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AnimationHookRegistrationSet.cs
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refactor(app): compose live presentation startup
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2026-07-22 17:55:15 +02:00 |
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CompositionAcquisitionScope.cs
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feat(render): Campaign V slice V6h — the Vulkan composition host
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2026-07-28 11:47:37 +02:00 |
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ContentEffectsAudioComposition.cs
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feat(app): Campaign CC slice CC4 — chargen screen shell + Heritage/Profession/Skills/Town pages
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2026-08-15 17:45:51 +02:00 |
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FrameRootComposition.cs
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fix #416 #415: the retail button state/media machine — roster hover highlight clears; probe wait verbs bind without an artifact dir
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2026-08-17 16:25:36 +02:00 |
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GameWindowCompositionPipeline.cs
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refactor(app): close ordered startup composition
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2026-07-22 19:20:20 +02:00 |
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GameWindowGraphics.cs
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feat(render): Vulkan campaign V11 step 2 — delete the OpenGL backend
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2026-07-29 02:19:53 +02:00 |
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GameWindowPlatformAcquisition.cs
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refactor(app): define ordered composition contract
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2026-07-22 15:03:40 +02:00 |
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HostInputCameraComposition.cs
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feat(render): Vulkan campaign V11 step 2 — delete the OpenGL backend
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2026-07-29 02:19:53 +02:00 |
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InteractionRetainedUiComposition.cs
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fix(ui): restore retail vitals and window interactions
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2026-08-20 13:26:35 +02:00 |
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InteractionUiRuntimeSources.cs
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feat(chargen): Campaign CC slice CC5 — Summary page, Finish flow, RandomizeCharacter port
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2026-08-16 00:01:07 +02:00 |
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LivePresentationComposition.cs
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fix(chargen): Campaign CC gate round 1 re-test 2 — R3-5/R3-6 color-key swatch/gradient textures
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2026-08-16 17:20:31 +02:00 |
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LivePresentationRuntimeBindings.cs
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refactor(app): key live projections by runtime identity
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2026-07-25 21:50:58 +02:00 |
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PreparedSetupResolver.cs
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perf(content): remove exception-driven setup probes
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2026-07-24 15:12:21 +02:00 |
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SessionPlayerComposition.cs
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probe: ACDREAM_PROBE_REVEAL_TIMING — wall-clock attribution of the login/portal hold
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2026-08-17 19:04:15 +02:00 |
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SessionPlayerRuntimeBindings.cs
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refactor(app): compose session and player startup
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2026-07-22 18:28:32 +02:00 |
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SessionStartComposition.cs
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fix(plugins): close LA5 host lifecycle review
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2026-08-14 19:05:13 +02:00 |
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SettingsDevToolsComposition.cs
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refactor(settings): OP9 — retire the dead F11 settings surface + fully-superseded GameplaySettings
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2026-08-11 13:18:53 +02:00 |
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VulkanHostInputCameraCompositionFactory.cs
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fix #387: window resize never recreated the Vulkan swapchain (stretch)
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2026-08-13 09:05:13 +02:00 |
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WorldRenderComposition.cs
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feat(render): Vulkan campaign V11 step 3 — drop the GL packages and shaders
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2026-07-29 02:58:15 +02:00 |