Scoping at 44830a0e puts 4b at 1,300-2,200 production lines (centred ~1,700)
plus ~2,500-3,500 lines of test work — 4-6x route 4a and ~2x route 2, the two
largest landings in this campaign, which took 4 and 5 review rounds. Split into
4b-1 (infrastructure, no behaviour change), 4b-2 (far branch), 4b-3 (teleport
and cell-less, with the ~739-line class deletions). 4b-1 stays separate
regardless of appetite for landings.
Corrects two errors in documents from yesterday:
AP-135 does NOT retire with 4b. Its own condition is retirement with the
free-fall sweep gate, which 4b does not touch, and its sites are the airborne
no-op branches — 4a-owned dispositions. The trap is that its two writes sit
inside OnPosition, which 4b rewrites heavily.
Retail has exactly ONE ConstrainTo on the remote arm (@0x00454272); all three
nonzero-returning MoveOrTeleport branches funnel through it. My route-4 scoping
implied a distinct remote-teleport arming site. There is none, so 4b must not
add a second one — the post-operation arm 4a introduced becomes the only arm.
Records a new failure mode 4b must not create: a DeferredCell park WITHDRAWS the
entity (InWorld false, Active cleared, clock suspended, residency dropped), and
Forget-on-every-accepted-Position kills the park without restoring any of it. If
the next packet classifies Interpolate, no placement runs and the remote stays
withdrawn indefinitely — invisible AND intangible, the #184 class through a
third door. Direction: refuse rather than park; the next packet is the retry,
because remote Positions are a 5-10 Hz stream.
Two transfer errors named explicitly so they are not repeated: do not port route
2's re-issue funnel (re-issuing a superseded pose is wrong for a repeated
stream), and do not port its ack machinery (retail's remote arm has no
SendPositionEvent).
Also records that remotePlacementRequired fires for every non-visible remote on
the graphical host — a routine hot path, not a teleport rarity — and that
deleting the legacy blocks removes the only handler for null/Rejected*, which
during the login window is every remote packet.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
8.5 KiB
C4 route 4b — scoping, a three-way split, and two doc corrections (2026-08-04)
Scoped at HEAD 44830a0e (route 4a landed). 4b is 4-6x route 4a and must be
split again. This also corrects two errors in documents I wrote yesterday.
Correction 1 — the plan is wrong about AP-135
docs/plans/2026-08-02-placement-cutover.md says AP-135 "retires with 4b's
transition machinery, not before." That is wrong.
AP-135's own retirement condition is "retire together with the free-fall sweep
gate, when the remote arc is resolved by the same transition machinery the local
player uses" — that gate is RuntimeRemotePhysicsUpdater.cs:342, which 4b does
not touch. Worse, AP-135's sites are the airborne no-op branches, which are
4a-owned dispositions, not 4b's. 4b owns far-snap, teleport and cell-less.
AP-135 stays open after 4b. The trap is real: its two writes sit physically
inside OnPosition, which 4b rewrites heavily, so an implementer will assume
they go. The contract must say they do not.
Correction 2 — retail has ONE ConstrainTo on the remote arm, not two
My route-4 scoping described the third divergence as retail "re-arming after
teleport_hook's UnConstrain", implying a distinct remote-teleport site.
There is none. Retail has exactly one: ConstrainTo @0x00454272, and all
three nonzero-returning MoveOrTeleport branches — teleport
(returns 1 @0x00516438), near-interpolate (@0x005163BE), far-snap (@0x005163E8)
— funnel through it.
Consequence for the contract: 4b must not add a second arming site. The
single post-operation arm 4a introduced becomes the ONLY arm, with
remotePlacementRequired folded into it rather than returning ahead of it.
The behaviour claim still stands: today a remote hard-teleport arms the leash
nowhere, because the remotePlacementRequired block returns before every arming
site while RemoteTeleportHook has already called UnConstrain. Severity is
narrow — the next Position re-arms ~100-200 ms later — except for a remote that
teleports and then stands still, since ACE stops broadcasting for a stationary
entity.
The new failure mode 4b must not create
A Runtime DeferredCell park WITHDRAWS the entity from the world.
ParkDeferred sets body.InWorld = false, clears Active, suspends the object
clock, calls WithdrawCanonical, and publishes a Withdraw.
Forget-on-every-accepted-Position then kills the park without restoring
any of it. CancelCoreDeferred removes the operation and rewrites the
Withdraw into a Discard; it does not set InWorld back, resume the clock,
or re-enter residency.
So: packet N parks E (now invisible AND intangible). Packet N+1 ~150 ms later
Forgets the park. If N+1 classifies Interpolate — near, in contact,
committed cell — no placement runs and E stays withdrawn indefinitely. The
sequence "remote appears beyond 96 m, walks toward you, crosses inside 96 m"
produces it. That is the #184 class through a third door, and it is worse than
#184 because the entity is intangible too.
Required direction: refuse rather than park. A remote whose destination is not placeable keeps its last committed pose and waits for the next packet — the next packet IS the retry, because remote Positions are a 5-10 Hz stream. That is retail-shaped (retail's world is fully resident; "arrived but not placeable" is unrepresentable) and avoids withdrawal-restore surgery inside a 5,652-line class.
Do NOT port route 2's re-issue funnel. It exists because a ForcePosition is a one-shot correction ACE never repeats. Re-issuing remote packet N after N+1 has merged would apply a pose the newer packet already superseded — the same class of route-2-to-4a transfer error that cost a review round, in reverse.
Do NOT port the ack machinery. Retail's remote arm has no
SendPositionEvent; the whole PositionEventOwed apparatus has no analogue.
Two traps that will bite an implementer
T1 — remotePlacementRequired and the classifier's cellless are different
predicates. remotePlacementRequired derives from wasCellless measured
BEFORE the merge, plus projectionRequiresTeleportHook — which on the graphical
host includes !IsSpatiallyVisible, so it fires for every remote that is not
currently visible, a routine hot path rather than a teleport rarity. The
classifier's cellless reads FullCellId AFTER the merge. They disagree in
both directions. Reconciling them is a design decision, not a rename.
T2 — deleting the legacy near/far blocks removes the only handler for null
and Rejected*. ClassifyRemoteAcceptedPosition returns null whenever
_playerController is null — which during the login window is every remote
packet. Today those fall into the legacy blocks and hard-snap. Delete the
blocks without a replacement and remotes will not move at all until the local
controller exists. Retail has no analogue; this needs a stated acdream policy.
The split
Estimate: 1,300-2,200 non-comment production lines, centred ~1,700, plus ~2,500-3,500 lines of test work. That is 4-6x route 4a and ~2x route 2 — the two largest landings in this campaign, which took 4 and 5 review rounds.
- 4b-1 — infrastructure, no remote behaviour change (~700-1,000 lines).
The per-entity remote placement owner (route 2's controller minus the ack and
re-issue funnel, plus an N-way pending map and ledger); the service-window
guard (Runtime interface + a graphical implementation over
GpuWorldState/StreamingController, which does not exist today); the refuse-rather-than-park policy; N3's headlessRetryPendingpump; and thereport.jsonparked-count wiring #277 asks for. No production caller, or called for zero classifications. Gate: focused Runtime tests, Release suite, existing connected routes unchanged, and a proof thatParkCollisionResidents's overlap throw is unreachable. This is where the park semantics get decided and reviewed on their own, without a behaviour change confusing the signal. - 4b-2 — the far branch only (~350-500 lines).
SetPositionSimple,PlayerDistance >= 96 m. Deletes both duplicated96f/4fconstant pairs and both fabricatedVector3.Zeroreads. Trivially observable. - 4b-3 — teleport and cell-less (~400-700 lines). Deletes
RemoteTeleportController(605),RemoteTeleportPlacement(85),RemoteShadowPlacementSynchronizer(49) and 7 wiring sites, plus 1,709 lines of their tests. Largest blast radius; needs the two-client teleport gate.
If the campaign will not tolerate three landings, merge 4b-2 into 4b-3 — but keep 4b-1 separate. It is where the invisible-remote failure decides, and it must not be reviewed at the same time as a 700-line deletion.
What 4b does NOT do
- AP-131 is not retired. Its site is one shared merge call serving every entity kind; threading classified flags there necessarily changes the local player's ordinary Apply, which no route owns. Stays for C5.
- AP-135 is not retired. Correction 1.
- #276 is not closed. 4b retires its remote-placement half by construction
(the canonical transaction owns cell and contact together), but
SeedRemoteSpawnPlacementis not classification-gated and still fires underInterpolate, and the AD-61 local-player settle is untouched. Narrow its scope; do not pin it closed.
Two collateral hazards
ParkCollisionResidentsthrows on overlap — for every spatial root in a retiring landblock prefix holding an active operation. With N remotes holding operations, an ordinary streaming retirement becomes session-fatal. Unreachable today only because steady-state remotes hold no operations. Any 4b design must prove it stays unreachable.- Lost-cell deadlines leak their family.
ArmLostFamilyDeadlinesarms root + equipped children; the cancel path clears the root only, and no caller passescancelLostFamily: true. Inert today because the reaper has no production caller — do not let 4b be the commit that makes it live.
Undetermined — flagged, not guessed
- Whether
GpuWorldState.IsNearTierresidency is exactly co-extensive with collision publication (gating sites are consistent; the retirement side is unverified). - Whether
EntityPhysicsHost.NotifyTeleported()covers retail'sTargetManager::ClearTarget@0x00514F1B. - Whether the merge can zero a previously-nonzero
FullCellId, which decides whether classifier-celllessis a strict subset ofremotePlacementRequired. - Allocation cost of the current legacy far/teleport path — no gate covers
PhysicsEngine.SetPosition.