acdream/tests/AcDream.Core.Tests
Erik 823936ec31 fix(streaming): preserve portal destination ownership
Detach old-world spatial ownership atomically, prioritize destination retirement dependencies, and reveal the viewport at the retail transition edge. Give private paperdoll views independent mesh ownership and retain dormant ACE entities so portal revisits preserve server objects without extending active GPU lifetimes.
2026-07-25 08:35:12 +02:00
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Allegiance feat(allegiance): Phase H.2 AllegianceRequests + AllegianceTree model 2026-04-18 17:17:45 +02:00
Audio feat(diagnostics): complete residency pressure ledger 2026-07-24 16:40:17 +02:00
Chat refactor(net): converge live session state reset 2026-07-21 12:00:48 +02:00
Combat refactor(input): own gameplay action routing 2026-07-22 12:43:05 +02:00
Conformance refactor(pipeline): MP1a cleanup - narrow public surface, csproj parity, move residue 2026-07-05 20:52:01 +02:00
Fixtures fix(#185): landblock collision part-id uint32 overflow dropped stair steps 2026-07-08 10:07:50 +02:00
Input refactor(input): own pointer and callback lifetime 2026-07-22 11:59:33 +02:00
Items fix(ui): preserve retail item titles and spacing 2026-07-24 05:21:01 +02:00
Lighting perf(lighting): bound global light selection 2026-07-25 05:40:32 +02:00
Meshing feat(vfx): bind effects to live animated poses 2026-07-14 10:56:01 +02:00
Physics docs(physics): pin Slice I collision oracle 2026-07-25 06:27:09 +02:00
Player refactor(net): converge live session state reset 2026-07-21 12:00:48 +02:00
Plugins fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
Rendering perf(render): consume prepared mesh package at runtime 2026-07-24 15:07:25 +02:00
Selection refactor(net): converge live session state reset 2026-07-21 12:00:48 +02:00
Social refactor(net): converge live session state reset 2026-07-21 12:00:48 +02:00
Spells feat(items): port retail shared cooldown overlays 2026-07-23 10:41:16 +02:00
Streaming fix(streaming): preserve portal destination ownership 2026-07-25 08:35:12 +02:00
Terrain fix #108-residual (root cause): terrain drew DOUBLE-SIDED - port retail landPolysDraw eye-side gate as terrain backface cull 2026-06-12 22:05:31 +02:00
Textures fix(textures): DecodeSolidColor null-safe against null ColorValue 2026-06-14 14:36:07 +02:00
Ui feat(chat): port retail client command families 2026-07-13 14:50:15 +02:00
Vfx fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
World refactor(streaming): extract landblock physics publisher 2026-07-21 21:13:22 +02:00
AcDream.Core.Tests.csproj test: fix PhysicsResolveCapture/PhysicsDiagnostics static-leak isolation 2026-06-02 15:20:24 +02:00
SmokeTest.cs chore: phase 1 — add Core, Abstractions, App, Tests projects 2026-04-10 09:22:33 +02:00
xunit.runner.json test: fix PhysicsResolveCapture/PhysicsDiagnostics static-leak isolation 2026-06-02 15:20:24 +02:00