Move selection, combat, and interaction target mode under one Runtime owner; make plugins, retained UI, session routing, and typed runtime views borrow its exact children; and add failure-safe reset, instance isolation, source ownership, and normalized checkpoint coverage without changing retail ordering. Co-authored-by: Codex <codex@openai.com>
90 lines
2.5 KiB
C#
90 lines
2.5 KiB
C#
using AcDream.App;
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using AcDream.App.Plugins;
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using AcDream.App.Rendering;
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using AcDream.Core.Plugins;
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using Serilog;
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if (args.Length >= 1 && args[0] == "ui-studio")
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{
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var so = AcDream.App.Studio.StudioOptions.Parse(args[1..]);
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using var sw = new AcDream.App.Studio.StudioWindow(so);
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sw.Run();
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return 0;
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}
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Log.Logger = new LoggerConfiguration()
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.MinimumLevel.Debug()
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.WriteTo.Console()
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.CreateLogger();
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var datDir = args.FirstOrDefault() ?? Environment.GetEnvironmentVariable("ACDREAM_DAT_DIR");
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if (string.IsNullOrWhiteSpace(datDir))
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{
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Log.Error("usage: AcDream.App <dat-directory> (or set ACDREAM_DAT_DIR)");
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return 2;
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}
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// Single read of the startup-time process environment. Every downstream
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// consumer (GameWindow + collaborators) reads the typed bundle, not the
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// raw env vars. See docs/architecture/code-structure.md §2 Rule 4.
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var runtimeOptions = RuntimeOptions.FromEnvironment(datDir);
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var worldGameState = new AcDream.Core.Plugins.WorldGameState();
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var worldEvents = new AcDream.Core.Plugins.WorldEvents();
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var uiRegistry = new AcDream.App.Plugins.BufferedUiRegistry();
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using var window = new GameWindow(
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runtimeOptions,
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worldGameState,
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worldEvents,
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uiRegistry);
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var host = new AppPluginHost(
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new SerilogAdapter(Log.Logger),
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worldGameState,
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worldEvents,
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window.Selection,
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uiRegistry);
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var pluginsDir = Path.Combine(AppContext.BaseDirectory, "plugins");
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Log.Information("scanning plugins in {PluginsDir}", pluginsDir);
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var loaded = new List<LoadedPlugin>();
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foreach (var result in PluginDiscovery.Scan(pluginsDir))
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{
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if (!result.Success)
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{
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Log.Warning("plugin discovery failed for {Dir}: {Error}", result.PluginDirectory, result.Error);
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continue;
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}
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var loadResult = PluginLoader.Load(result.PluginDirectory, result.Manifest!, host);
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if (!loadResult.Success)
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{
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Log.Warning("plugin load failed for {Id}: {Error}", result.Manifest!.Id, loadResult.Error);
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continue;
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}
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loaded.Add(loadResult);
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Log.Information("loaded plugin {Id} ({DisplayName})", result.Manifest!.Id, result.Manifest.DisplayName);
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}
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try
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{
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foreach (var plugin in loaded)
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{
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try { plugin.Plugin!.Enable(); }
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catch (Exception ex) { Log.Error(ex, "plugin enable failed: {Id}", plugin.Manifest.Id); }
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}
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window.Run();
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}
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finally
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{
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foreach (var plugin in loaded)
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{
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try { plugin.Plugin!.Disable(); }
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catch (Exception ex) { Log.Error(ex, "plugin disable failed: {Id}", plugin.Manifest.Id); }
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}
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Log.CloseAndFlush();
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}
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return 0;
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