acdream/tests
Erik 17c57bbd1d feat(render) Campaign FW1: the DAT adapter + ground-truth roster conformance
WalkWorldDatAdapter builds WalkCell/WalkBuilding from real DATs: cell
portals with the PortalSide flag bit and signed OtherPortalId, portal
polygons + planes via the production formula, stab lists, building
position cells (24 m landcell math), building portals with stab lists,
and the drawing-BSP -> WalkBspNode conversion incl. PORT-node PortalRef
polygons (the previously missing consumers the 2026-08-30 survey named).
Lane=InstalledDat conformance: every BLD id the FW0 oracle traces saw
retail draw (26 buildings over 7 landblocks) resolves in the adapter
roster at its EXACT position cell; the traced look-in cells build with
portals/polygons/stabs; the sanctuary BSP carries portal refs. 9/9.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-30 10:16:33 +02:00
..
AcDream.App.Tests feat(render) Campaign FW1: the DAT adapter + ground-truth roster conformance 2026-08-30 10:16:33 +02:00
AcDream.Bake.Tests Optimize prepared asset package v2 2026-08-27 20:09:09 +02:00
AcDream.Cli.Tests build: make release restore reproducible 2026-08-18 10:29:00 +02:00
AcDream.Content.Tests fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
AcDream.Core.Net.Tests fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
AcDream.Core.Tests fix(render): particles draw unclipped, once, in their retail stage 2026-08-29 12:35:30 +02:00
AcDream.Core.Tests.Fixtures.HelloPlugin feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AcDream.Headless.Tests fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
AcDream.Launcher.Core.Tests fix(ci): make launcher space guidance culture invariant 2026-08-27 20:40:50 +02:00
AcDream.Launcher.Core.Tests.Fixtures.ConsolelessSupervisorParent build: make release restore reproducible 2026-08-18 10:29:00 +02:00
AcDream.Launcher.Core.Tests.Fixtures.ConsoleSignalChild build: make release restore reproducible 2026-08-18 10:29:00 +02:00
AcDream.Launcher.Core.Tests.Fixtures.InstallLeaseHolder feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AcDream.Launcher.Tests Optimize prepared asset package v2 2026-08-27 20:09:09 +02:00
AcDream.Platform.Tests feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AcDream.Plugin.Tests.Fixtures.HostPlugin feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AcDream.Plugin.Tests.Fixtures.InvalidRenderPackInternal feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AcDream.Plugin.Tests.Fixtures.InvalidRenderPackMultiple feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AcDream.Plugins.MossTank.Tests feat(mosstank): add VTank-style automation PoC 2026-08-27 18:57:21 +02:00
AcDream.RenderPackValidator.Tests feat(render): shader ABI v2 - AtmosphericFrame gains clock/wind blocks; caster pass binds it (Campaign VM VM6a) 2026-08-23 00:30:02 +02:00
AcDream.Runtime.Tests fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
AcDream.UI.Abstractions.Tests fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
Fixtures/campaign-la feat(plugins): enforce apiVersion; launcher plugins default ON with "none" opt-out 2026-08-20 21:28:04 +02:00
Directory.Build.props fix: retail text and golden-string tests must not follow the machine's locale 2026-08-19 19:56:09 +02:00
TestCultureInitializer.cs fix: retail text and golden-string tests must not follow the machine's locale 2026-08-19 19:56:09 +02:00