acdream/tests
Erik 7aa9618136 fix(portal): commit destination projection before reveal
Retail installs the destination CObjCell before hidden world simulation resumes. Rebucket the retained local-player projection inside the Place transaction so Hidden/UnHide scripts and particles settle behind the portal viewport instead of firing after reveal. Preserve the existing unloaded-cell scheduler gate and pin the ordering with a cross-landblock placement test.

Co-authored-by: OpenAI Codex <codex@openai.com>
2026-07-25 10:32:21 +02:00
..
AcDream.App.Tests fix(portal): commit destination projection before reveal 2026-07-25 10:32:21 +02:00
AcDream.Bake.Tests perf(bake): stream catalog and bound validation residency 2026-07-24 14:05:30 +02:00
AcDream.Cli.Tests perf(diag): complete trustworthy Slice A capture tooling 2026-07-24 12:46:51 +02:00
AcDream.Content.Tests perf(render): bound animation and alpha scratch residency 2026-07-24 16:34:28 +02:00
AcDream.Core.Net.Tests perf(net): frame recurring sends in place 2026-07-25 06:02:52 +02:00
AcDream.Core.Tests fix(streaming): preserve portal destination ownership 2026-07-25 08:35:12 +02:00
AcDream.Core.Tests.Fixtures.HelloPlugin feat(core): add PluginLoader with collectible ALC 2026-04-10 09:51:16 +02:00
AcDream.UI.Abstractions.Tests feat(input): assess world objects on right click 2026-07-24 05:42:28 +02:00