preparingMotionOwner = null;
|
||||
if (changed)
|
||||
Interlocked.Increment(ref _revision);
|
||||
|
|
@ -257,7 +271,9 @@ public sealed class RuntimeLocalPlayerMovementState
|
|||
_preparingMotionOwner is not null,
|
||||
_autoRunActive,
|
||||
_hasCommandInput,
|
||||
Revision);
|
||||
Revision,
|
||||
ControllerOwnershipEpoch,
|
||||
_physicsPublication?.CaptureOwnership() ?? default);
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
|
|
@ -266,12 +282,46 @@ public sealed class RuntimeLocalPlayerMovementState
|
|||
_autoRunActive = false;
|
||||
_hasCommandInput = false;
|
||||
_commandInput = default;
|
||||
_controller = null;
|
||||
_physicsPublication?.Dispose();
|
||||
if (_controller is not null)
|
||||
{
|
||||
_controller.RetireRuntimePublication();
|
||||
_controller = null;
|
||||
ControllerOwnershipEpoch++;
|
||||
}
|
||||
_preparingMotionOwner = null;
|
||||
Interlocked.Increment(ref _revision);
|
||||
_disposed = true;
|
||||
}
|
||||
|
||||
internal void AttachPhysicsPublication(
|
||||
RuntimeLocalPlayerPhysicsPublicationState publication)
|
||||
{
|
||||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
ArgumentNullException.ThrowIfNull(publication);
|
||||
if (_physicsPublication is not null)
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
"The Runtime local-player physics publication owner is already bound.");
|
||||
}
|
||||
_physicsPublication = publication;
|
||||
}
|
||||
|
||||
internal bool CanCommitRuntimeOwnedController(
|
||||
ulong expectedEpoch,
|
||||
PlayerMovementController? expectedController) =>
|
||||
!_disposed
|
||||
&& ControllerOwnershipEpoch == expectedEpoch
|
||||
&& ReferenceEquals(_controller, expectedController);
|
||||
|
||||
internal void CommitRuntimeOwnedController(PlayerMovementController controller)
|
||||
{
|
||||
_controller?.RetireRuntimePublication();
|
||||
_controller = controller;
|
||||
ControllerOwnershipEpoch++;
|
||||
Interlocked.Increment(ref _revision);
|
||||
}
|
||||
|
||||
private void EndMotionPreparation(PlayerMovementController controller)
|
||||
{
|
||||
// Terminal disposal clears the unpublished construction seam. A
|
||||
|
|
@ -310,12 +360,15 @@ public readonly record struct RuntimeLocalMovementOwnershipSnapshot(
|
|||
bool HasPreparingMotionOwner,
|
||||
bool AutoRunActive,
|
||||
bool HasCommandInput,
|
||||
long Revision)
|
||||
long Revision,
|
||||
ulong ControllerOwnershipEpoch,
|
||||
RuntimeLocalPlayerPhysicsPublicationOwnershipSnapshot PhysicsPublication)
|
||||
{
|
||||
public bool IsConverged =>
|
||||
IsDisposed
|
||||
&& !HasController
|
||||
&& !HasPreparingMotionOwner
|
||||
&& !AutoRunActive
|
||||
&& !HasCommandInput;
|
||||
&& !HasCommandInput
|
||||
&& PhysicsPublication.IsConverged;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -0,0 +1,316 @@
|
|||
using System.Numerics;
|
||||
using AcDream.Core.Physics;
|
||||
using AcDream.Runtime.Entities;
|
||||
using AcDream.Runtime.Physics;
|
||||
|
||||
namespace AcDream.Runtime.Gameplay;
|
||||
|
||||
internal enum RuntimeLocalPlayerPhysicsPublicationStatus
|
||||
{
|
||||
Prepared,
|
||||
Committed,
|
||||
RejectedAuthority,
|
||||
RejectedToken,
|
||||
Discarded,
|
||||
}
|
||||
|
||||
internal readonly record struct RuntimeLocalPlayerPhysicsPublicationToken(
|
||||
RuntimeEntityKey Entity,
|
||||
RuntimeEntityPlacementToken Placement,
|
||||
ulong PublicationId,
|
||||
uint LocalPlayerServerGuid,
|
||||
long LocalPlayerIdentityRevision,
|
||||
ulong PhysicsOwnershipEpoch,
|
||||
ulong ObjectClockEpoch,
|
||||
ulong ControllerOwnershipEpoch,
|
||||
ulong SessionGenerationAuthority)
|
||||
{
|
||||
internal bool IsValid => PublicationId != 0UL
|
||||
&& LocalPlayerServerGuid != 0u
|
||||
&& Placement.IsValid
|
||||
&& Entity == Placement.Entity;
|
||||
}
|
||||
|
||||
internal readonly record struct RuntimeLocalPlayerPhysicsCandidateSnapshot(
|
||||
Vector3 Position,
|
||||
Quaternion Orientation,
|
||||
uint CellId,
|
||||
Vector3 CellLocalPosition,
|
||||
PhysicsStateFlags State,
|
||||
TransientStateFlags TransientState,
|
||||
bool InWorld);
|
||||
|
||||
public readonly record struct
|
||||
RuntimeLocalPlayerPhysicsPublicationOwnershipSnapshot(
|
||||
bool IsBound,
|
||||
bool IsDisposed,
|
||||
int CandidateCount,
|
||||
ulong LastPublicationId)
|
||||
{
|
||||
internal bool IsConverged => !IsBound
|
||||
|| (IsDisposed && CandidateCount == 0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Dormant, presentation-independent owner of local-player body/controller
|
||||
/// candidates. Preparation owns a private body and clock. Commit is one
|
||||
/// callback-free update-thread transaction which assigns that exact body to
|
||||
/// the canonical entity and a dormant movement controller. It deliberately
|
||||
/// does not activate the controller or
|
||||
/// consume SetPosition or publish world residence, host, shadow, ordinary
|
||||
/// workset, FullCell, or presentation state; those belong to the subsequent
|
||||
/// activation transaction.
|
||||
/// </summary>
|
||||
internal sealed class RuntimeLocalPlayerPhysicsPublicationState : IDisposable
|
||||
{
|
||||
private sealed class Candidate
|
||||
{
|
||||
internal required RuntimeLocalPlayerPhysicsPublicationToken Token
|
||||
{ get; init; }
|
||||
internal required RuntimeEntityRecord Record { get; init; }
|
||||
internal required RuntimeSetPositionCommand PlacementCommand
|
||||
{ get; init; }
|
||||
internal required PlayerMovementController Controller { get; init; }
|
||||
internal required PhysicsBody Body { get; init; }
|
||||
}
|
||||
|
||||
private readonly RuntimeEntityDirectory _entities;
|
||||
private readonly RuntimePhysicsState _physics;
|
||||
private readonly RuntimeLocalPlayerMovementState _movement;
|
||||
private readonly RuntimeLocalPlayerIdentityState _identity;
|
||||
private Candidate? _candidate;
|
||||
private ulong _nextPublicationId;
|
||||
private bool _disposed;
|
||||
|
||||
internal RuntimeLocalPlayerPhysicsPublicationState(
|
||||
RuntimeEntityDirectory entities,
|
||||
RuntimePhysicsState physics,
|
||||
RuntimeLocalPlayerMovementState movement,
|
||||
RuntimeLocalPlayerIdentityState identity)
|
||||
{
|
||||
_entities = entities ?? throw new ArgumentNullException(nameof(entities));
|
||||
_physics = physics ?? throw new ArgumentNullException(nameof(physics));
|
||||
_movement = movement ?? throw new ArgumentNullException(nameof(movement));
|
||||
_identity = identity ?? throw new ArgumentNullException(nameof(identity));
|
||||
}
|
||||
|
||||
internal RuntimeLocalPlayerPhysicsPublicationStatus Prepare(
|
||||
RuntimeEntityRecord record,
|
||||
in RuntimeEntityPlacementToken placement,
|
||||
in RuntimeSetPositionCommand command,
|
||||
PlayerMovementConstructionOptions options,
|
||||
out RuntimeLocalPlayerPhysicsPublicationToken token)
|
||||
{
|
||||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
ArgumentNullException.ThrowIfNull(record);
|
||||
token = default;
|
||||
if (!CanPrepare(record, placement, command))
|
||||
return RuntimeLocalPlayerPhysicsPublicationStatus.RejectedAuthority;
|
||||
|
||||
var controller = PlayerMovementController.CreatePublicationCandidate(
|
||||
_physics.Engine,
|
||||
options);
|
||||
controller.LocalEntityId = record.Key!.Value.LocalEntityId;
|
||||
controller.StepUpHeight = command.Physics.StepUpHeight;
|
||||
controller.StepDownHeight = command.Physics.StepDownHeight;
|
||||
controller.SphereList = command.Physics.Spheres;
|
||||
controller.ObjectScale = command.Physics.Scale;
|
||||
controller.PreparePositionForCommit(
|
||||
command.Physics.Position,
|
||||
command.Physics.CellId,
|
||||
command.Physics.CellLocalPosition);
|
||||
controller.SetBodyOrientation(command.Physics.Orientation);
|
||||
controller.ApplyPhysicsState(record.FinalPhysicsState);
|
||||
PhysicsBody body = controller.PhysicsBody;
|
||||
// This checkpoint publishes ownership only. The subsequent canonical
|
||||
// SetPosition transaction is the sole authority which may enter the
|
||||
// body into world simulation and activate its ordinary workset.
|
||||
body.InWorld = false;
|
||||
body.TransientState &= ~TransientStateFlags.Active;
|
||||
controller.SealPublicationCandidate();
|
||||
|
||||
// Candidate construction is intentionally private, but every accepted
|
||||
// authority is rechecked after it so future content/configuration work
|
||||
// cannot accidentally create a callback-shaped stale publication.
|
||||
if (!CanPrepare(record, placement, command))
|
||||
{
|
||||
controller.DiscardRuntimeCandidate();
|
||||
return RuntimeLocalPlayerPhysicsPublicationStatus.RejectedAuthority;
|
||||
}
|
||||
|
||||
DiscardCurrent();
|
||||
token = new RuntimeLocalPlayerPhysicsPublicationToken(
|
||||
record.Key.Value,
|
||||
placement,
|
||||
checked(++_nextPublicationId),
|
||||
_identity.ServerGuid,
|
||||
_identity.Revision,
|
||||
record.PhysicsOwnershipEpoch,
|
||||
record.ObjectClockEpoch,
|
||||
_movement.ControllerOwnershipEpoch,
|
||||
_entities.SessionLifetimeVersion);
|
||||
_candidate = new Candidate
|
||||
{
|
||||
Token = token,
|
||||
Record = record,
|
||||
PlacementCommand = command,
|
||||
Controller = controller,
|
||||
Body = body,
|
||||
};
|
||||
return RuntimeLocalPlayerPhysicsPublicationStatus.Prepared;
|
||||
}
|
||||
|
||||
internal RuntimeLocalPlayerPhysicsPublicationStatus Commit(
|
||||
in RuntimeLocalPlayerPhysicsPublicationToken token)
|
||||
{
|
||||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
if (!token.IsValid
|
||||
|| _candidate is not { } candidate
|
||||
|| candidate.Token != token)
|
||||
{
|
||||
return RuntimeLocalPlayerPhysicsPublicationStatus.RejectedToken;
|
||||
}
|
||||
if (!IsCurrent(candidate))
|
||||
{
|
||||
DiscardCurrent();
|
||||
return RuntimeLocalPlayerPhysicsPublicationStatus.RejectedAuthority;
|
||||
}
|
||||
|
||||
// All validation is complete. The remaining stores are callback-free,
|
||||
// non-allocating, and cannot fail on this single Runtime update thread.
|
||||
// The controller remains RuntimeOwnedDormant; the subsequent world
|
||||
// activation transaction is the only authority allowed to make it live.
|
||||
candidate.Controller.CommitRuntimeOwnership(
|
||||
candidate.Record.ObjectClock);
|
||||
candidate.Record.SetPhysicsBody(candidate.Body);
|
||||
_movement.CommitRuntimeOwnedController(candidate.Controller);
|
||||
_candidate = null;
|
||||
return RuntimeLocalPlayerPhysicsPublicationStatus.Committed;
|
||||
}
|
||||
|
||||
internal RuntimeLocalPlayerPhysicsPublicationStatus Discard(
|
||||
in RuntimeLocalPlayerPhysicsPublicationToken token)
|
||||
{
|
||||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
if (!token.IsValid
|
||||
|| _candidate is not { } candidate
|
||||
|| candidate.Token != token)
|
||||
{
|
||||
return RuntimeLocalPlayerPhysicsPublicationStatus.RejectedToken;
|
||||
}
|
||||
DiscardCurrent();
|
||||
return RuntimeLocalPlayerPhysicsPublicationStatus.Discarded;
|
||||
}
|
||||
|
||||
internal bool TryCaptureCandidateSnapshot(
|
||||
in RuntimeLocalPlayerPhysicsPublicationToken token,
|
||||
out RuntimeLocalPlayerPhysicsCandidateSnapshot snapshot)
|
||||
{
|
||||
if (!_disposed
|
||||
&& token.IsValid
|
||||
&& _candidate is { } candidate
|
||||
&& candidate.Token == token)
|
||||
{
|
||||
PhysicsBody body = candidate.Body;
|
||||
snapshot = new RuntimeLocalPlayerPhysicsCandidateSnapshot(
|
||||
body.Position,
|
||||
body.Orientation,
|
||||
body.CellPosition.ObjCellId,
|
||||
body.CellPosition.Frame.Origin,
|
||||
body.State,
|
||||
body.TransientState,
|
||||
body.InWorld);
|
||||
return true;
|
||||
}
|
||||
snapshot = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
internal RuntimeLocalPlayerPhysicsPublicationOwnershipSnapshot
|
||||
CaptureOwnership() => new(
|
||||
IsBound: true,
|
||||
_disposed,
|
||||
_candidate is null ? 0 : 1,
|
||||
_nextPublicationId);
|
||||
|
||||
internal void ResetSession()
|
||||
{
|
||||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
DiscardCurrent();
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_disposed)
|
||||
return;
|
||||
DiscardCurrent();
|
||||
_disposed = true;
|
||||
}
|
||||
|
||||
private bool CanPrepare(
|
||||
RuntimeEntityRecord record,
|
||||
in RuntimeEntityPlacementToken placement,
|
||||
in RuntimeSetPositionCommand command) =>
|
||||
record.Key is { } key
|
||||
&& key == placement.Entity
|
||||
&& _entities.IsCurrent(record)
|
||||
&& !record.DeleteAcceptedForTeardown
|
||||
&& command.Kind is RuntimeSetPositionOperationKind.InitialLogin
|
||||
or RuntimeSetPositionOperationKind.LocalAuthoritative
|
||||
&& command.Physics.MovingEntityId == key.LocalEntityId
|
||||
&& !_identity.IsDisposed
|
||||
&& _identity.ServerGuid != 0u
|
||||
&& _identity.ServerGuid == record.ServerGuid
|
||||
&& record.PhysicsBody is null
|
||||
&& _movement.Controller is null
|
||||
&& record.PhysicsHost is null
|
||||
&& record.RemoteMotion is null
|
||||
&& record.Projectile is null
|
||||
&& !record.PhysicsBodyAcquisitionInProgress
|
||||
&& !record.RemoteMotionBindingInProgress
|
||||
&& !record.ProjectileBindingInProgress
|
||||
&& !record.RequiresRemotePlacementRuntime
|
||||
&& _physics.SetPosition.IsExactPreparedPlacementCurrent(
|
||||
record,
|
||||
placement,
|
||||
command);
|
||||
|
||||
private bool IsCurrent(Candidate candidate) =>
|
||||
candidate.Controller.IsSealedPublicationCandidate
|
||||
&& candidate.Controller.OwnsPhysicsBody(candidate.Body)
|
||||
&& _entities.SessionLifetimeVersion
|
||||
== candidate.Token.SessionGenerationAuthority
|
||||
&& _entities.IsCurrent(candidate.Record)
|
||||
&& candidate.Record.Key == candidate.Token.Entity
|
||||
&& !_identity.IsDisposed
|
||||
&& _identity.ServerGuid == candidate.Token.LocalPlayerServerGuid
|
||||
&& _identity.ServerGuid == candidate.Record.ServerGuid
|
||||
&& _identity.Revision == candidate.Token.LocalPlayerIdentityRevision
|
||||
&& candidate.Record.PhysicsOwnershipEpoch
|
||||
== candidate.Token.PhysicsOwnershipEpoch
|
||||
&& candidate.Record.ObjectClockEpoch
|
||||
== candidate.Token.ObjectClockEpoch
|
||||
&& _movement.CanCommitRuntimeOwnedController(
|
||||
candidate.Token.ControllerOwnershipEpoch,
|
||||
expectedController: null)
|
||||
&& candidate.Record.PhysicsBody is null
|
||||
&& candidate.Record.PhysicsHost is null
|
||||
&& candidate.Record.RemoteMotion is null
|
||||
&& candidate.Record.Projectile is null
|
||||
&& !candidate.Record.PhysicsBodyAcquisitionInProgress
|
||||
&& !candidate.Record.RemoteMotionBindingInProgress
|
||||
&& !candidate.Record.ProjectileBindingInProgress
|
||||
&& !candidate.Record.RequiresRemotePlacementRuntime
|
||||
&& !candidate.Record.DeleteAcceptedForTeardown
|
||||
&& _physics.SetPosition.IsExactPreparedPlacementCurrent(
|
||||
candidate.Record,
|
||||
candidate.Token.Placement,
|
||||
candidate.PlacementCommand);
|
||||
|
||||
private void DiscardCurrent()
|
||||
{
|
||||
Candidate? candidate = _candidate;
|
||||
_candidate = null;
|
||||
candidate?.Controller.DiscardRuntimeCandidate();
|
||||
}
|
||||
}
|
||||
|
|
@ -573,6 +573,30 @@ internal sealed class RuntimeSetPositionState : IDisposable
|
|||
return RuntimeSetPositionMoverPreparationStatus.Prepared;
|
||||
}
|
||||
|
||||
internal bool IsExactPreparedPlacementCurrent(
|
||||
RuntimeEntityRecord record,
|
||||
in RuntimeEntityPlacementToken token,
|
||||
in RuntimeSetPositionCommand command)
|
||||
{
|
||||
EnsureNotDisposed();
|
||||
ArgumentNullException.ThrowIfNull(record);
|
||||
return token.IsValid
|
||||
&& token.Entity == record.Key
|
||||
&& _operations.TryGetValue(token.Entity, out Operation? operation)
|
||||
&& ReferenceEquals(operation.Record, record)
|
||||
&& operation.Token == token
|
||||
&& operation.Stage
|
||||
is RuntimeEntityPlacementStage.AwaitingPreparation
|
||||
&& IsCurrent(operation)
|
||||
&& _moverPreparationAuthorities.TryGetValue(
|
||||
token.Entity,
|
||||
out MoverPreparationAuthority authority)
|
||||
&& authority.OperationId == token.OperationId
|
||||
&& authority.Prepared
|
||||
&& authority.PreparedCommand == command
|
||||
&& IsPreparationAuthorityCurrent(operation, authority);
|
||||
}
|
||||
|
||||
internal RuntimeSetPositionOutcome SubmitPreparedPlacement(
|
||||
in RuntimeEntityPlacementToken token,
|
||||
in RuntimeSetPositionCommand command) =>
|
||||
|
|
|
|||
|
|
@ -1100,6 +1100,74 @@ public class PlayerMovementControllerTests
|
|||
public bool StopMotion(uint motion) => true;
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void PublicationLifecycleRequiresExplicitActivationAfterOwnershipCommit()
|
||||
{
|
||||
var candidate = PlayerMovementController.CreatePublicationCandidate(
|
||||
new PhysicsEngine(),
|
||||
PlayerMovementConstructionOptions.Fallback);
|
||||
candidate.LocalEntityId = 0x70004001u;
|
||||
candidate.StepUpHeight = 0.4f;
|
||||
candidate.StepDownHeight = 0.4f;
|
||||
candidate.ObjectScale = 1f;
|
||||
candidate.PreparePositionForCommit(
|
||||
new Vector3(1f, 2f, 3f),
|
||||
0xA9B40021u,
|
||||
new Vector3(1f, 2f, 3f));
|
||||
candidate.SetBodyOrientation(Quaternion.Identity);
|
||||
candidate.ApplyPhysicsState(PhysicsStateFlags.Gravity);
|
||||
PhysicsBody body = candidate.PhysicsBody;
|
||||
body.InWorld = false;
|
||||
body.TransientState &= ~TransientStateFlags.Active;
|
||||
Assert.False(body.InWorld);
|
||||
|
||||
candidate.SealPublicationCandidate();
|
||||
|
||||
Assert.True(candidate.IsSealedPublicationCandidate);
|
||||
Assert.Throws<InvalidOperationException>(() => candidate.Update(
|
||||
1f / 60f,
|
||||
default));
|
||||
Assert.Throws<InvalidOperationException>(() => candidate.TickHidden(
|
||||
1f / 60f));
|
||||
Assert.Throws<InvalidOperationException>(() => candidate.SetPosition(
|
||||
Vector3.One,
|
||||
0xA9B40021u,
|
||||
Vector3.One));
|
||||
Assert.Throws<InvalidOperationException>(() => candidate.BlipPosition(
|
||||
Vector3.One,
|
||||
0xA9B40021u,
|
||||
Vector3.One));
|
||||
Assert.Throws<InvalidOperationException>(() =>
|
||||
candidate.CaptureMovementResult(mouseLookEvent: false));
|
||||
Assert.Throws<InvalidOperationException>(() =>
|
||||
candidate.NoteMovementSent(1f));
|
||||
Assert.Throws<InvalidOperationException>(candidate.CommitPreparedPosition);
|
||||
Assert.Throws<InvalidOperationException>(() =>
|
||||
candidate.ApplyPhysicsState(PhysicsStateFlags.Frozen));
|
||||
Assert.Throws<InvalidOperationException>(() => candidate.LocalEntityId = 2u);
|
||||
Assert.Throws<InvalidOperationException>(() => _ = candidate.Movement);
|
||||
|
||||
var canonicalClock = new RetailObjectQuantumClock();
|
||||
candidate.CommitRuntimeOwnership(canonicalClock);
|
||||
Assert.Throws<InvalidOperationException>(() => candidate.Update(
|
||||
1f / 60f,
|
||||
default));
|
||||
Assert.Throws<InvalidOperationException>(() =>
|
||||
candidate.CaptureMovementResult(mouseLookEvent: false));
|
||||
Assert.Throws<InvalidOperationException>(() => _ = candidate.PhysicsBody);
|
||||
|
||||
candidate.ActivateRuntimePublication();
|
||||
Assert.Same(body, candidate.PhysicsBody);
|
||||
_ = candidate.CaptureMovementResult(mouseLookEvent: false);
|
||||
_ = candidate.Update(0f, default);
|
||||
candidate.ApplyPhysicsState(PhysicsStateFlags.Gravity);
|
||||
|
||||
candidate.RetireRuntimePublication();
|
||||
Assert.Throws<InvalidOperationException>(() => candidate.Update(
|
||||
1f / 60f,
|
||||
default));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Update_RunningJumpLandsOnFlatGround_ResidualVelocitySurvivesAndDecays_NotFrozen()
|
||||
{
|
||||
|
|
|
|||
|
|
@ -0,0 +1,713 @@
|
|||
using System.Collections.Immutable;
|
||||
using System.Numerics;
|
||||
using AcDream.Core.Net;
|
||||
using AcDream.Core.Net.Messages;
|
||||
using AcDream.Core.Physics;
|
||||
using AcDream.Core.Physics.Motion;
|
||||
using AcDream.Runtime.Entities;
|
||||
using AcDream.Runtime.Gameplay;
|
||||
using AcDream.Runtime.Physics;
|
||||
|
||||
namespace AcDream.Runtime.Tests.Gameplay;
|
||||
|
||||
public sealed class RuntimeLocalPlayerPhysicsPublicationStateTests
|
||||
{
|
||||
private const uint Cell = 0xA9B40021u;
|
||||
private const uint SetupId = 0x02000001u;
|
||||
|
||||
[Fact]
|
||||
public void PreparationOwnsPrivateBodyAndMutatesNoCanonicalOrSharedState()
|
||||
{
|
||||
using var fixture = new Fixture();
|
||||
uint fullCell = fixture.Record.FullCellId;
|
||||
ulong spatial = fixture.Record.SpatialAuthorityVersion;
|
||||
ulong physicsEpoch = fixture.Record.PhysicsOwnershipEpoch;
|
||||
ulong clockEpoch = fixture.Record.ObjectClockEpoch;
|
||||
RuntimePhysicsOwnershipSnapshot physics = fixture.Lifetime.Physics
|
||||
.CaptureOwnership();
|
||||
|
||||
RuntimeLocalPlayerPhysicsPublicationToken token = fixture.Prepare();
|
||||
|
||||
Assert.Null(fixture.Record.PhysicsBody);
|
||||
Assert.Null(fixture.Movement.Controller);
|
||||
Assert.Equal(fullCell, fixture.Record.FullCellId);
|
||||
Assert.Equal(spatial, fixture.Record.SpatialAuthorityVersion);
|
||||
Assert.Equal(physicsEpoch, fixture.Record.PhysicsOwnershipEpoch);
|
||||
Assert.Equal(clockEpoch, fixture.Record.ObjectClockEpoch);
|
||||
Assert.Null(fixture.Record.PhysicsHost);
|
||||
Assert.Equal(physics.SpatialRootCount,
|
||||
fixture.Lifetime.Physics.CaptureOwnership().SpatialRootCount);
|
||||
Assert.Equal(physics.RetainedShadowRegistrationCount,
|
||||
fixture.Lifetime.Physics.CaptureOwnership()
|
||||
.RetainedShadowRegistrationCount);
|
||||
Assert.Equal(1, fixture.Owner.CaptureOwnership().CandidateCount);
|
||||
Assert.True(token.IsValid);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void CommitOwnsExactDormantBodyAndControllerWithoutWorldEdges()
|
||||
{
|
||||
using var fixture = new Fixture();
|
||||
RuntimeLocalPlayerPhysicsPublicationToken token = fixture.Prepare();
|
||||
Assert.True(fixture.Owner.TryCaptureCandidateSnapshot(
|
||||
token,
|
||||
out RuntimeLocalPlayerPhysicsCandidateSnapshot prepared));
|
||||
uint fullCell = fixture.Record.FullCellId;
|
||||
ulong spatial = fixture.Record.SpatialAuthorityVersion;
|
||||
ulong bodyEpoch = fixture.Record.PhysicsOwnershipEpoch;
|
||||
ulong controllerEpoch = fixture.Movement.ControllerOwnershipEpoch;
|
||||
double clockPending = fixture.Record.ObjectClock.PendingSeconds;
|
||||
bool clockActive = fixture.Record.ObjectClock.IsActive;
|
||||
object? currentCell = fixture.Lifetime.Physics.DataCache.CellGraph.CurrCell;
|
||||
|
||||
RuntimeLocalPlayerPhysicsPublicationStatus status = fixture.Owner
|
||||
.Commit(token);
|
||||
|
||||
Assert.Equal(RuntimeLocalPlayerPhysicsPublicationStatus.Committed, status);
|
||||
PlayerMovementController candidate = Assert.IsType<PlayerMovementController>(
|
||||
fixture.Movement.Controller);
|
||||
PhysicsBody body = Assert.IsType<PhysicsBody>(fixture.Record.PhysicsBody);
|
||||
Assert.Same(body, fixture.Record.PhysicsBody);
|
||||
Assert.Same(candidate, fixture.Movement.Controller);
|
||||
Assert.True(candidate.OwnsPhysicsBody(body));
|
||||
Assert.Equal(bodyEpoch + 1UL, fixture.Record.PhysicsOwnershipEpoch);
|
||||
Assert.Equal(controllerEpoch + 1UL,
|
||||
fixture.Movement.ControllerOwnershipEpoch);
|
||||
Assert.Equal(fullCell, fixture.Record.FullCellId);
|
||||
Assert.Equal(spatial, fixture.Record.SpatialAuthorityVersion);
|
||||
Assert.Same(currentCell,
|
||||
fixture.Lifetime.Physics.DataCache.CellGraph.CurrCell);
|
||||
Assert.Equal(clockPending, fixture.Record.ObjectClock.PendingSeconds);
|
||||
Assert.Equal(clockActive, fixture.Record.ObjectClock.IsActive);
|
||||
Assert.Equal(prepared.Position, body.Position);
|
||||
Assert.Equal(prepared.Orientation, body.Orientation);
|
||||
Assert.Equal(prepared.CellId, body.CellPosition.ObjCellId);
|
||||
Assert.Equal(prepared.CellLocalPosition,
|
||||
body.CellPosition.Frame.Origin);
|
||||
Assert.Equal(prepared.State, body.State);
|
||||
Assert.Equal(prepared.TransientState, body.TransientState);
|
||||
Assert.Equal(prepared.InWorld, body.InWorld);
|
||||
Assert.False(body.InWorld);
|
||||
Assert.False((body.TransientState & TransientStateFlags.Active) != 0);
|
||||
Assert.Null(fixture.Record.PhysicsHost);
|
||||
Assert.Equal(0, fixture.Lifetime.Physics.CaptureOwnership()
|
||||
.SpatialRootCount);
|
||||
Assert.Equal(0, fixture.Lifetime.Physics.CaptureOwnership()
|
||||
.RetainedShadowRegistrationCount);
|
||||
Assert.True(fixture.Lifetime.Physics.SetPosition
|
||||
.IsExactPreparedPlacementCurrent(
|
||||
fixture.Record,
|
||||
fixture.Placement,
|
||||
fixture.Command));
|
||||
Assert.Equal(0, fixture.Owner.CaptureOwnership().CandidateCount);
|
||||
AssertNotLive(candidate);
|
||||
Assert.Equal(prepared.Position, body.Position);
|
||||
Assert.Equal(prepared.Orientation, body.Orientation);
|
||||
Assert.Equal(prepared.State, body.State);
|
||||
Assert.Equal(prepared.TransientState, body.TransientState);
|
||||
Assert.Equal(clockPending, fixture.Record.ObjectClock.PendingSeconds);
|
||||
Assert.Equal(clockActive, fixture.Record.ObjectClock.IsActive);
|
||||
Assert.Same(currentCell,
|
||||
fixture.Lifetime.Physics.DataCache.CellGraph.CurrCell);
|
||||
Assert.Equal(
|
||||
RuntimeLocalPlayerPhysicsPublicationStatus.RejectedToken,
|
||||
fixture.Owner.Commit(token));
|
||||
}
|
||||
|
||||
[Theory]
|
||||
[InlineData(PublicationInvalidation.SetPositionReplacement)]
|
||||
[InlineData(PublicationInvalidation.Vector)]
|
||||
[InlineData(PublicationInvalidation.FinalState)]
|
||||
[InlineData(PublicationInvalidation.ObjectDescription)]
|
||||
[InlineData(PublicationInvalidation.Create)]
|
||||
[InlineData(PublicationInvalidation.Remote)]
|
||||
[InlineData(PublicationInvalidation.Projectile)]
|
||||
[InlineData(PublicationInvalidation.Body)]
|
||||
[InlineData(PublicationInvalidation.Clock)]
|
||||
[InlineData(PublicationInvalidation.Controller)]
|
||||
[InlineData(PublicationInvalidation.CancelPlacement)]
|
||||
public void EveryNestedAuthorityReplacementDiscardsCandidateWithoutRollback(
|
||||
PublicationInvalidation invalidation)
|
||||
{
|
||||
using var fixture = new Fixture();
|
||||
RuntimeLocalPlayerPhysicsPublicationToken token = fixture.Prepare();
|
||||
PhysicsBody? replacementBody = null;
|
||||
PlayerMovementController? replacementController = null;
|
||||
|
||||
switch (invalidation)
|
||||
{
|
||||
case PublicationInvalidation.SetPositionReplacement:
|
||||
Assert.True(fixture.Lifetime.Physics.SetPosition
|
||||
.BeginAuthoredPlacement(
|
||||
fixture.Record,
|
||||
fixture.Record.PositionAuthorityVersion,
|
||||
RuntimeSetPositionOperationKind.LocalAuthoritative)
|
||||
.IsValid);
|
||||
break;
|
||||
case PublicationInvalidation.Vector:
|
||||
fixture.Lifetime.Entities.AdvanceVectorAuthority(fixture.Record);
|
||||
break;
|
||||
case PublicationInvalidation.FinalState:
|
||||
fixture.Lifetime.Entities.SetFinalPhysicsState(
|
||||
fixture.Record,
|
||||
fixture.Record.FinalPhysicsState | PhysicsStateFlags.Frozen);
|
||||
break;
|
||||
case PublicationInvalidation.ObjectDescription:
|
||||
fixture.Lifetime.Entities.AdvanceObjDescAuthority(fixture.Record);
|
||||
break;
|
||||
case PublicationInvalidation.Create:
|
||||
fixture.Lifetime.Entities.AdvanceCreateAuthority(fixture.Record);
|
||||
break;
|
||||
case PublicationInvalidation.Remote:
|
||||
fixture.Lifetime.Entities.SetRemoteMotion(
|
||||
fixture.Record,
|
||||
new RemoteMotion());
|
||||
break;
|
||||
case PublicationInvalidation.Projectile:
|
||||
fixture.Lifetime.Entities.SetProjectile(
|
||||
fixture.Record,
|
||||
new RuntimeProjectile(
|
||||
new PhysicsBody(),
|
||||
new ProjectileCollisionSphere(Vector3.Zero, 0.1f)));
|
||||
break;
|
||||
case PublicationInvalidation.Body:
|
||||
replacementBody = new PhysicsBody();
|
||||
fixture.Lifetime.Entities.SetPhysicsBody(
|
||||
fixture.Record,
|
||||
replacementBody);
|
||||
break;
|
||||
case PublicationInvalidation.Clock:
|
||||
fixture.Lifetime.Entities.SuspendObjectClock(fixture.Record);
|
||||
break;
|
||||
case PublicationInvalidation.Controller:
|
||||
replacementController = new PlayerMovementController(
|
||||
new PhysicsEngine());
|
||||
fixture.Movement.Controller = replacementController;
|
||||
break;
|
||||
case PublicationInvalidation.CancelPlacement:
|
||||
Assert.True(fixture.Lifetime.Physics.SetPosition.Cancel(
|
||||
fixture.Record,
|
||||
publishWithdrawal: false));
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(invalidation));
|
||||
}
|
||||
|
||||
Assert.Equal(
|
||||
RuntimeLocalPlayerPhysicsPublicationStatus.RejectedAuthority,
|
||||
fixture.Owner.Commit(token));
|
||||
Assert.Equal(0, fixture.Owner.CaptureOwnership().CandidateCount);
|
||||
if (replacementBody is not null)
|
||||
Assert.Same(replacementBody, fixture.Record.PhysicsBody);
|
||||
if (replacementController is not null)
|
||||
Assert.Same(replacementController, fixture.Movement.Controller);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void DeleteAndGuidReuseCannotPublishRetiredCandidate()
|
||||
{
|
||||
using var fixture = new Fixture();
|
||||
RuntimeLocalPlayerPhysicsPublicationToken token = fixture.Prepare();
|
||||
uint guid = fixture.Record.ServerGuid;
|
||||
Assert.True(fixture.Lifetime.TryAcceptDelete(
|
||||
new DeleteObject.Parsed(guid, fixture.Record.Incarnation),
|
||||
isLocalPlayer: false,
|
||||
removeRetainedObject: false,
|
||||
out RuntimeEntityDeleteAcceptance acceptance));
|
||||
fixture.Lifetime.CompleteAcceptedDelete(acceptance);
|
||||
Assert.Null(fixture.Lifetime.RetireCanonicalOnly(fixture.Record));
|
||||
RuntimeEntityRecord replacement = fixture.Lifetime.RegisterEntity(
|
||||
Spawn(guid, incarnation: 2)).Canonical!;
|
||||
|
||||
Assert.Equal(
|
||||
RuntimeLocalPlayerPhysicsPublicationStatus.RejectedAuthority,
|
||||
fixture.Owner.Commit(token));
|
||||
Assert.Null(replacement.PhysicsBody);
|
||||
Assert.Null(fixture.Movement.Controller);
|
||||
Assert.Equal(0, fixture.Owner.CaptureOwnership().CandidateCount);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ResetAndDisposeDiscardCandidatesAndConvergeOwnership()
|
||||
{
|
||||
var fixture = new Fixture();
|
||||
_ = fixture.Prepare();
|
||||
fixture.Movement.ResetSession();
|
||||
Assert.Equal(0, fixture.Owner.CaptureOwnership().CandidateCount);
|
||||
|
||||
fixture.RepreparePlacement();
|
||||
_ = fixture.Prepare();
|
||||
fixture.Movement.Dispose();
|
||||
Assert.True(fixture.Movement.CaptureOwnership().IsConverged);
|
||||
fixture.DisposeLifetimeOnly();
|
||||
}
|
||||
|
||||
[Theory]
|
||||
[InlineData(PristineViolation.Body)]
|
||||
[InlineData(PristineViolation.Controller)]
|
||||
[InlineData(PristineViolation.Host)]
|
||||
[InlineData(PristineViolation.BodyAcquisition)]
|
||||
[InlineData(PristineViolation.Remote)]
|
||||
[InlineData(PristineViolation.RemoteBinding)]
|
||||
[InlineData(PristineViolation.Projectile)]
|
||||
[InlineData(PristineViolation.ProjectileBinding)]
|
||||
[InlineData(PristineViolation.RemotePlacement)]
|
||||
public void PreparationRejectsEveryNonPristineOwnershipGraph(
|
||||
PristineViolation violation)
|
||||
{
|
||||
using var fixture = new Fixture();
|
||||
switch (violation)
|
||||
{
|
||||
case PristineViolation.Body:
|
||||
{
|
||||
var activeBody = new PhysicsBody
|
||||
{
|
||||
TransientState = TransientStateFlags.Active,
|
||||
};
|
||||
fixture.Lifetime.Entities.SetPhysicsBody(
|
||||
fixture.Record,
|
||||
activeBody);
|
||||
break;
|
||||
}
|
||||
case PristineViolation.Controller:
|
||||
fixture.Movement.Controller = new PlayerMovementController(
|
||||
new PhysicsEngine());
|
||||
break;
|
||||
case PristineViolation.Host:
|
||||
fixture.Lifetime.Entities.SetPhysicsHost(
|
||||
fixture.Record,
|
||||
CreatePhysicsHost(fixture.Record.ServerGuid));
|
||||
break;
|
||||
case PristineViolation.BodyAcquisition:
|
||||
fixture.Lifetime.Entities.SetPhysicsBodyAcquisitionInProgress(
|
||||
fixture.Record,
|
||||
true);
|
||||
break;
|
||||
case PristineViolation.Remote:
|
||||
fixture.Lifetime.Entities.SetRemoteMotion(
|
||||
fixture.Record,
|
||||
new RemoteMotion());
|
||||
break;
|
||||
case PristineViolation.RemoteBinding:
|
||||
fixture.Lifetime.Entities.SetRemoteMotionBindingInProgress(
|
||||
fixture.Record,
|
||||
true);
|
||||
break;
|
||||
case PristineViolation.Projectile:
|
||||
fixture.Lifetime.Entities.SetProjectile(
|
||||
fixture.Record,
|
||||
new RuntimeProjectile(
|
||||
new PhysicsBody(),
|
||||
new ProjectileCollisionSphere(Vector3.Zero, 0.1f)));
|
||||
break;
|
||||
case PristineViolation.ProjectileBinding:
|
||||
fixture.Lifetime.Entities.SetProjectileBindingInProgress(
|
||||
fixture.Record,
|
||||
true);
|
||||
break;
|
||||
case PristineViolation.RemotePlacement:
|
||||
fixture.Lifetime.Entities.SetRequiresRemotePlacementRuntime(
|
||||
fixture.Record,
|
||||
true);
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(violation));
|
||||
}
|
||||
|
||||
Assert.Equal(
|
||||
RuntimeLocalPlayerPhysicsPublicationStatus.RejectedAuthority,
|
||||
fixture.Owner.Prepare(
|
||||
fixture.Record,
|
||||
fixture.Placement,
|
||||
fixture.Command,
|
||||
PlayerMovementConstructionOptions.Fallback,
|
||||
out RuntimeLocalPlayerPhysicsPublicationToken token));
|
||||
Assert.False(token.IsValid);
|
||||
Assert.Equal(0, fixture.Owner.CaptureOwnership().CandidateCount);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void PreparationRejectsRecordWhichIsNotTheExactLocalIdentity()
|
||||
{
|
||||
using var fixture = new Fixture();
|
||||
fixture.Identity.ServerGuid = 0x70003002u;
|
||||
|
||||
Assert.Equal(
|
||||
RuntimeLocalPlayerPhysicsPublicationStatus.RejectedAuthority,
|
||||
fixture.Owner.Prepare(
|
||||
fixture.Record,
|
||||
fixture.Placement,
|
||||
fixture.Command,
|
||||
PlayerMovementConstructionOptions.Fallback,
|
||||
out _));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void PreparationRejectsDisposedLocalIdentity()
|
||||
{
|
||||
using var fixture = new Fixture();
|
||||
fixture.Identity.Dispose();
|
||||
|
||||
Assert.Equal(
|
||||
RuntimeLocalPlayerPhysicsPublicationStatus.RejectedAuthority,
|
||||
fixture.Owner.Prepare(
|
||||
fixture.Record,
|
||||
fixture.Placement,
|
||||
fixture.Command,
|
||||
PlayerMovementConstructionOptions.Fallback,
|
||||
out _));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void IdentityRevisionSwitchRejectsPreparedCandidate()
|
||||
{
|
||||
using var fixture = new Fixture();
|
||||
RuntimeLocalPlayerPhysicsPublicationToken token = fixture.Prepare();
|
||||
uint guid = fixture.Identity.ServerGuid;
|
||||
fixture.Identity.ServerGuid = guid + 1u;
|
||||
fixture.Identity.ServerGuid = guid;
|
||||
|
||||
Assert.Equal(
|
||||
RuntimeLocalPlayerPhysicsPublicationStatus.RejectedAuthority,
|
||||
fixture.Owner.Commit(token));
|
||||
Assert.Null(fixture.Record.PhysicsBody);
|
||||
Assert.Null(fixture.Movement.Controller);
|
||||
}
|
||||
|
||||
[Theory]
|
||||
[InlineData(PublishedRetirement.Replacement)]
|
||||
[InlineData(PublishedRetirement.Reset)]
|
||||
[InlineData(PublishedRetirement.Dispose)]
|
||||
public void RuntimeOwnedControllerRejectsStaleOperationsAfterRetirement(
|
||||
PublishedRetirement retirement)
|
||||
{
|
||||
using var fixture = new Fixture();
|
||||
Assert.Equal(
|
||||
RuntimeLocalPlayerPhysicsPublicationStatus.Committed,
|
||||
fixture.Owner.Commit(fixture.Prepare()));
|
||||
PlayerMovementController stale = fixture.Movement.Controller!;
|
||||
|
||||
switch (retirement)
|
||||
{
|
||||
case PublishedRetirement.Replacement:
|
||||
fixture.Movement.Controller = new PlayerMovementController(
|
||||
new PhysicsEngine());
|
||||
break;
|
||||
case PublishedRetirement.Reset:
|
||||
fixture.Movement.ResetSession();
|
||||
break;
|
||||
case PublishedRetirement.Dispose:
|
||||
fixture.Movement.Dispose();
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(retirement));
|
||||
}
|
||||
|
||||
AssertNotLive(stale);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void BodyAndControllerEpochsAdvanceOnlyOnOwnershipChanges()
|
||||
{
|
||||
using var fixture = new Fixture(preparePlacement: false);
|
||||
var firstBody = new PhysicsBody();
|
||||
var secondBody = new PhysicsBody();
|
||||
ulong bodyEpoch = fixture.Record.PhysicsOwnershipEpoch;
|
||||
fixture.Lifetime.Entities.SetPhysicsBody(fixture.Record, firstBody);
|
||||
Assert.Equal(bodyEpoch + 1UL, fixture.Record.PhysicsOwnershipEpoch);
|
||||
fixture.Lifetime.Entities.SetPhysicsBody(fixture.Record, firstBody);
|
||||
Assert.Equal(bodyEpoch + 1UL, fixture.Record.PhysicsOwnershipEpoch);
|
||||
fixture.Lifetime.Entities.SetPhysicsBody(fixture.Record, secondBody);
|
||||
Assert.Equal(bodyEpoch + 2UL, fixture.Record.PhysicsOwnershipEpoch);
|
||||
fixture.Lifetime.Entities.SetPhysicsBody(fixture.Record, null);
|
||||
Assert.Equal(bodyEpoch + 3UL, fixture.Record.PhysicsOwnershipEpoch);
|
||||
|
||||
var first = new PlayerMovementController(new PhysicsEngine());
|
||||
var second = new PlayerMovementController(new PhysicsEngine());
|
||||
ulong controllerEpoch = fixture.Movement.ControllerOwnershipEpoch;
|
||||
fixture.Movement.Controller = first;
|
||||
Assert.Equal(controllerEpoch + 1UL,
|
||||
fixture.Movement.ControllerOwnershipEpoch);
|
||||
fixture.Movement.Controller = first;
|
||||
Assert.Equal(controllerEpoch + 1UL,
|
||||
fixture.Movement.ControllerOwnershipEpoch);
|
||||
fixture.Movement.Controller = second;
|
||||
Assert.Equal(controllerEpoch + 2UL,
|
||||
fixture.Movement.ControllerOwnershipEpoch);
|
||||
fixture.Movement.Controller = null;
|
||||
Assert.Equal(controllerEpoch + 3UL,
|
||||
fixture.Movement.ControllerOwnershipEpoch);
|
||||
}
|
||||
|
||||
private sealed class Fixture : IDisposable
|
||||
{
|
||||
private bool _lifetimeDisposed;
|
||||
|
||||
internal Fixture(bool preparePlacement = true)
|
||||
{
|
||||
Lifetime = new RuntimeEntityObjectLifetime();
|
||||
Movement = new RuntimeLocalPlayerMovementState();
|
||||
Identity = new RuntimeLocalPlayerIdentityState();
|
||||
Owner = new RuntimeLocalPlayerPhysicsPublicationState(
|
||||
Lifetime.Entities,
|
||||
Lifetime.Physics,
|
||||
Movement,
|
||||
Identity);
|
||||
Movement.AttachPhysicsPublication(Owner);
|
||||
Record = Lifetime.RegisterEntity(
|
||||
Spawn(0x70003001u, incarnation: 1)).Canonical!;
|
||||
Identity.ServerGuid = Record.ServerGuid;
|
||||
if (preparePlacement)
|
||||
RepreparePlacement();
|
||||
}
|
||||
|
||||
internal RuntimeEntityObjectLifetime Lifetime { get; }
|
||||
internal RuntimeLocalPlayerMovementState Movement { get; }
|
||||
internal RuntimeLocalPlayerIdentityState Identity { get; }
|
||||
internal RuntimeLocalPlayerPhysicsPublicationState Owner { get; }
|
||||
internal RuntimeEntityRecord Record { get; }
|
||||
internal RuntimeEntityPlacementToken Placement { get; private set; }
|
||||
internal RuntimeSetPositionCommand Command { get; private set; }
|
||||
|
||||
internal void RepreparePlacement()
|
||||
{
|
||||
Placement = Lifetime.Physics.SetPosition.BeginAuthoredPlacement(
|
||||
Record,
|
||||
Record.PositionAuthorityVersion,
|
||||
RuntimeSetPositionOperationKind.LocalAuthoritative);
|
||||
Assert.True(Placement.IsValid);
|
||||
var setup = new FlatSetupCollision(
|
||||
ImmutableArray<FlatCollisionCylinder>.Empty,
|
||||
[new FlatCollisionSphere(Vector3.Zero, 0.48f)],
|
||||
height: 0f,
|
||||
radius: 0f,
|
||||
stepUpHeight: 0.4f,
|
||||
stepDownHeight: 0.4f);
|
||||
Assert.Equal(RuntimeSetPositionMoverPreparationStatus.Prepared,
|
||||
Lifetime.Physics.SetPosition.PrepareMover(
|
||||
Placement,
|
||||
new RuntimeSetPositionMoverPreparation(
|
||||
RuntimeSetPositionMoverSetup.Resolved(SetupId, setup),
|
||||
RuntimeSetPositionOperationKind.LocalAuthoritative,
|
||||
GameTime: 10d,
|
||||
PhysicsPlacementClass.Ordinary,
|
||||
PhysicsSetPositionFlags.Placement
|
||||
| PhysicsSetPositionFlags.Slide),
|
||||
out RuntimeSetPositionCommand command));
|
||||
Command = command;
|
||||
}
|
||||
|
||||
internal RuntimeLocalPlayerPhysicsPublicationToken Prepare()
|
||||
{
|
||||
Assert.Equal(RuntimeLocalPlayerPhysicsPublicationStatus.Prepared,
|
||||
Owner.Prepare(
|
||||
Record,
|
||||
Placement,
|
||||
Command,
|
||||
PlayerMovementConstructionOptions.Fallback,
|
||||
out RuntimeLocalPlayerPhysicsPublicationToken token));
|
||||
Assert.Equal(Record.Key, token.Entity);
|
||||
Assert.Equal(Placement, token.Placement);
|
||||
Assert.Equal(Identity.ServerGuid, token.LocalPlayerServerGuid);
|
||||
Assert.Equal(Identity.Revision, token.LocalPlayerIdentityRevision);
|
||||
return token;
|
||||
}
|
||||
|
||||
internal void DisposeLifetimeOnly()
|
||||
{
|
||||
if (_lifetimeDisposed)
|
||||
return;
|
||||
Lifetime.Dispose();
|
||||
_lifetimeDisposed = true;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Movement.Dispose();
|
||||
Identity.Dispose();
|
||||
DisposeLifetimeOnly();
|
||||
}
|
||||
}
|
||||
|
||||
private static WorldSession.EntitySpawn Spawn(uint guid, ushort incarnation)
|
||||
{
|
||||
var position = new CreateObject.ServerPosition(
|
||||
Cell,
|
||||
1f,
|
||||
2f,
|
||||
3f,
|
||||
1f,
|
||||
0f,
|
||||
0f,
|
||||
0f);
|
||||
var timestamps = new PhysicsTimestamps(
|
||||
Position: 1,
|
||||
Movement: 1,
|
||||
State: 1,
|
||||
Vector: 1,
|
||||
Teleport: 0,
|
||||
ServerControlledMove: 1,
|
||||
ForcePosition: 0,
|
||||
ObjDesc: 1,
|
||||
Instance: incarnation);
|
||||
var physics = new PhysicsSpawnData(
|
||||
RawState: (uint)(PhysicsStateFlags.Gravity
|
||||
| PhysicsStateFlags.ReportCollisions),
|
||||
Position: position,
|
||||
Movement: null,
|
||||
AnimationFrame: null,
|
||||
SetupTableId: SetupId,
|
||||
MotionTableId: 0x09000001u,
|
||||
SoundTableId: null,
|
||||
PhysicsScriptTableId: null,
|
||||
Parent: null,
|
||||
Children: null,
|
||||
Scale: 1f,
|
||||
Friction: null,
|
||||
Elasticity: null,
|
||||
Translucency: null,
|
||||
Velocity: null,
|
||||
Acceleration: null,
|
||||
AngularVelocity: null,
|
||||
DefaultScriptType: null,
|
||||
DefaultScriptIntensity: null,
|
||||
Timestamps: timestamps);
|
||||
return new WorldSession.EntitySpawn(
|
||||
Guid: guid,
|
||||
Position: position,
|
||||
SetupTableId: SetupId,
|
||||
AnimPartChanges: Array.Empty<CreateObject.AnimPartChange>(),
|
||||
TextureChanges: Array.Empty<CreateObject.TextureChange>(),
|
||||
SubPalettes: Array.Empty<CreateObject.SubPaletteSwap>(),
|
||||
BasePaletteId: null,
|
||||
ObjScale: 1f,
|
||||
Name: "local-publication-fixture",
|
||||
ItemType: null,
|
||||
MotionState: null,
|
||||
MotionTableId: 0x09000001u,
|
||||
PhysicsState: physics.RawState,
|
||||
ObjectDescriptionFlags: 0x8u,
|
||||
InstanceSequence: incarnation,
|
||||
MovementSequence: 1,
|
||||
ServerControlSequence: 1,
|
||||
PositionSequence: 1,
|
||||
Physics: physics);
|
||||
}
|
||||
|
||||
public enum PublicationInvalidation
|
||||
{
|
||||
SetPositionReplacement,
|
||||
Vector,
|
||||
FinalState,
|
||||
ObjectDescription,
|
||||
Create,
|
||||
Remote,
|
||||
Projectile,
|
||||
Body,
|
||||
Clock,
|
||||
Controller,
|
||||
CancelPlacement,
|
||||
}
|
||||
|
||||
public enum PristineViolation
|
||||
{
|
||||
Body,
|
||||
Controller,
|
||||
Host,
|
||||
BodyAcquisition,
|
||||
Remote,
|
||||
RemoteBinding,
|
||||
Projectile,
|
||||
ProjectileBinding,
|
||||
RemotePlacement,
|
||||
}
|
||||
|
||||
public enum PublishedRetirement
|
||||
{
|
||||
Replacement,
|
||||
Reset,
|
||||
Dispose,
|
||||
}
|
||||
|
||||
private static EntityPhysicsHost CreatePhysicsHost(uint id) => new(
|
||||
id,
|
||||
getPosition: static () => default,
|
||||
getVelocity: static () => Vector3.Zero,
|
||||
getRadius: static () => 0.48f,
|
||||
inContact: static () => true,
|
||||
minterpMaxSpeed: static () => null,
|
||||
curTime: static () => 0d,
|
||||
physicsTimerTime: static () => 0d,
|
||||
getObjectA: static _ => null,
|
||||
handleUpdateTarget: static _ => { },
|
||||
interruptCurrentMovement: static () => { });
|
||||
|
||||
private static void AssertNotLive(PlayerMovementController controller)
|
||||
{
|
||||
Assert.Throws<InvalidOperationException>(() => controller.Update(
|
||||
1f / 60f,
|
||||
default));
|
||||
Assert.Throws<InvalidOperationException>(() => controller.TickHidden(
|
||||
1f / 60f));
|
||||
Assert.Throws<InvalidOperationException>(() =>
|
||||
controller.SuspendObjectUpdate(1f / 60f));
|
||||
Assert.Throws<InvalidOperationException>(() => controller.SetPosition(
|
||||
Vector3.One,
|
||||
Cell,
|
||||
Vector3.One));
|
||||
Assert.Throws<InvalidOperationException>(() => controller.BlipPosition(
|
||||
Vector3.One,
|
||||
Cell,
|
||||
Vector3.One));
|
||||
Assert.Throws<InvalidOperationException>(() =>
|
||||
controller.ApplyPhysicsState(PhysicsStateFlags.Frozen));
|
||||
Assert.Throws<InvalidOperationException>(() => controller.Yaw = 1f);
|
||||
Assert.Throws<InvalidOperationException>(() =>
|
||||
controller.CaptureMovementResult(mouseLookEvent: false));
|
||||
Assert.Throws<InvalidOperationException>(() =>
|
||||
controller.CapturePresentationResult());
|
||||
Assert.Throws<InvalidOperationException>(() =>
|
||||
controller.TryGetOutboundPosition(out _));
|
||||
Assert.Throws<InvalidOperationException>(() =>
|
||||
controller.NoteMovementSent(1f));
|
||||
Assert.Throws<InvalidOperationException>(() =>
|
||||
controller.NotePositionSent(default, default, 1f));
|
||||
Assert.Throws<InvalidOperationException>(() =>
|
||||
controller.ShouldSendPositionEvent(default, default, 1f));
|
||||
Assert.Throws<InvalidOperationException>(() =>
|
||||
controller.BeginMouseLook(default));
|
||||
Assert.Throws<InvalidOperationException>(() =>
|
||||
controller.SubmitMouseTurnAdjustment(1f, default));
|
||||
Assert.Throws<InvalidOperationException>(() =>
|
||||
controller.StopMouseDrift(default));
|
||||
Assert.Throws<InvalidOperationException>(() =>
|
||||
controller.EndMouseLook(default));
|
||||
Assert.Throws<InvalidOperationException>(() =>
|
||||
controller.PrepareForAttackRequest());
|
||||
Assert.Throws<InvalidOperationException>(() =>
|
||||
controller.RequestPosture(MotionCommand.Ready));
|
||||
Assert.Throws<InvalidOperationException>(() =>
|
||||
controller.CommitPreparedPosition());
|
||||
Assert.Throws<InvalidOperationException>(() =>
|
||||
controller.PreparePositionForCommit(Vector3.One, Cell, Vector3.One));
|
||||
Assert.Throws<InvalidOperationException>(() =>
|
||||
controller.SetCharacterSkills(1, 1));
|
||||
Assert.Throws<InvalidOperationException>(() =>
|
||||
controller.SetBodyOrientation(Quaternion.Identity));
|
||||
Assert.Throws<InvalidOperationException>(() =>
|
||||
controller.SetLastMoveWasAutonomous(true));
|
||||
Assert.Throws<InvalidOperationException>(() =>
|
||||
controller.State = PlayerState.PortalSpace);
|
||||
Assert.Throws<InvalidOperationException>(() =>
|
||||
controller.StepUpHeight = 1f);
|
||||
Assert.Throws<InvalidOperationException>(() =>
|
||||
controller.AttachCycleVelocityAccessor(static () => Vector3.One));
|
||||
Assert.Throws<InvalidOperationException>(() =>
|
||||
controller.AttachAnimationRootMotionSource(static (_, _) => { }));
|
||||
Assert.Throws<InvalidOperationException>(() => _ = controller.Movement);
|
||||
Assert.Throws<InvalidOperationException>(() => _ = controller.MoveTo);
|
||||
Assert.Throws<InvalidOperationException>(() => _ = controller.PositionManager);
|
||||
Assert.Throws<InvalidOperationException>(() => _ = controller.Motion);
|
||||
Assert.Throws<InvalidOperationException>(() => _ = controller.PhysicsBody);
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue