acdream/src/AcDream.App
Erik 10ccce3f2d perf(rendering): retire production entity partition
Route production meshes and attached particles from the exact retained PView frame ranges, while keeping the former WorldEntity partition only for standalone tests and explicit diagnostic/oracle probes. Copy retained source/count facts before arena release so world diagnostics no longer require the old partition. Record the accepted G4 visual gate and open the exact G5 production matrix.

Co-authored-by: OpenAI Codex <codex@openai.com>
2026-07-25 10:50:57 +02:00
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Audio fix(audio): keep unavailable world slots quiescent 2026-07-24 19:49:25 +02:00
Combat refactor(app): complete session startup composition 2026-07-22 18:49:31 +02:00
Composition Reapply "perf(rendering): draw retained frame product" 2026-07-25 08:36:11 +02:00
Diagnostics feat(rendering): compare scene-built PView candidates 2026-07-25 00:12:53 +02:00
Input fix(world): restore portal and distant use lifecycles 2026-07-25 09:59:25 +02:00
Interaction fix(world): restore portal and distant use lifecycles 2026-07-25 09:59:25 +02:00
Net fix(streaming): preserve portal destination ownership 2026-07-25 08:35:12 +02:00
Physics refactor(app): compose live presentation startup 2026-07-22 17:55:15 +02:00
Plugins feat(ui): centralize retail selection state 2026-07-11 00:51:20 +02:00
Rendering perf(rendering): retire production entity partition 2026-07-25 10:50:57 +02:00
Settings refactor(app): compose session and player startup 2026-07-22 18:28:32 +02:00
Spells fix(ui): restore modern spell formula presentation 2026-07-24 07:08:47 +02:00
Streaming fix(portal): commit destination projection before reveal 2026-07-25 10:32:21 +02:00
Studio fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
UI perf(ui): scope cooldown heartbeat to visible items 2026-07-25 05:12:58 +02:00
Update perf(rendering): reconcile only changed attachments 2026-07-25 05:18:33 +02:00
World fix(world): restore portal and distant use lifecycles 2026-07-25 09:59:25 +02:00
AcDream.App.csproj feat(rendering): contain incremental render scene 2026-07-24 21:42:42 +02:00
Program.cs feat(ui): centralize retail selection state 2026-07-11 00:51:20 +02:00
RuntimeDatCollectionFactory.cs perf(diag): per-frame history export + checkpoint LOH/cache counters + soak capped mode (2026-07-24 audit review) 2026-07-24 12:00:30 +02:00
RuntimeOptions.cs feat(streaming): establish cost budget ledger 2026-07-24 17:26:34 +02:00