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Audio
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fix(audio): keep unavailable world slots quiescent
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2026-07-24 19:49:25 +02:00 |
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Combat
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refactor(runtime): own combat and magic intent
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2026-07-26 11:56:40 +02:00 |
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Composition
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refactor(runtime): own combat and magic intent
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2026-07-26 11:56:40 +02:00 |
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Diagnostics
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refactor(physics): remove parsed collision graphs
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2026-07-25 18:21:19 +02:00 |
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Input
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refactor(runtime): own combat and magic intent
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2026-07-26 11:56:40 +02:00 |
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Interaction
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refactor(runtime): own interaction transactions
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2026-07-26 11:13:09 +02:00 |
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Net
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refactor(runtime): own combat and magic intent
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2026-07-26 11:56:40 +02:00 |
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Physics
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refactor(runtime): own combat and magic intent
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2026-07-26 11:56:40 +02:00 |
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Plugins
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feat(ui): centralize retail selection state
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2026-07-11 00:51:20 +02:00 |
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Rendering
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refactor(runtime): own combat and magic intent
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2026-07-26 11:56:40 +02:00 |
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Runtime
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refactor(runtime): own combat and magic intent
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2026-07-26 11:56:40 +02:00 |
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Settings
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refactor(app): compose session and player startup
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2026-07-22 18:28:32 +02:00 |
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Spells
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refactor(runtime): own combat and magic intent
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2026-07-26 11:56:40 +02:00 |
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Streaming
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fix(streaming): preserve exact live projection identity
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2026-07-25 22:09:55 +02:00 |
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Studio
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refactor(runtime): own combat and magic intent
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2026-07-26 11:56:40 +02:00 |
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UI
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refactor(runtime): own combat and magic intent
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2026-07-26 11:56:40 +02:00 |
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Update
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refactor(app): key live projections by runtime identity
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2026-07-25 21:50:58 +02:00 |
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World
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refactor(runtime): publish canonical entity object deltas
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2026-07-26 06:42:13 +02:00 |
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AcDream.App.csproj
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arch(runtime): establish presentation-independent boundary
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2026-07-25 17:33:11 +02:00 |
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Program.cs
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refactor(runtime): own canonical action state
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2026-07-26 10:44:09 +02:00 |
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RuntimeDatCollectionFactory.cs
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perf(diag): per-frame history export + checkpoint LOH/cache counters + soak capped mode (2026-07-24 audit review)
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2026-07-24 12:00:30 +02:00 |
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RuntimeOptions.cs
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feat(streaming): establish cost budget ledger
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2026-07-24 17:26:34 +02:00 |