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DeferredLiveEntityMotionRuntimeBindings.cs
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refactor(app): compose live presentation startup
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2026-07-22 17:55:15 +02:00 |
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EntityPhysicsHost.cs
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refactor(runtime): extract local teleport and player mode
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2026-07-22 02:50:15 +02:00 |
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ILocalPlayerLandblockSource.cs
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refactor(streaming): extract the update frame
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2026-07-22 01:01:04 +02:00 |
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InboundInterpretedMotionFactory.cs
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fix(combat): apply server attack motions locally
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2026-07-11 13:34:55 +02:00 |
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LiveCollisionAssetPublisher.cs
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refactor(physics): remove parsed collision graphs
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2026-07-25 18:21:19 +02:00 |
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LiveEntityCollisionBuilder.cs
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refactor(physics): remove parsed collision graphs
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2026-07-25 18:21:19 +02:00 |
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LiveEntityDefaultPoseResolver.cs
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refactor(world): extract live projection mechanics
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2026-07-21 16:17:03 +02:00 |
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LiveEntityInboundAuthorityGate.cs
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refactor(runtime): move accepted entity wire state
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2026-07-25 19:52:29 +02:00 |
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LiveEntityMotionRuntimeController.cs
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refactor(app): key live projections by runtime identity
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2026-07-25 21:50:58 +02:00 |
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LiveEntityNetworkUpdateController.cs
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refactor(runtime): own combat and magic intent
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2026-07-26 11:56:40 +02:00 |
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LiveEntityOrdinaryPhysicsUpdater.cs
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feat(physics): port retail complete object frame pipeline
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2026-07-20 09:10:31 +02:00 |
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LiveEntityShadowPublisher.cs
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feat(physics): port retail complete object frame pipeline
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2026-07-20 09:10:31 +02:00 |
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LiveEntityVectorRoute.cs
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refactor(world): extract live entity network updates
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2026-07-21 19:11:49 +02:00 |
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LocalForcePositionTransaction.cs
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refactor(world): extract live entity network updates
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2026-07-21 19:11:49 +02:00 |
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LocalPlayerShadowState.cs
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refactor(world): extract live projection mechanics
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2026-07-21 16:17:03 +02:00 |
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LocalPlayerShadowSynchronizer.cs
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refactor(runtime): extract local teleport and player mode
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2026-07-22 02:50:15 +02:00 |
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ProjectileController.cs
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refactor(runtime): extract the live object frame
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2026-07-22 00:42:26 +02:00 |
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RemoteInboundMotionDispatcher.cs
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feat(physics): port retail complete object frame pipeline
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2026-07-20 09:10:31 +02:00 |
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RemoteMotion.cs
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refactor(world): canonicalize live physics host ownership
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2026-07-21 14:05:34 +02:00 |
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RemoteMovementObservationTracker.cs
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refactor(app): key live projections by runtime identity
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2026-07-25 21:50:58 +02:00 |
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RemotePhysicsBodyInitializer.cs
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feat(physics): integrate live projectile runtime
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2026-07-14 12:51:42 +02:00 |
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RemotePhysicsUpdater.cs
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refactor(world): extract live entity network updates
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2026-07-21 19:11:49 +02:00 |
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RemoteServerControlledVelocityCycle.cs
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refactor(world): extract live entity network updates
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2026-07-21 19:11:49 +02:00 |
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RemoteShadowPlacementSynchronizer.cs
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refactor(update): cut over the frame orchestrator
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2026-07-22 03:31:38 +02:00 |
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RemoteTeleportController.cs
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refactor(app): key live projections by runtime identity
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2026-07-25 21:50:58 +02:00 |
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RemoteTeleportHook.cs
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feat(physics): port retail complete object frame pipeline
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2026-07-20 09:10:31 +02:00 |
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RemoteTeleportPlacement.cs
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feat(physics): port retail complete object frame pipeline
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2026-07-20 09:10:31 +02:00 |
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ShadowPositionSynchronizer.cs
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fix(combat): escape occupied login positions
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2026-07-12 22:20:17 +02:00 |