refactor(pipeline): MP1a cleanup - narrow public surface, csproj parity, move residue

Coordinator-directed final cleanup before the user gate; none behavioral:

1. MeshExtractor public surface narrowed to the cross-assembly entry
   points App actually calls (PrepareMeshData, PrepareCellStructMeshData,
   CollectParts, ComputeBounds); PrepareSetupMeshData,
   CollectEmittersFromScript, PrepareGfxObjMeshData,
   PrepareEnvCellMeshData, PrepareCellStructEdgeLineData back to private
   (internal dispatch, only reached via PrepareMeshData).
2. sideStagedSink constructor parameter is now REQUIRED (no default;
   type stays nullable for a conscious null): a bake tool that forgot
   the sink would silently lose particle-preload meshes.
3. AcDream.Content.csproj gains TreatWarningsAsErrors + LangVersion
   latest (parity with AcDream.Core.csproj). Surfaced zero warnings.
4. Dead usings removed from ObjectMeshManager.cs (BCnEncoder.*,
   SixLabors.*) — the inline decode moved out in Task 4.
5. Doc fixes: ObjectMeshData.cs cross-assembly <see cref> ->
   plain text (Content can't resolve App types); IDatReaderWriter.cs
   stale Phase O-T7 'both in this namespace' sentence rewritten.
6. Stale test doc comments updated to MeshExtractor.PrepareGfxObjMeshData
   (StipplingSurfaceEquivalenceTests, Issue119UpNullGfxObjDumpTests) —
   comments only, no code/assertion changes.

dotnet build green (0 warnings in Content under warnings-as-errors);
full test suite 4059 passed / 0 failed / 4 skipped.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-07-05 20:52:01 +02:00
parent 932f904e00
commit b0758d772b
7 changed files with 27 additions and 24 deletions

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@ -19,11 +19,6 @@ using AcDream.Content;
using AcDream.Core.Rendering.Wb;
using PixelFormat = Silk.NET.OpenGL.PixelFormat;
using BoundingBox = Chorizite.Core.Lib.BoundingBox;
using BCnEncoder.Decoder;
using BCnEncoder.Shared;
using BCnEncoder.ImageSharp;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
namespace AcDream.App.Rendering.Wb {
/// <summary>

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@ -4,6 +4,8 @@
<TargetFramework>net10.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<LangVersion>latest</LangVersion>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>

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@ -5,15 +5,14 @@ using System.Collections.ObjectModel;
using System.Diagnostics.CodeAnalysis;
// Phase O-T7: verbatim copy of WorldBuilder.Shared.Services.IDatReaderWriter +
// IDatDatabase into the AcDream.App.Rendering.Wb namespace so the
// WorldBuilder.Shared project reference can be dropped.
// The only consumer of IDatReaderWriter in acdream is DatCollectionAdapter +
// ObjectMeshManager, both already in this namespace.
// IDatDatabase, taken into our tree so the WorldBuilder.Shared project
// reference could be dropped.
//
// MP1a (2026-07-05, Task 4): moved to AcDream.Content, namespace only —
// MeshExtractor's constructor takes IDatReaderWriter and must be GL-free.
// Consumers: MeshExtractor (this assembly) reads through it;
// DatCollectionAdapter (the concrete DatCollection-backed implementation)
// stays in AcDream.App; it now implements this Content-namespaced interface.
// and ObjectMeshManager live in AcDream.App and implement/hold it from there.
namespace AcDream.Content;

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@ -49,10 +49,14 @@ public sealed class MeshExtractor {
/// The MP1b bake tool passes its own collector. The sink must be
/// thread-safe: one MeshExtractor is shared by up to MaxParallelLoads (4)
/// decode workers.
/// The constructor argument is REQUIRED (no default): a bake tool that
/// forgot the sink would silently lose particle-preload meshes; requiring
/// the argument forces the decision. The type stays nullable so a caller
/// can consciously pass null when preloads are irrelevant.
/// </summary>
private readonly Action<ObjectMeshData>? _sideStagedSink;
public MeshExtractor(IDatReaderWriter dats, ILogger logger, Action<ObjectMeshData>? sideStagedSink = null) {
public MeshExtractor(IDatReaderWriter dats, ILogger logger, Action<ObjectMeshData>? sideStagedSink) {
_dats = dats;
_logger = logger;
_sideStagedSink = sideStagedSink;
@ -120,7 +124,7 @@ public sealed class MeshExtractor {
}
}
public ObjectMeshData? PrepareSetupMeshData(ulong id, Setup setup, CancellationToken ct) {
private ObjectMeshData? PrepareSetupMeshData(ulong id, Setup setup, CancellationToken ct) {
var parts = new List<(ulong GfxObjId, Matrix4x4 Transform)>();
var min = new Vector3(float.MaxValue);
var max = new Vector3(float.MinValue);
@ -146,7 +150,7 @@ public sealed class MeshExtractor {
};
}
public void CollectEmittersFromScript(uint scriptId, List<StagedEmitter> emitters, CancellationToken ct) {
private void CollectEmittersFromScript(uint scriptId, List<StagedEmitter> emitters, CancellationToken ct) {
if (_dats.Portal.TryGet<PhysicsScript>(scriptId, out var script)) {
foreach (var hook in script.ScriptData) {
if (hook.Hook.HookType == AnimationHookType.CreateParticle && hook.Hook is CreateParticleHook particleHook) {
@ -295,7 +299,7 @@ public sealed class MeshExtractor {
}
}
public ObjectMeshData? PrepareGfxObjMeshData(ulong id, GfxObj gfxObj, Vector3 scale, CancellationToken ct) {
private ObjectMeshData? PrepareGfxObjMeshData(ulong id, GfxObj gfxObj, Vector3 scale, CancellationToken ct) {
var vertices = new List<VertexPositionNormalTexture>();
var UVLookup = new Dictionary<(ushort vertId, ushort uvIdx, bool isNeg), ushort>();
var batchesByFormat = new Dictionary<(int Width, int Height, TextureFormat Format), List<TextureBatchData>>();
@ -562,7 +566,7 @@ public sealed class MeshExtractor {
};
}
public ObjectMeshData? PrepareEnvCellMeshData(ulong id, EnvCell envCell, CancellationToken ct) {
private ObjectMeshData? PrepareEnvCellMeshData(ulong id, EnvCell envCell, CancellationToken ct) {
var parts = new List<(ulong GfxObjId, Matrix4x4 Transform)>();
var min = new Vector3(float.MaxValue);
var max = new Vector3(float.MinValue);
@ -1069,7 +1073,7 @@ public sealed class MeshExtractor {
return (min, max);
}
public ObjectMeshData? PrepareCellStructEdgeLineData(ulong id, Dictionary<uint, CellStruct> cellStructs, Matrix4x4 transform, CancellationToken ct) {
private ObjectMeshData? PrepareCellStructEdgeLineData(ulong id, Dictionary<uint, CellStruct> cellStructs, Matrix4x4 transform, CancellationToken ct) {
var cellStructList = cellStructs.ToList();
if (cellStructList.Count == 0) {
return null;

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@ -48,15 +48,16 @@ public class ObjectMeshData {
public List<MeshBatchData> Batches { get; set; } = new();
/// <summary>
/// #125 (2026-06-12): GL upload-retry counter. A failed
/// <see cref="ObjectMeshManager.UploadMeshData"/> (returns null from its
/// #125 (2026-06-12): GL upload-retry counter. A failed upload through
/// the App-side upload path (it returns null from its
/// catch) used to be dropped permanently — the staged item was consumed,
/// no render data was produced, and the prepared data lingered in the CPU
/// cache where <c>PrepareMeshDataAsync</c>'s cache-hit short-circuit
/// returned it without ever re-staging it for upload (session-sticky
/// invisible mesh, one [wb-error] line). The drain loop now re-stages a
/// failed upload for the NEXT frame up to <see cref="ObjectMeshManager.
/// MaxUploadRetries"/> times. The counter lives on the mesh-data object so
/// failed upload for the NEXT frame up to the App-side upload retry
/// limit (<c>MaxUploadRetries</c>). The counter lives on the mesh-data
/// object so
/// it resets to 0 naturally whenever the id is re-prepared (fresh object),
/// and bounds a deterministic GL failure to a few loud lines instead of a
/// silent permanent drop OR an unbounded per-frame retry storm. Retail

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@ -16,9 +16,11 @@ namespace AcDream.Core.Tests.Conformance;
/// invisible)` at startup (t5-gate-launch.log:33-34); the old tower shows
/// missing stair parts (visible in retail — user axiom). UploadGfxObjMeshData
/// returns null only when the PREPARE phase produced ZERO vertices
/// (ObjectMeshManager.cs:1780), so the upload is innocent — some extraction
/// (ObjectMeshManager.UploadGfxObjMeshData's empty-vertices guard), so the
/// upload is innocent — some extraction
/// gate dropped every polygon. This dump prints the raw dat facts per polygon
/// and replicates PrepareGfxObjMeshData's gates (ObjectMeshManager.cs:1040-1058)
/// and replicates MeshExtractor.PrepareGfxObjMeshData's gates (moved from
/// ObjectMeshManager in MP1a)
/// so the zeroing gate reads directly off the output.
/// </summary>
public sealed class Issue119UpNullGfxObjDumpTests

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@ -16,8 +16,8 @@ namespace AcDream.Core.Tests.Conformance;
/// (0x2) and BASE1_CLIPMAP (0x4) are skipped (D3DPolyRender inner draw,
/// Ghidra 0x0059d4a0; default on @0x00820e30). acdream suppresses them at
/// BUILD time via Stippling.NoPos in all four extraction paths
/// (ObjectMeshManager.PrepareGfxObjMeshData:1046 + PrepareCellStructMeshData
/// :1394, CellMesh.Build:44, GfxObjMesh.Build:71).
/// (MeshExtractor.PrepareGfxObjMeshData + PrepareCellStructMeshData
/// [moved from ObjectMeshManager in MP1a], CellMesh.Build:44, GfxObjMesh.Build:71).
///
/// These criteria are equivalent ONLY if NoPos ⇔ untextured-surface holds on
/// the content. This sweep pins both directions across the populated