acdream/src/AcDream.App/Program.cs
Erik b298f99f91 refactor(runtime): own canonical action state
Move selection, combat, and interaction target mode under one Runtime owner; make plugins, retained UI, session routing, and typed runtime views borrow its exact children; and add failure-safe reset, instance isolation, source ownership, and normalized checkpoint coverage without changing retail ordering.

Co-authored-by: Codex <codex@openai.com>
2026-07-26 10:44:09 +02:00

90 lines
2.5 KiB
C#

using AcDream.App;
using AcDream.App.Plugins;
using AcDream.App.Rendering;
using AcDream.Core.Plugins;
using Serilog;
if (args.Length >= 1 && args[0] == "ui-studio")
{
var so = AcDream.App.Studio.StudioOptions.Parse(args[1..]);
using var sw = new AcDream.App.Studio.StudioWindow(so);
sw.Run();
return 0;
}
Log.Logger = new LoggerConfiguration()
.MinimumLevel.Debug()
.WriteTo.Console()
.CreateLogger();
var datDir = args.FirstOrDefault() ?? Environment.GetEnvironmentVariable("ACDREAM_DAT_DIR");
if (string.IsNullOrWhiteSpace(datDir))
{
Log.Error("usage: AcDream.App <dat-directory> (or set ACDREAM_DAT_DIR)");
return 2;
}
// Single read of the startup-time process environment. Every downstream
// consumer (GameWindow + collaborators) reads the typed bundle, not the
// raw env vars. See docs/architecture/code-structure.md §2 Rule 4.
var runtimeOptions = RuntimeOptions.FromEnvironment(datDir);
var worldGameState = new AcDream.Core.Plugins.WorldGameState();
var worldEvents = new AcDream.Core.Plugins.WorldEvents();
var uiRegistry = new AcDream.App.Plugins.BufferedUiRegistry();
using var window = new GameWindow(
runtimeOptions,
worldGameState,
worldEvents,
uiRegistry);
var host = new AppPluginHost(
new SerilogAdapter(Log.Logger),
worldGameState,
worldEvents,
window.Selection,
uiRegistry);
var pluginsDir = Path.Combine(AppContext.BaseDirectory, "plugins");
Log.Information("scanning plugins in {PluginsDir}", pluginsDir);
var loaded = new List<LoadedPlugin>();
foreach (var result in PluginDiscovery.Scan(pluginsDir))
{
if (!result.Success)
{
Log.Warning("plugin discovery failed for {Dir}: {Error}", result.PluginDirectory, result.Error);
continue;
}
var loadResult = PluginLoader.Load(result.PluginDirectory, result.Manifest!, host);
if (!loadResult.Success)
{
Log.Warning("plugin load failed for {Id}: {Error}", result.Manifest!.Id, loadResult.Error);
continue;
}
loaded.Add(loadResult);
Log.Information("loaded plugin {Id} ({DisplayName})", result.Manifest!.Id, result.Manifest.DisplayName);
}
try
{
foreach (var plugin in loaded)
{
try { plugin.Plugin!.Enable(); }
catch (Exception ex) { Log.Error(ex, "plugin enable failed: {Id}", plugin.Manifest.Id); }
}
window.Run();
}
finally
{
foreach (var plugin in loaded)
{
try { plugin.Plugin!.Disable(); }
catch (Exception ex) { Log.Error(ex, "plugin disable failed: {Id}", plugin.Manifest.Id); }
}
Log.CloseAndFlush();
}
return 0;