acdream/tests/AcDream.Core.Tests
Erik 0f82a08f0a fix(items): use retail cylinder range for loot windows
Keep external-container visibility tied to the signed surface gap between the player and container physics cylinders, matching gmExternalContainerUI's authored UseRadius range watcher. This prevents a valid ViewContents response from being closed at ACE's natural approach endpoint.

Port Position::cylinder_distance and ACCWeenieObject::ObjectsInRange into Core with conformance coverage for 3-D separation, overlap, mode precedence, and inclusive boundaries.

Release build succeeds and all 5,895 tests pass with five intentional skips.

Co-authored-by: OpenAI Codex <codex@openai.com>
2026-07-17 20:32:34 +02:00
..
Allegiance feat(allegiance): Phase H.2 AllegianceRequests + AllegianceTree model 2026-04-18 17:17:45 +02:00
Audio feat(audio): Phase E.2 OpenAL engine + SoundTable cookbook + hook wiring 2026-04-18 16:38:26 +02:00
Chat fix(world): preserve portal materialization effects 2026-07-16 08:14:48 +02:00
Combat fix #208: keep combat bar hidden in peace mode 2026-07-12 22:30:55 +02:00
Conformance refactor(pipeline): MP1a cleanup - narrow public surface, csproj parity, move residue 2026-07-05 20:52:01 +02:00
Fixtures fix(#185): landblock collision part-id uint32 overflow dropped stair steps 2026-07-08 10:07:50 +02:00
Input fix(runtime): align portal and movement presentation 2026-07-17 08:48:27 +02:00
Items fix(items): finish corpse pickup and combat switching 2026-07-17 18:35:29 +02:00
Lighting feat(vfx): bind effects to live animated poses 2026-07-14 10:56:01 +02:00
Meshing feat(vfx): bind effects to live animated poses 2026-07-14 10:56:01 +02:00
Physics fix(items): use retail cylinder range for loot windows 2026-07-17 20:32:34 +02:00
Player fix(ui): port live experience quality updates (#217) 2026-07-13 20:43:48 +02:00
Plugins feat(ui): centralize retail selection state 2026-07-11 00:51:20 +02:00
Rendering feat(vfx): port retail hidden and teleport presentation 2026-07-14 14:59:48 +02:00
Selection feat(net): port retail physics spawn and event timestamps 2026-07-14 00:22:17 +02:00
Social feat(chat): port retail client command families 2026-07-13 14:50:15 +02:00
Spells fix(spells): load complete retail DAT catalog 2026-07-15 21:17:13 +02:00
Streaming fix(portal): synchronize destination presentation state 2026-07-16 21:17:13 +02:00
Terrain fix #108-residual (root cause): terrain drew DOUBLE-SIDED - port retail landPolysDraw eye-side gate as terrain backface cull 2026-06-12 22:05:31 +02:00
Textures fix(textures): DecodeSolidColor null-safe against null ColorValue 2026-06-14 14:36:07 +02:00
Ui feat(chat): port retail client command families 2026-07-13 14:50:15 +02:00
Vfx perf(vfx): port retail particle visibility degradation 2026-07-17 15:27:36 +02:00
World perf(vfx): port retail particle visibility degradation 2026-07-17 15:27:36 +02:00
AcDream.Core.Tests.csproj test: fix PhysicsResolveCapture/PhysicsDiagnostics static-leak isolation 2026-06-02 15:20:24 +02:00
SmokeTest.cs chore: phase 1 — add Core, Abstractions, App, Tests projects 2026-04-10 09:22:33 +02:00
xunit.runner.json test: fix PhysicsResolveCapture/PhysicsDiagnostics static-leak isolation 2026-06-02 15:20:24 +02:00