Preserve canonical live-object ownership across Hidden transitions and remote teleport placement so effects, collision, streaming, and targeting remain synchronized. |
||
|---|---|---|
| .. | ||
| Wb | ||
| CameraDiagnosticsTests.cs | ||
| CellGraphRootTests.cs | ||
| ChaseCameraTests.cs | ||
| FrustumCullerTests.cs | ||
| Issue93TownNetworkFountainRoomLightInspectionTests.cs | ||
| Issue176177DungeonSeamInspectionTests.cs | ||
| RenderingDiagnosticsTests.cs | ||
| RenderingDiagnosticsVisibilityTests.cs | ||
| TextureCacheBindlessTests.cs | ||
| TranslucencyFadeManagerTests.cs | ||
| TranslucencyHookSinkTests.cs | ||