..
DatSpawnClaimHydrationClassifier.cs
refactor(app): compose session and player startup
2026-07-22 18:28:32 +02:00
DungeonStreamingGate.cs
feat(teleport C): TAS-driven fade transit + retire TeleportArrivalController
2026-06-22 14:03:25 +02:00
EntityVanishProbe.cs
fix(streaming): #138-B avatar vanishes after teleporting out — don't relocate during PortalSpace
2026-06-24 12:30:20 +02:00
GpuLandblockRetirement.cs
fix(streaming): preserve portal destination ownership
2026-07-25 08:35:12 +02:00
GpuWorldState.cs
fix(streaming): preserve portal destination ownership
2026-07-25 08:35:12 +02:00
LandblockBuild.cs
refactor(streaming): capture landblock build origin
2026-07-21 20:12:56 +02:00
LandblockBuildFactory.cs
perf(render): consume prepared mesh package at runtime
2026-07-24 15:07:25 +02:00
LandblockBuildRequest.cs
refactor(streaming): capture landblock build origin
2026-07-21 20:12:56 +02:00
LandblockPhysicsPublisher.cs
perf(streaming): cursor publication across frame budgets
2026-07-24 19:10:18 +02:00
LandblockPresentationPipeline.cs
fix(streaming): preserve portal destination ownership
2026-07-25 08:35:12 +02:00
LandblockPresentationRetirementOwner.cs
fix(streaming): preserve portal destination ownership
2026-07-25 08:35:12 +02:00
LandblockRenderPublisher.cs
perf(streaming): cursor publication across frame budgets
2026-07-24 19:10:18 +02:00
LandblockRetirementCoordinator.cs
fix(streaming): preserve portal destination ownership
2026-07-25 08:35:12 +02:00
LandblockStaticPresentationPublisher.cs
perf(streaming): cursor publication across frame budgets
2026-07-24 19:10:18 +02:00
LandblockStreamer.cs
feat(streaming): enforce typed completion queues
2026-07-24 17:48:24 +02:00
LandblockStreamJob.cs
refactor(streaming): capture landblock build origin
2026-07-21 20:12:56 +02:00
LandblockStreamResultCost.cs
feat(streaming): establish cost budget ledger
2026-07-24 17:26:34 +02:00
LandblockStreamTier.cs
feat(A.5 T1): LandblockStreamTier + LandblockStreamJobKind enums
2026-05-09 22:15:57 +02:00
LocalPlayerTeleportController.cs
fix(portal): commit destination projection before reveal
2026-07-25 10:32:21 +02:00
SealedDungeonCellClassifier.cs
refactor(runtime): extract local teleport and player mode
2026-07-22 02:50:15 +02:00
StreamingCompletionQueue.cs
fix(streaming): preserve portal destination ownership
2026-07-25 08:35:12 +02:00
StreamingController.cs
fix(streaming): preserve portal destination ownership
2026-07-25 08:35:12 +02:00
StreamingFrameController.cs
refactor(streaming): extract the update frame
2026-07-22 01:01:04 +02:00
StreamingMutationException.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
StreamingOriginRecenterCoordinator.cs
fix(streaming): preserve portal destination ownership
2026-07-25 08:35:12 +02:00
StreamingRegion.cs
fix(portal): synchronize destination presentation state
2026-07-16 21:17:13 +02:00
StreamingWorkBudget.cs
test(streaming): enforce slice E physical evidence
2026-07-24 19:46:17 +02:00
StreamingWorkBudgetOptions.cs
fix(streaming): preserve portal destination ownership
2026-07-25 08:35:12 +02:00
TeleportLandblockTransition.cs
fix(world): remove non-retail portal exit fade
2026-07-15 23:20:52 +02:00
TeleportTransitCoordinator.cs
fix(world): remove non-retail portal exit fade
2026-07-15 23:20:52 +02:00
TwoTierDiff.cs
feat(A.5 T2): TwoTierDiff record + LandblockStreamJob.Load.Kind
2026-05-09 22:20:48 +02:00
WorldGenerationQuiescence.cs
perf(streaming): quiesce retired generations and budget teardown
2026-07-24 18:29:52 +02:00
WorldRevealCoordinator.cs
fix(world): restore portal and distant use lifecycles
2026-07-25 09:59:25 +02:00
WorldRevealLifecycleTelemetry.cs
perf(streaming): reserve destination reveal capacity
2026-07-24 19:39:23 +02:00
WorldRevealReadinessBarrier.cs
perf(streaming): reserve destination reveal capacity
2026-07-24 19:39:23 +02:00