feat(render) Campaign FW1: the DAT adapter + ground-truth roster conformance

WalkWorldDatAdapter builds WalkCell/WalkBuilding from real DATs: cell
portals with the PortalSide flag bit and signed OtherPortalId, portal
polygons + planes via the production formula, stab lists, building
position cells (24 m landcell math), building portals with stab lists,
and the drawing-BSP -> WalkBspNode conversion incl. PORT-node PortalRef
polygons (the previously missing consumers the 2026-08-30 survey named).
Lane=InstalledDat conformance: every BLD id the FW0 oracle traces saw
retail draw (26 buildings over 7 landblocks) resolves in the adapter
roster at its EXACT position cell; the traced look-in cells build with
portals/polygons/stabs; the sanctuary BSP carries portal refs. 9/9.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-08-30 10:16:33 +02:00
parent 4b401a08ed
commit 17c57bbd1d
2 changed files with 323 additions and 0 deletions

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using System.Numerics;
using DatReaderWriter;
using DatReaderWriter.DBObjs;
using DatReaderWriter.Types;
using Environment = DatReaderWriter.DBObjs.Environment;
namespace AcDream.App.Rendering.Walk;
/// <summary>
/// Campaign FW1 — builds the walk's world model from real DAT data. The
/// library parses everything the walk needs (survey 2026-08-30: PORT nodes
/// with <c>PortalRef{PolyId, PortalIndex}</c> in retail field order, cell
/// portal records with the PortalSide flag bit, building portals with stab
/// lists); this adapter is the previously missing consumer.
///
/// Conventions (retail structs; the trace fixtures are the referee):
/// <list type="bullet">
/// <item>portal_side = <c>(Flags &amp; 0x2) != 0</c> (PortalFlags.PortalSide),
/// matching <c>EnvCellLandblockBuild</c>'s production decode.</item>
/// <item>Portal-polygon planes use the first-three-vertices cross with
/// <c>d = dot(N, p0)</c> — the same formula the production visibility
/// cell build has always used against retail's InitCell side test.</item>
/// <item>A building's event id is its containing outdoor landcell:
/// low word = cellX·8 + cellY + 1 at 24 m pitch.</item>
/// </list>
/// </summary>
public static class WalkWorldDatAdapter
{
public static WalkCell? BuildCell(DatCollection dats, uint cellId)
{
if (dats.Get<EnvCell>(cellId) is not EnvCell envCell)
return null;
if (dats.Get<Environment>(0x0D000000u | envCell.EnvironmentId) is not Environment environment
|| !environment.Cells.TryGetValue(envCell.CellStructure, out CellStruct? cellStruct)
|| cellStruct is null)
{
return null;
}
uint lbMask = cellId & 0xFFFF0000u;
int portalCount = envCell.CellPortals.Count;
var portals = new WalkCellPortal[portalCount];
var polygons = new WalkPolygon[portalCount];
for (int i = 0; i < portalCount; i++)
{
CellPortal portal = envCell.CellPortals[i];
portals[i] = new WalkCellPortal
{
OtherCellId = portal.OtherCellId == 0xFFFF
? 0xFFFFFFFFu
: lbMask | portal.OtherCellId,
PolygonIndex = i,
PortalSide = ((ushort)portal.Flags & 0x2) != 0 ? 1 : 0,
ExactMatch = ((ushort)portal.Flags & 0x1) != 0,
OtherPortalId = unchecked((short)portal.OtherPortalId),
};
polygons[i] = BuildPolygon(cellStruct, portal.PolygonId)
?? new WalkPolygon();
}
return new WalkCell
{
CellId = cellId,
Portals = portals,
PortalPolygons = polygons,
StabList = envCell.VisibleCells.Select(v => lbMask | v).ToArray(),
};
}
public static Dictionary<uint, WalkCell> BuildInteriorCells(
DatCollection dats, uint landblockId)
{
uint lbMask = landblockId & 0xFFFF0000u;
var cells = new Dictionary<uint, WalkCell>();
for (uint low = 0x0100; low <= 0xFFFD; low++)
{
WalkCell? cell = BuildCell(dats, lbMask | low);
if (cell is null) break; // interior cells are contiguous from 0x0100
cells[cell.CellId] = cell;
}
return cells;
}
/// <summary>Buildings of one landblock, with their walk event ids
/// (containing landcell), portal records, and drawing-BSP portal trees.</summary>
public static List<WalkBuilding> BuildBuildings(DatCollection dats, uint landblockId)
{
uint lbMask = landblockId & 0xFFFF0000u;
var result = new List<WalkBuilding>();
if (dats.Get<LandBlockInfo>(lbMask | 0xFFFEu) is not LandBlockInfo info
|| info.Buildings is null)
{
return result;
}
foreach (BuildingInfo buildingInfo in info.Buildings)
{
Vector3 origin = new(
buildingInfo.Frame.Origin.X,
buildingInfo.Frame.Origin.Y,
buildingInfo.Frame.Origin.Z);
int cellX = (int)MathF.Floor(origin.X / 24f);
int cellY = (int)MathF.Floor(origin.Y / 24f);
uint positionCellId = lbMask | (uint)(cellX * 8 + cellY + 1);
var portals = new WalkBldPortal[buildingInfo.Portals.Count];
for (int i = 0; i < portals.Length; i++)
{
BuildingPortal portal = buildingInfo.Portals[i];
portals[i] = new WalkBldPortal
{
PortalSide = ((ushort)portal.Flags & 0x2) != 0 ? 1 : 0,
ExactMatch = ((ushort)portal.Flags & 0x1) != 0,
OtherCellId = portal.OtherCellId == 0xFFFF
? 0xFFFFFFFFu
: lbMask | portal.OtherCellId,
OtherPortalId = unchecked((short)portal.OtherPortalId),
StabList = portal.StabList.Select(s => lbMask | s).ToArray(),
};
}
WalkBspNode? bsp = null;
if (dats.Get<GfxObj>(buildingInfo.ModelId) is GfxObj gfxObj)
bsp = ConvertDrawingBsp(gfxObj, gfxObj.DrawingBSP?.Root);
result.Add(new WalkBuilding
{
PositionCellId = positionCellId,
Portals = portals,
DrawingBsp = bsp,
});
}
return result;
}
internal static WalkBspNode? ConvertDrawingBsp(GfxObj gfxObj, DrawingBSPNode? node)
{
if (node is null) return null;
var converted = new WalkBspNode
{
SplittingPlane = new WalkPlane(
node.SplittingPlane.Normal, node.SplittingPlane.D),
IsFail = node.Type == DatReaderWriter.Enums.BSPNodeType.Leaf,
PosNode = ConvertDrawingBsp(gfxObj, node.PosNode),
NegNode = ConvertDrawingBsp(gfxObj, node.NegNode),
};
if (node.Type == DatReaderWriter.Enums.BSPNodeType.Portal && node.Portals is not null)
{
var refs = new List<WalkPortalRef>(node.Portals.Count);
foreach (PortalRef portalRef in node.Portals)
{
WalkPolygon? polygon = BuildGfxPolygon(gfxObj, portalRef.PolyId);
if (polygon is not null)
refs.Add(new WalkPortalRef
{
PortalIndex = portalRef.PortalIndex,
Polygon = polygon,
});
}
converted.InPortals = refs.ToArray();
}
return converted;
}
private static WalkPolygon? BuildPolygon(CellStruct cellStruct, ushort polygonId)
{
if (!cellStruct.Polygons.TryGetValue(polygonId, out Polygon? poly)
|| poly is null || poly.VertexIds.Count < 3)
{
return null;
}
return BuildPolygonFromVertices(
poly.VertexIds,
id => cellStruct.VertexArray.Vertices.TryGetValue((ushort)id, out SWVertex? v)
? new Vector3(v.Origin.X, v.Origin.Y, v.Origin.Z)
: null);
}
private static WalkPolygon? BuildGfxPolygon(GfxObj gfxObj, ushort polygonId)
{
if (!gfxObj.Polygons.TryGetValue(polygonId, out Polygon? poly)
|| poly is null || poly.VertexIds.Count < 3)
{
return null;
}
return BuildPolygonFromVertices(
poly.VertexIds,
id => gfxObj.VertexArray.Vertices.TryGetValue((ushort)id, out SWVertex? v)
? new Vector3(v.Origin.X, v.Origin.Y, v.Origin.Z)
: null);
}
private static WalkPolygon? BuildPolygonFromVertices(
IReadOnlyList<short> vertexIds, Func<short, Vector3?> resolve)
{
var vertices = new Vector3[vertexIds.Count];
for (int i = 0; i < vertexIds.Count; i++)
{
Vector3? v = resolve(vertexIds[i]);
if (v is null) return null;
vertices[i] = v.Value;
}
Vector3 normal = Vector3.Normalize(
Vector3.Cross(vertices[1] - vertices[0], vertices[2] - vertices[0]));
return new WalkPolygon
{
Vertices = vertices,
Plane = new WalkPlane(normal, -Vector3.Dot(normal, vertices[0])),
};
}
}

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using AcDream.App.Tests.Rendering;
using AcDream.App.Rendering.Walk;
using DatReaderWriter;
using DatReaderWriter.Options;
namespace AcDream.App.Tests.Rendering.Walk;
/// <summary>
/// Ground-truth conformance for the DAT adapter: every building the FW0
/// oracle traces saw retail draw (the BLD event ids, captured live
/// 2026-08-30) must exist in the adapter's roster for its landblock with
/// the EXACT position cell id, and the look-in cells the traces name must
/// build with portals and polygons. This validates the ModelId/Frame →
/// landcell computation and the cell extraction against retail's own
/// output — no camera pose required.
/// </summary>
[Trait("Lane", "InstalledDat")]
public sealed class WalkWorldDatAdapterTests
{
private static DatCollection OpenDats()
{
string? datDir = CornerFloodReplayTests.ResolveDatDir();
if (datDir is null)
{
Assert.Fail("Lane=InstalledDat requires an installed retail DAT directory; see docs/release-gate.md.");
}
return new DatCollection(datDir!, DatAccessType.Read);
}
public static readonly TheoryData<uint, uint[]> TraceBuildingRosters = new()
{
{
0xF4180000u,
new[]
{
0xF4180011u, 0xF4180001u, 0xF4180009u, 0xF4180002u, 0xF4180004u,
0xF4180014u, 0xF418000Au, 0xF418000Cu, 0xF418000Bu,
}
},
{ 0xF5180000u, new[] { 0xF518002Eu } },
{ 0xF4170000u, new[] { 0xF4170011u, 0xF4170012u, 0xF4170002u } },
{ 0xF3180000u, new[] { 0xF3180020u } },
{
0xA9B40000u,
new[]
{
0xA9B4000Fu, 0xA9B40017u, 0xA9B4002Fu, 0xA9B40016u, 0xA9B4001Eu,
0xA9B40026u, 0xA9B40036u, 0xA9B4001Au, 0xA9B40022u, 0xA9B40032u,
0xA9B40031u, 0xA9B40029u,
}
},
{ 0xA9B30000u, new[] { 0xA9B3003Cu } },
{ 0xAAB50000u, new[] { 0xAAB50002u } },
};
[Theory]
[MemberData(nameof(TraceBuildingRosters))]
public void Every_building_retail_drew_exists_at_its_exact_position_cell(
uint landblockId, uint[] tracedBuildingIds)
{
using DatCollection dats = OpenDats();
List<WalkBuilding> buildings = WalkWorldDatAdapter.BuildBuildings(dats, landblockId);
var roster = buildings.Select(b => b.PositionCellId).ToHashSet();
foreach (uint traced in tracedBuildingIds)
Assert.Contains(traced, roster);
}
[Fact]
public void Traced_buildings_carry_portals_with_stab_lists_and_drawing_bsp_portals()
{
using DatCollection dats = OpenDats();
List<WalkBuilding> buildings = WalkWorldDatAdapter.BuildBuildings(dats, 0xF4180000u);
WalkBuilding sanctuary = Assert.Single(
buildings, b => b.PositionCellId == 0xF418000Au);
Assert.NotEmpty(sanctuary.Portals);
Assert.All(sanctuary.Portals, p => Assert.NotEmpty(p.StabList));
// The look-in machinery needs PORT nodes in the drawing BSP.
Assert.NotNull(sanctuary.DrawingBsp);
Assert.True(
CountPortalRefs(sanctuary.DrawingBsp) > 0,
"the sanctuary building's drawing BSP must carry portal polygons");
}
[Fact]
public void The_traced_look_in_cells_build_with_portals_and_polygons()
{
using DatCollection dats = OpenDats();
// Cells named by the FW0 traces: the cathedral arrival root, the
// terrace cells, and the edge's extra look-in.
foreach (uint cellId in new[] { 0xF4180104u, 0xF4180106u, 0xF418010Fu })
{
WalkCell? cell = WalkWorldDatAdapter.BuildCell(dats, cellId);
Assert.NotNull(cell);
Assert.NotEmpty(cell!.Portals);
Assert.Equal(cell.Portals.Length, cell.PortalPolygons.Length);
Assert.All(cell.PortalPolygons, p => Assert.True(p.Vertices.Length >= 3));
Assert.NotEmpty(cell.StabList);
}
}
private static int CountPortalRefs(WalkBspNode? node)
{
if (node is null) return 0;
int count = node.InPortals?.Length ?? 0;
return count + CountPortalRefs(node.PosNode) + CountPortalRefs(node.NegNode);
}
}